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- Newsgroups: comp.graphics.animation
- Path: sparky!uunet!ukma!darwin.sura.net!sgiblab!a2i!jonathan
- From: jonathan@rahul.net (Jonathan Heiliger)
- Subject: Re: 3DS vs POV-Ray
- Message-ID: <BxGx9u.DF7@rahul.net>
- Sender: news@rahul.net (Usenet News)
- Nntp-Posting-Host: bolero
- Organization: a2i network
- References: <1dlathINN3q3@uniwa.uwa.edu.au>
- Date: Mon, 9 Nov 1992 21:34:41 GMT
- Lines: 20
-
- In article <1dlathINN3q3@uniwa.uwa.edu.au> bteo@tartarus.uwa.edu.au (Teo Boon
- Cheang) writes:
-
- >I am wondering if one can combine the ease of use of 3DS in areas such
- >as modelling, animating, texture mapping etc and the power of POV's
- >raytracing capabilities?
-
- Well, for the PC/DOS platform 3D Studio is about as good as you get. I
- would reccomend using it in collaboration with POV though. The internal
- rendering engine is fine for what it does; rendering, if you are looking at
- doing serious ray-tracing POV is a good choice.
-
-
-
-
- --
- Jonathan Heiliger ........ Electric Power Research Institute
- Internet: -/- jonathan@rahul.net -/- flix@mecca.epri.com -/-
- Telephone <*> (415) 855-2888
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