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- Path: sparky!uunet!hela.iti.org!usc!news.aero.org!strauss
- From: strauss@aero.org (Daryll J. Strauss)
- Newsgroups: comp.sys.next.programmer
- Subject: Re: RIBs, RenderMan, and Textures
- Date: 11 Nov 1992 21:11:57 GMT
- Organization: The Aerospace Corporation
- Lines: 26
- Message-ID: <1drsutINNpea@news.aero.org>
- References: <101558@bu.edu>
- NNTP-Posting-Host: armadillo.aero.org
-
- In article <101558@bu.edu> ambi@it-next2.bu.edu writes:
- >
- > I've been messing around with Renderman and RIB files for a couple
- >of days and need some help. I can pretty much get everything to work
- >except textures. I've tried everything and can't get a simple texture
- >to display from a RIB file I created. I can use 3DReality and add a
- >texture fine, but I can't do it from my RIB file.
- >
- > I've tried things like:
- >
- > Surface "SD_Simple_tx" "txmap" "/NextLibrary/Textures/brick.tex"
- > Surface "texmap" "texname" "brick"
-
- The minimal useful call to the texture map shader would be:
-
- Surface "texmap" "texname" "brick.tx"
-
- Notice that you need the extension on the brick file and that the
- extension is tx. RenderMan will complain that it doesn't know the token
- "texname" if you do this, so you should declare it:
- Declare "texname" "string"
- prior to the call to Surface.
-
- You can compile your own shaders with the "shader" program in
- /usr/prman. Doing 'man shader' should tell you all you need to use it.
-
-