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- Path: sparky!uunet!pmafire!news.dell.com!swrinde!zaphod.mps.ohio-state.edu!magnus.acs.ohio-state.edu!usenet.ins.cwru.edu!agate!dog.ee.lbl.gov!hellgate.utah.edu!lanl!ilmen!hutch
- From: hutch@bellman.lanl.gov (John Hutchinson)
- Subject: Falcon sound
- Message-ID: <1992Nov10.150809.23739@newshost.lanl.gov>
- Sender: news@newshost.lanl.gov
- Reply-To: hutch@bellman.lanl.gov
- Organization: Los Alamos National Laboratory
- Date: Tue, 10 Nov 1992 15:08:09 GMT
- Lines: 20
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-
- OK, I don't have a Falcon yet (I'm in good company, eh?) but I am interested
- in its sound capabilities, particularly for arcade game support. If one
- wished to incorporate some really good sound effects and/or music when writing
- a program that would support the Falcon's DSP, what formats would be best?
- Sampled sounds using something like ST Replay or the Falcon's own D2D capability
- or something else? Wouldn't sampled sounds require a lot of disk space? What
- other options should be considered?
-
- Sorry for the naivete, but I know nada about sound & musice (obviously). :)
-
- Thanks,
- ---
-
- ___________________________ John "HUTCH" Hutchinson _________________________
- _________________ Fair Dinkum Technologies Member - IAAD _______________
- ________________ "No worries, mate... it's from Fair Dinkum!" _______________
- ____________ email: hutch@bellman.lanl.gov GEnie: FAIR-DINKUM _____________
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