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- //
- // $Id: WorldMapView.h,v 1.5 1997/10/23 02:25:55 nygard Exp $
- //
-
- //
- // This file is a part of Empire, a game of exploration and conquest.
- // Copyright (C) 1996 Steve Nygard
- //
- // This program is free software; you can redistribute it and/or modify
- // it under the terms of the GNU General Public License as published by
- // the Free Software Foundation; either version 2 of the License, or
- // (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License
- // along with this program; if not, write to the Free Software
- // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- //
- // You may contact the author by:
- // e-mail: nygard@telusplanet.net
- //
-
- #import <AppKit/AppKit.h>
-
- @class Map;
- @class MapView;
-
- //======================================================================
-
- @interface WorldMapView : NSView
- {
- id delegate;
- Map *map;
-
- NSColor *terrainColors[4];
- NSColor *playerColors[4];
-
- BOOL compressEvents;
- }
-
- - initWithFrame:(NSRect)frameRect;
- - (void) dealloc;
-
- - (BOOL) acceptsFirstResponder;
- - (BOOL) acceptsFirstMouse:(NSEvent *)theEvent;
-
- - (void) drawRect:(NSRect)rect;
-
- - (Map *) map;
- - (void) setMap:(Map *)aMap; // retains map
-
- - (void) setCompressEvents:(BOOL)flag;
-
- - (EMMapLocation) getLocationForPoint:(NSPoint)point;
- - (NSRect) getRectForLocation:(EMMapLocation)target;
- - (NSRect) getRectAround3x3Location:(EMMapLocation)target;
-
- - (void) centerLocation:(EMMapLocation)target ifNotVisible:(BOOL)notVisibleFlag;
- - (void) scrollLocationToVisible:(EMMapLocation)target;
-
- - (void) displayLocation:(EMMapLocation)target;
- - (void) displayAround3x3Location:(EMMapLocation)target;
-
- - (void) vendorImagesUpdated:(BOOL)player1:(BOOL)player2:(BOOL)player3:(BOOL)other;
-
- //======================================================================
- // Map Observer
- //======================================================================
-
- - (void) refreshMap;
- - (void) refreshLocation:(EMMapLocation)target;
- - (void) refresh3x3Location:(EMMapLocation)target;
-
- - (void) mouseDown:(NSEvent *)theEvent;
- - (void) mouseUp:(NSEvent *)theEvent;
- - (void) keyDown:(NSEvent *)theEvent;
-
- @end
-