From: ITB675NURSER@qut.EDU.AU (ITB675NURSER@qut.edu.au, Unix to Unix copy program...You will never find the more wretched hide of scum and villany...we must be cautious.)
Subject: RE:RE:RE SingleD
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Date: Fri, 6 Nov 1992 08:41:00 GMT
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Subj: RE: Single D
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Date: Wed, 4 Nov 92 13:17:10 CST
From: cgw@unt.edu
Subject: RE: Single D
To: ITB675NURSER@qut.edu.au
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X-Kibo-Says: Let's be inspired by ubiquitous humanity!
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In comp.sys.hp48 you write:
>>I slurped the latest three postings of Single Dragon (INTRO, DIE1, and
>>STAGES) into my hp48sx, renamed everything to a single directory,
>>then hit ST1 and sCHIP, and I played the first level. NOT BAD! The
>>action is a bit sluggish, but it still played ok. I'm looking forward
>...The action would be a little quicker if the enemys had white heads,
>but as [Zoom] pointed out to me...you want to know who YOU are.
>He also suggested a JUMP feature...something I might consider over my
>3 month christmas break ;].
yeah, 'jump' would be cool. i really like the way it scrolls to the
next screen (you have to kill both guys twice, right?)
>>to the final version (mostly so I can impress people with it - I'm
>>not much of a fan of `kill-'em' games)
>...ohhh...don't like kill-em games...That's is why I have a bit of
>variety (helicopter & car) to keep people like you interested ;).
nah, i'm a puzzle fiend :-) have you ever seen Brainbender? i have
it for my Gameboy, and i'm thinking about doing it for the 48..
eventually. i just got mine, and i'm not too terribly familiar
with ML yet.
>Dave [Fish].
>itb675nurser@redgum.qut.edu.au
another thing you should consider is making the game startup