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- Newsgroups: comp.sys.amiga.programmer
- Path: sparky!uunet!pipex!warwick!coventry!csg019
- From: csg019@cch.coventry.ac.uk (-~=Zaphod=~-)
- Subject: Re: New hardware reference guide?
- Message-ID: <BxAMtH.Aos@cck.coventry.ac.uk>
- Sender: news@cck.coventry.ac.uk (news user)
- Nntp-Posting-Host: cc_sysh
- Organization: Coventry University
- References: <Bx7782.CKD@kingston.ac.uk> <1992Nov5.184916.17436@sth.frontec.se> <1927@lysator.liu.se>
- Date: Fri, 6 Nov 1992 12:03:15 GMT
- Lines: 31
-
- In article <1927@lysator.liu.se> marvil@lysator.liu.se (Martin Vilcans) writes:
- >bjst@sth.frontec.se (Bjorn Stenberg) writes:
- >
- >> cs_e445@ceres (Vlod Kalicun) writes:
- >>>Hmmm.. I was hoping to see some nice 3d graphic demos in 256000 colours!
- >>>:-)
- >
- >>You will, except that this time the stuff might work on *ALL* machines instead
- >>of just the one it was programmed on...
- >
- >No, most demo programmers can't do OS programming very well, and are
- >probably too lazy to learn about it. And, as demo coders are speed freaks,
- >they won't like using someone else's code, as they can't trust it's as fast
- >as they could have made it (and it isn't probably, as OS code should be very
- >flexible).
-
- Whoa! Thats crap. Demo programmers use the hardware for speed only, it has
- nothing to do with lazyness. Its true, we don't like using other peoples code,
- because we would not be able to accomplish what we set out to do.
-
- The fact is, what ever you can do in the OS in 4 frames using the OS, a good
- demo programmer would probably do in 100 raster lines, and make it work on
- any machine.
-
-
-
- --
- ******************************************************************************
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