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- From: alla0008@student.tc.umn.edu ()
- Subject: Re: SPRITE TO DRAW
- Message-ID: <1992Nov6.164757.9944@news2.cis.umn.edu>
- Sender: news@news2.cis.umn.edu (Usenet News Administration)
- Nntp-Posting-Host: student.tc.umn.edu
- Organization: University of Minnesota
- References: <2afa54f0.8cdafd.3@BEIZ.mediatex.ch>
- Date: Fri, 6 Nov 1992 16:47:57 GMT
- Lines: 23
-
- In article <2afa54f0.8cdafd.3@BEIZ.mediatex.ch> Ikki@BEIZ.mediatex.ch (064230062: Fernmeldedirektion Olten) writes:
- >Cold anyone explain what exactly this
- >Trace does?
- >If I wanto convert a sprite-file into
- >a draw-file I only drag the Sprite-file
- >on the Draw-Icon on the iconbar.
-
- Doing this only embeds the original sprite in a draw file - if you attempt to
- re-scale it or rotate it, it is still treated as a sprite, with all the
- limitations which go with transforming a bitmap image.
-
- !Trace looks for edges in the sprite and produces drawfile path objects,
- filling them as appropriate to produce a draw-format version of the
- original sprite. The image is now a collection of Draw path objects, so
- can now be edited/altered with Draw, and rotated/rescaled arbitrarily.
-
- Trace does a pretty good job of this, on the whole - obviously it only
- works well on sprites which have relatively large blocks of pure colours
- (on a sprite containing lots of dithering, such as from some scanners,
- there aren't any obvious edges for the program to trace around).
-
- Graham allan@mnhep8.hep.umn.edu
- gta@st-andrews.ac.uk
-