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- Approved-By: "EDTECH Moderator" <21765EDT@MSU.BITNET>
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- Approved: NETNEWS@AUVM.AMERICAN.EDU
- Date: Wed, 11 Nov 1992 10:28:16 EST
- Sender: "EDTECH - Educational Technology" <EDTECH@OHSTVMA.BITNET>
- From: "M. Young" <MYOUNG@UCONNVM.BITNET>
- Subject: Education & Virtual Reality
- Lines: 68
-
- Stan (stankuli@uwf) writes:
-
- 1 i have been reading the control systems group (CSG-L@uiucvmd.BITNET) for
- some years now, and i find their discussions far from convincing.
- ocassionally some bit of insight, enough to tantalize but not enough for
- thorough work. like the behaviorists before them, elemental linguistics
- eludes them.
-
- 2 good, give us some examples of how concepts can be taught through sensory
- data, no matter how complex. i did admit to the benefit of VR in sensory
- translation when the relevant phenomena is otherwise imperceptible. but
- THESE ARE, BY AND LARGE, EXOTIC TOPIC AREAS.
-
- 3 what sensory data would you use to define 'truth'? it is a kids joke
- the when the dictionary defines 'ugly' they put in a picture of you. :-)
- one of the earliest concepts acquired in child language is the genitive.
-
- 4 yes, consider expert knowledge. it is valued because it does not resemble
- common sense. again we are talking about exotic, peripheral areas of
- curriculum. that will be the forte of VR, the heart will remain in symbolic
- textual structures for considerable time to come.
-
- Allow a brief response to each of these point:
- 1. Liguistics is clearly the most difficult cognitive skill to tie directly
- to experience, agreed. It develops quickly and effortlessly in the context
- of everyday events, though, right? And language is acquired far more
- effortfully in American French and Spanish classrooms. Perhaps there are
- Virtual experiences that can afford more naturalistic language acquisition.
-
- 2. An example: How about teaching higher level thinking skills, such as
- planning and information finding, in the context of mathematical and
- scientific problem solving. We have been using a videodisc-based program,
- the "Jasper Series" to do that with "at risk" 5th graders for 5 years now,
- with some success (see Cognition & Technology Group at Vanderbilt,
- Educational Researcher, v19, No6, 1990). Yet, I believe even more students
- would become engaged with the problem if they were able to experience the
- situation more directly.
- 1;0c
- 3. 'truth': True it is hard to develop an image for truth. But how about the
- student standing in front of a tank at Tienamin (sp?) Square in China as an
- image of democracy? And VR can present more than images, it can present
- working models of gears and atoms and Newtonian "space" conditions for
- student to "feel" Newton's laws. Consider the points made by George Lakoff in
- his book Women, Fire, and Dangerous Things- categorical knowledge is not
- gained through dictionary definitions or even conceptual discussions alone,
- categories are maliable and subject to individual interpretations that are
- inherently based on individual EXPERIENCEs. Hardly exotic topics.
-
- 4. Expert knowledge: It is possible to mistake VR as only capable of creating
- "realistic" environments. It can also create "conceptual" environment to be
- spatially navigated. Consider a organizational chart on VR in which you
- move through the organization like a concept map. Also consider a symbolic
- VR creation of data, in which the scientist can navigate among factor analytic
- structures in a 3-D space to full understand the interactions. These are
- conceptual aids, not impoverished direct physical, "low level" activities.
-
- Mike
-
- PS. for Stans list of "universal lies" consider:
- Hi. I work for State-- I'm here to help you.
-
- MICHAEL YOUNG, PH.D. INTERNET:MYOUNG@UCONNVM.UCONN.EDU
- U-4, 249 GLENBROOK RD BITNET: MYOUNG@UCONNVM
- STORRS, CT 06269-2004 APPLELINK: YOUNG.MIKE
- (203) 486-0182 AM. ONLINE: MIKE YOUNG
- FAX: (203) 486-0210
- It's easy to be a humorist when you have
- the whole government working for you -- Wil Rogers
-