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-
- **** BRIX
- **** Written by Stuart Bruce
- **** Main instructions
-
- =======================================================================
-
- NOTE - the version of !Brix on this CD has been modified to Load and
- Save levels to the !BRIXDATA program. This has been done so that if
- you want to make new levels you can copy !BRIXDATA to another disc. Also
- the version of !Brix has been modified so that if you double-click on
- one of the Levels files !Brix will be run, and it will load that file.
-
- =======================================================================
-
- !Brix is a game, but not a game in the shoot-anything-that-moves-and-
- anything-that-doesn't-and-basically-shoot-everything-until-you-break-
- the-keyboard sense of the word "game". The Collins Dictionary has this
- to say on "game": game¹ (noun) pastime; jest; contest for amusement;
- scheme; animals or birds hunted; their flesh- (adjective) brave;
- willing-- game'keeper (noun) man employed to breed game, prevent
- poaching or alternatively: game², gamm'y (adjective) lame Frankly you
- don't have to be either brave *or* lame to play !Brix, so so much for
- dictionaries.
-
- For those of you out there who really just want to get on with it and
- play the thing working things out as you go along, you need only read
- the "Loading the game" section below. If you use your computer a lot,
- you probably don't even need to read that.
-
- Brix was designed to be a hybrid between speed and strategy games. This
- idea is not to beat world speed records, nor is it to become a
- successful member of MENSA. It can be played by one or two players. It
- you have a friend, then play against him/her/it. If you have no friends,
- play on your own. If you have more than one friend, aren't you lucky.
- Also included is a complete designer, so you can design sets and levels
- to perplex, annoy, confuse and baffle your friend(s), or yourself (this
- will be easier than you think...)
-
- The basic game principle is simple. On the screen at one time are two
- cursors. With two players, player one plays as red, player two as blue.
- With one player, the one will control both. There are ten different
- styles of block, conveniently numbered 1-10 and coloured differently
- (buy a colour monitor if you haven't got one). In the playing grid (for
- want of a better name) the player(s) must arrange each style of block in
- a row of three, in any direction (horizontally, vertically, diagonally),
- by picking up and placing down. A player may only hold one block at
- once. When this is accomplished, the player who placed the last of the
- three in place will score a certain number of points:
-
- Style Points Background
- 1 1 Red
- 2 2 Red
- 3 3 Blue
- 4 4 Blue
- 5 5 Purple
- 6 6 Purple
- 7 7 Yellow
- 8 8 Yellow
- 9 9 White
- 10 10 White
-
- Foreground colours vary, but, for example, block 2 will have a lighter
- foreground than block 1, because it scores more points. (NB A complete
- memory of a above colour scheme is NOT essential. Far from it. It is
- quite clear without. The scheme is roughly based on brightness- darkest
- scores least. If you have a black and white monitor, or just not a very
- good one, and have problems distinguishing get in touch with the address
- below)
-
- In a one-player game, the player will score only half the above points,
- with halves rounded down (NO points for style 1, only 5 for style 10,
- etc).
-
- "Gravity" is present as usual to cause a slight hindrance in your task
- by pulling blocks downwards whether you like it or not. There are also
- walls, which cannot be travelled through, as you would expect.
-
- The player(s) start(s) off with four lives, and when these run out the
- player cannot participate. (Does anyone have any idea why games allow
- three or four lives when reality allows only one? Theories on a postcard
- please...)
-
- The level is complete when there are no blocks left on the screen, and
- the player(s) will progress to the next level. A password is provided so
- it is possible to skip directly to that level again. When all the levels
- in the set are complete, a final password (the completion password) is
- given, and a weak congratulations message is given (if you want lots of
- flashing lights and a fanfare, go out and buy a box of fireworks and a
- marching band).
-
- The 100 most worthy scores will be committed to disc afterwards, with
- the score, a name (whatever name you like) and also the date and time of
- the score (according to the internal clock, which should be set
- correctly). The general objective in the two-player game is to do far
- better than your opponent and mock them about it for years afterwards.
- The general objective in the one-player game is to get your name on the
- high-score table, and so you can go out and tell people how good you are
- at this game, and attempt to get some friends (do not blame me if this
- technique fails).
-
- Of course, it is not that simple (it never is). As well as brick walls
- and gravity, there are other problems to your 'quest'. Fortunately there
- are also aids. These helps and hindrances are listed under "Special
- blocks" below.
-
- We have now established what the game is about. So all you really need
- to do now is load the game!
-
- LOADING THE GAME
-
- !Brix should be loaded just by a standard double-clic. If a message
- saying more memory is required, obviously more memory is required, so
- quitting other applications or modules is the general idea. The game
- should work with some memory to spare on a 1Mb machine. When it loads
- there should appear a message saying "Loading...". After loading is
- complete, the main menu will appear.
-
- For menu selection either mouse or keyboard control can be used,
- although in some cased only one is allowed. In these instructions, for
- ease, I will use the phrase "click on ..." when you can also press the
- appropriate key on the keyboard, which is normally a prominent letter of
- the option, eg: For "Play" press P For "Options" press O Where there are
- two options, eg. "Edit screen" and "Edit level", which both begin with
- E, press S for edit Screen and L for edit Level. For "OK", press <Space>
- or <Return>.
-
- The standard levels, "Labyrinth", load by default when the game is
- loading.
-
- SPECIAL BLOCKS
-
- These are:
-
- - KEYS and DOORS
-
- There are three types of key (green, yellow and grey), and each will
- open the respective door (green, yellow and grey), which would otherwise
- be impassable. Doors are grey squares with a picture of the respective
- key on them.
-
- - BOMBS
-
- These act how most bombs would act. When dropped they will begin to tick
- on a short fuse, before exploding with a bang, destroying most things
- within a certain radius. If a player is too close, they will lose a
- life. Grey bomb-shaped things!
-
- - DOUGH BRICKS
-
- There are two types of dough brick, red and blue. Red blocks can be
- travelled through freely by player one, as well as picked up and placed
- at will (gravity willing). However, player two cannot pass through it,
- and so may be blocked by it. The opposite is true of the blue blocks.
- These can therefore be used to build blockades against the opponent.
- Grey squares with a yellow/blue centre.
-
- - STRONGWALLS
-
- These are just ordinary walls, but they refuse to be blown up. Grey
- squares with a white centre.
-
- - BONUSES - APPLES (GREEN AND RED), PEARS AND ORANGES
-
- These will score the player who stands on them first a number of points:
-
- Green apple: 16
- Red apple : 17
- Pear : 18
- Orange : 19
-
- - TELEPORTS
-
- Provided there are only two teleports on a level, these will transport
- any player who steps in the teleport to the other teleport instantly.
- Shaded grey circles with white centre.
-
- - SHIELDS
-
- A player who holds a shield will not die, expect by their own accord (by
- pressing "Quit"). This includes by bombs, voodoos (see below) or
- whatever else may kill (in this game, that is). Grey shield-shape with
- white rim and grey X.
-
- - VOODOOS
-
- These will automatically take one life from the opponent, before
- disappearing never to be seen again. Red exclamation mark surrounded by
- yellow.
-
- - INVISIBILITY
-
- Makes the player holding the block invisible (isn't that obvious?). This
- means that the opponent cannot see what the player is up to, but neither
- can the player themselves. Question mark surrounded by blue and red
- corners.
-
- - POWERHOLES
-
- These will send the player who steps upon them randomly to any other
- point in the grid. Multicoloured +.
-
- - GRAVITY ENFORCERS
-
- These again come in two types, red and blue. They are shown by
- downwards-pointing arrows.. If on the screen at the start of a level,
- the respective player will become subject to gravity, which is probably
- a major hindrance. Only by reaching the enforcer and picking it up
- (whereupon it disappears), can the player travel against gravity once
- more. If a player falls too far, they will lose a life. Downwards arrows
- in yellow or blue.
-
- - LADDERS
-
- Useless to a player who can resist gravity, but players restricted can
- climb/descend these at will.
-
- - CHANNELS
-
- Shown by yellow arrows on a blue striped background. Those force a
- player to move in the direction shown.
-
- - CROSSES
-
- Death to any player who stands upon them. Grey cross shape.
-
- - MINES
-
- Start ticking like a bomb when stepped upon. Grey circle with yellow
- centre.
-
- - STOP/GO/SWITCHES
-
- STOP symbols act as ordinary walls, and GO symbols allow players to pass
- completely through. Switches (grey with green handles) automatically,
- when pressed (sat upon and Take/drop is pressed), turn all STOPs to GOs
- and vice versa.
-
- - LIFTS
-
- Lifts travel up and down controlled by a player inside them, but lift
- cables cannot be travelled through. Grey wire is lift cable, green shows
- the lift.
-
- The main menu contains several options. These will be explained in due
- time, so be patient and never bang your head against a brick wall.
-
- HOW TO PLAY
-
- First, and quite rightly as this game is a game, how to start to PLAY.
- Click on "Play". One of two things will happen. Less likely, a message
- telling you that you have not loaded a set will appear. In this case,
- see "Loading and saving a set" below. This will happen if a set called
- "Labyrinth" was not present in the same filing system / directory as
- !Brix itself (nb not inside !Brix)- "Labyrinth" is loaded automatically
- if present.
-
- More probably, you will be asked which level (1-a number) you would like
- to start on. Enter your choice and click "OK". If you enter a number
- above 1, you will be asked for a password, which you are obviously
- required to get right, or you will be denied access to the level.
- Otherwise, play will start immediately. Do not be surprised if it looks
- complicated... it is NOT as complicated as it seems. In fact, it is very
- easy indeed. Player One is shown by a small cursor-like "thing", in red,
- orange and yellow. In "Labyrinth", level one, the cursor starts is in
- the bottom-left corner.
-
- Player Two is the same, except in three shades of blue, and on
- "Labyrinth" level one, situated in the bottom-right corner. The default
- keys when the game is supplied (they can be redefined later) are:
-
- Player: ONE TWO
- Left Z Keypad 1
- Right X Keypad 2
- Up F Keypad 6
- Down C Keypad 3
- Take/Drop G Keypad +
- Quit Q Page Up
-
- If set to a one-player game, the controls for player one are used, plus
- Swap Control (default V) which alternates the cursor controlled. If
- mouse control has been selected for either player (see below), then
- select (left hand button) is used as Take/drop and pressing all three
- buttons together is used as Quit. The panel or panels at the bottom of
- the screen will show a players score, what they are holding (with a
- description in case the picture is not very clear), their name (by
- default just Player One or Player Two, but these can be changed
- elsewhere), and how many lives remain (shown as red or blue rectangles)
- and have gone (shown by grey crosses)
-
- When a player presses Take/Drop, any object they are holding will be
- dropped, and any object they are standing on will be collected. Certain
- objects will begin to "work" when dropped (such as bombs) so be careful.
- When a player presses Quit or runs out of lives, their cursor will
- change into a cross shape and may no longer be controlled in any way.
- When both players have quit, the game ends.
-
- If a high-score has been obtained, players will be asked to enter their
- name, which is then saved with the set.
-
- CHANGING PREFERENCES
-
- If a player wants to change: Sound, speed of the game, their name (as
- shown on the panels during the game and automatically typed when a
- high-score is scored), their controls (mouse or keyboard, and which
- keys) or would like to switch between a one and two player game, select
- "Opts" from the main menu. The top two boxes allow changing of names and
- controls for each player. "Sound" allows choice of sound (sound
- effects/off) and volume to be altered. "Players" obviously allows number
- of players to be changed. "Speed" changes speed between SLOWER, NORMAL
- and FASTER. Slow speed is for ARM3 owners or restricted/inexperienced
- players. Faster speeds up the game by not showing uncontrolled movement
- (ie. when a player steps in a long channel, or a block falls a long
- way). This only applies to the game itself and not to the menu system.
- "Save settings" means that next time the game is loaded the above
- settings will be loaded automatically.
-
- VIEWING THE HIGH SCORES
-
- Click "High" from the main menu. The top 20 will appear. Use the up and
- down arrows to move through the top 100, click on any name to reveal the
- name, score and time of scoring, and click "OK" to exit.
-
- LOADING AND SAVING SETS
-
- Click "Disc" from the main menu. "Load set" and "Save set" are exactly
- as they suggest- a filename will be asked for. If loading a set that
- does not exist, it will be cancelled. If saving a set which already
- exists, you will be given the option to overwrite or cancel. "New set"
- creates an entirely new and blank set if you are sure. "Command line"
- allows you to issue any * command for whatever reason.
-
- EDITING LEVELS-
-
- See the "Editor" textfile.
-
- LEAVING THE GAME
-
- Why on earth would you want to leave Brix?! If you must, press "Quit" on
- the main menu, and you will asked if you are sure. If you are, goodbye!
-
- THE !BRIX APPLICATION
-
- !Brix is a self-suffienct application that does not need !System and
- should not affect the desktop in any way. To install !Brix onto a larger
- disc (1.6Mb, hard disc etc.), simply drag. A larger disc allows more
- space for sets.
-
- FINDING FAULTS
-
- I do not know of any prevailing faults with this version of !Brix- it
- has been tested in as many different circumstances as possible (RISC OS
- 2/3, ARM 2/3, 1/2/4Meg, etc), but if you do find a fault, please report
- it to the address below. Enclose an SAE for a reply.
-
- AND IN CONCLUSION
-
- If have any enquiries, questions, ideas, or comments whatsoever
- (preferably constructive), I would like to hear them. PLEASE write to
- the address below. An SAE and/or some good ideas or comments about the
- game GUARANTEES a reply.
-
- Stuart Bruce,
- 6 Sandown Road,
- Hazel Grove,
- Stockport,
- Cheshire,
- SK7 4SH
-
- NEW E-MAIL ADDRESS: stuart@atomiser.demon.co.uk
-
- Enjoy...
-