From: ITB675NURSER@qut.EDU.AU (ITB675NURSER@qut.edu.au, Unix to Unix copy program...You will never find the more wretched hide of scum and villany...we must be cautious.)
Subject: RE:RE:RE: SingleD
Message-ID: <CC73F17E90FF202CE0@qut.edu.au>
Sender: daemon@seq.uncwil.edu (Admin)
Organization: UNCW news/mail gateway service
Date: Fri, 6 Nov 1992 08:45:00 GMT
Lines: 29
oops, please disregard that last message...I'm not much of
a VAX head, and stuffed it up. ;)
>yeah, 'jump' would be cool. i really like the way it scrolls to the
>next screen (you have to kill both guys twice, right?)
No...Just have to kill 4 men in total.
>>to the final version (mostly so I can impress people with it - I'm
>>not much of a fan of `kill-'em' games)
>...ohhh...don't like kill-em games...That's is why I have a bit of
>variety (helicopter & car) to keep people like you interested ;).
>nah, i'm a puzzle fiend :-) have you ever seen Brainbender? i have
>it for my Gameboy, and i'm thinking about doing it for the 48..
>eventually. i just got mine, and i'm not too terribly familiar
>with ML yet.
No, I haven't played with a gameboy as yet...no, I'm not too familiar
with ML either, but I can hold my own in SCHIP assembly. ;)
>another thing you should consider is making the game startup