home *** CD-ROM | disk | FTP | other *** search
- Newsgroups: alt.sys.amiga.demos
- Path: sparky!uunet!mcsun!fuug!funic!nntp.hut.fi!nntp!mknip
- From: mknip@niksula.hut.fi (Mats Anders Knip)
- Subject: Re: Music and Code from Demos
- In-Reply-To: tfinn@crash.cts.com's message of 06 Nov 92 16:19:07 PST
- Message-ID: <MKNIP.92Nov9165110@blob.hut.fi>
- Sender: usenet@nntp.hut.fi (Usenet pseudouser id)
- Nntp-Posting-Host: blob.cs.hut.fi
- Organization: Helsinki University of Technology, Finland
- References: <MKNIP.92Nov5110420@silver-surfer.hut.fi> <1992Nov05.155826.9766@crash>
- <MKNIP.92Nov6113247@blob.hut.fi> <1992Nov06.161907.20975@crash>
- Date: 9 Nov 92 16:51:10
- Lines: 60
-
- > hmm... what exactly is copper? I'm aware that blitter is kind
- > of a background memory -> video data mover of some sort, but that's about
- > all I know.
-
- The copper, my dear PC-user, is what makes the Amiga so superior to
- the PC when it comes to (among other things) scrolling and color-
- cycling. The copper (Graphics CoProcessor) takes care of all bitmap
- and color handling, and has direct access to chip-mem by DMA.
- If you want to do anything with the screen, tell the copper about
- it, and it takes care of it all. (well, almost...)
- For example - let's imagine you have got a 1000-pixel wide bitmap that
- you want to scroll from left to right. On the PC, each frame you copy
- 200*320 (= 64k) bytes from memory to the graphics-handler (right?),
- which takes a LOT of CPU time. You can't even make a 50hz scroll on a
- slower PC. (the C64 could do that...poor work, PC-designers!) On the
- amiga, you tell the copper what part of memory you want to show, and
- the number of pixels to step over before it starts drawing and - POOF!
- There you go. This requires a total of 2 word-moves per bitmap + one
- move for the fine-tune. Compare that to the PC's 64000...
- You can also tell the copper to stop on a specified point of the
- screen aevery frame and change the palette-colors, thus enabling you to
- change the basic palette colors for each line of the screen -> enabling
- the Amiga to show as many colors as you like on screen at once.
- (only, sob, up to 4096 of course...) And this steals nearly no proces-
- sing time from the CPU at all, since the copper only works on odd cycles.
- The blitter is another co-processor that has DMA access to the Amigas
- chip-memory. It can be used to move big heaps of data and
- perform operations on the data (like and, or etc...) at the same time
- without any load on the CPU (not completely true, but basically.
- Really complicated operations steal more cycles from the CPU, while
- a simple operations like a plain copy steals nearly no time at all). You
- can for example use the blitter to draw windows and menues in the
- WorkBench environment or to draw graphics to the borders of the screen
- while scrolling. (+ 100 other things). The blitter can also be used to
- draw very fast lines.
-
- > Well plasma on the IBM is currently done via palette cycling...
- > pretty fast and relatively easy to do (you've just got to do your code
- > right!)
-
- Hmmm... You can't mean plasma. That would require a palette of
- thousands of colors. Color-bars perhaps, but not plasma.
- A plasma is (basically) done by changing the background-color of
- the screen every 2nd cycle (8 pixels) with the copper. For more
- anvanced plasmas, bitmaps can be used together with fine-scroll
- (also handled by the copper) and color changes.
-
- > Would someone kindly define what exactly copper and blitter plus
- > any other amy specifics are?
-
- Hope you got some ideas.
-
- --
-
- *=-------------------------------------------------------=*=----------------=*
- * E-Mail: mknip@niksula.cs.hut.fi * *
- * Helsinki University of Technology / * *
- * department of Computer Science * *
- *=-------------------------------------------------------=*=----------------=*
-
-