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- Newsgroups: alt.sys.amiga.demos
- Path: sparky!uunet!zaphod.mps.ohio-state.edu!uwm.edu!spool.mu.edu!sol.ctr.columbia.edu!emory!athena.cs.uga.edu!hazen
- From: hazen@athena.cs.uga.edu (Mark)
- Subject: Re: The Lords (C64) Was: Questions...
- Message-ID: <1992Nov9.052857.1837@athena.cs.uga.edu>
- Organization: University of Georgia, Athens
- References: <1992Nov6.194836.22251@ultb.isc.rit.edu> <1992Nov7.034238.28597@athena.cs.uga.edu> <1992Nov8.183306.26743@ultb.isc.rit.edu>
- Date: Mon, 9 Nov 1992 05:28:57 GMT
- Lines: 92
-
- In article <1992Nov8.183306.26743@ultb.isc.rit.edu> jms1086@ritvax.isc.rit.edu writes:
-
- >Oh my god... FOund an old Lords dude... Cool... I ran a board a while
-
- Oh, THANKS. Bring my age into it. :-) At least I'm not the oldest
- memebr in Megawatts, eh Marc?
-
- >back, that used to distribute the demos from Venom, and thats how I got
- >yer demos (wasn't Lords an off break of Venom??)... It'd be cool if you
- >guys got back together on the Amiga... I'm just starting to get into
-
- Nope. Lords was the first serious C 64 demo group in the U.S.; Venom
- came together a short while after the Lords (Which at that time was
- just Eclipse and Morrissey) did. Venom asked me to join them, I said
- I';d think about it, and then I called Morrissey to shoot the breeze,
- and he told me Eclipse had been trying to get in touch with me about
- joining or something like that. It's been a long time.
-
- Doubt we will; I know more about Amiga coding than Doctor O does (due
- to his lazy coder self not bothering to buy the books on it...) :-D I
- am studying copper capabilities right now. Fun stuff... It amazes me,
- it seems just by my reading that there is a LOT of possibility for the
- Amiga demo wise that no one has SCRATCHED the surface of. I mean, flex
- scrolls hit it big what, two years ago? Wow... big hairy deal. One
- nice aspect of Amiga coding (for some people, I have forgotten
- geometric calculus, and intergral calculus isn't worth shit to
- democoding... :-P ) is the fact that it is very math oriented.. but I
- remember, two years after everyone said the 64 was dead, some AMAZING
- stuff came out, because people began looking directly at the hardware,
- and learning to trick it into doing things it was never designed to
- do. No one can ever tell me Commodore EXPECTED people to try FLD
- programming, if they want me to believe them. That was just one of a
- thousand or so wondrous tricks and hacks that _worked_. Remember the
- first demo you ever say sans-borders on the 64? I do. El_Cid of
- Eaglesoft did it, I think. Impressive back then...
-
- But then again, all I am doing is studying my RKM. I have yet
- to sit down and actually code anything. Right now I'm having fun
- conjuring ideas to irritate the other coders around. :-)
-
- >Asm, maybe I could start a little something in the US... Hmmm..
- >I haven;t actually seen any demos from the US for the Amiga... Anyone
- >wanna try and get a group togther, cause I'm sure there's alot of people
- >getting tired of switching to PAL everytime to see a demo! Heh heh...
- >AH well... Just a thought....
-
- Well, sory. I'm already in a U.S. demo group, and even if I were in a
- solid US group, there are a NUMBER of reasons to program demos in PAL
- anyway, including:
-
- 1) fewer frames per second, ergo you have to spend less time dancing
- around your video displays.
-
- 2) Larger screen sizes, by about what, 15%? That's 15% more demo to
- see.
-
- 3) PT format, as well as most other music formats, are keyed for PAL
- synchronization.
-
- And a number of other goodies... :-) Interesting note, Doctor O's
- last hardware hack was to make a PAL Commodore 64 that runs off of a
- 60 Hz power supply. How he did that I have little idea, though the
- CIA's and the vid chip both had to be replaced with 50Hz chips...
-
- >Oh yeah, Rerveb, what was yer last guys demo? The last one I snagged was
- >Dreams I think (or something like that..)... Still have it somewhere...
-
- Well, I really have no idea. Lords kinda died out after the last demo
- I worked on, which was a solo effort called "Sellout". Sellout was my
- farewell to the 64 demo, and I remember how flickery the damned thing
- was... then again, it was the first C64 demo with single bit clarity
- vertical and horizontal scrolls (4 scrolls going on in different
- directions if I recall) going on. One HELL of a lot of tinkering just
- to get it to work right, and then I got most of the cash ready to go
- buy my Amiga, so I slapped the music in it and put it out with an
- excuse, that being that as soon as I got my Amiga I doubted I would
- ever want to touch the 64 again.
-
- Well, I have pulled my 64 out of storage once since that fateful day I
- packed it up last June (of 1991, as it were. Actually I think it was
- the end of May, but who cares?), and I was right. I didn't want to
- touch it. I packed it back up quickly because I wanted those glorious
- memories of coding and music triumphs to stand in their own light, not
- pale next to the 68000. :-/
-
- Vector math is going to be fun to learn, though. ;-)
-
- --
- My other .sig is also an Amiga. -hazen@athena.cs.uga.edu
- Mark Hazen -Reverb of Megawatts (huh?)
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