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- From: bobp@hal.com (Bob Pendleton)
- Newsgroups: alt.3d
- Subject: Re: rendering speeds
- Message-ID: <1992Nov9.165638.7726@hal.com>
- Date: 9 Nov 92 16:56:38 GMT
- References: <BxF7LH.JKt@news.cso.uiuc.edu>
- Organization: HaL Computer Systems, Inc.
- Lines: 39
-
- From article <BxF7LH.JKt@news.cso.uiuc.edu>, by nap42487@uxa.cso.uiuc.edu (Nishith A. Patel):
- > jleduc@casbah.acns.nwu.edu (JonPaul Leduc) writes:
- >
- >> I am almost sure you are right. The 4000 has a motorolla DSP,
- >>which can do the matix operation much more efficiently. DSP's don't have
- >>Hertz ratings.
-
- DSPs most certainly do have Hertz ratings. And they mean as little in
- the DSP world as they do in the normal CPU world.
-
- >>But the 56000, which is what I think it has, has a
- >>throughput of 8 megs/sec (8000 1k polygons). So have the processor do a
- >>data stream through the DSP and you are all set.
- >>(Doesn't that mean NeXT's would kick too?)
- >
- > What exactly does the DSP do? does it do anything for graphics, or is it some
- > thing that helps math operations?
-
- DSP is short for Digital Signal Processor. DSPs are special purpose
- CPUs optimized for doing floating point arithmetic. They usually have
- very fast floating point multipliers.
-
- Since most of traditional 3D graphics is lots and lots of floating
- multiplies having a few DSPs around to do matrix concatenations, point
- transformations, and shading calculations makes a lot of difference.
-
- DSPs can also be used to directly write pixels into the frame buffer,
- but that is a design issue. Usually it you get a better
- price/performance ratio using ASICs to do the final rendering.
-
- Modern high performance graphics systems often have many DSPs in them.
- Where many is defined as 4 to > 40.
-
- Bob P.
- --
- Bob Pendleton | As an engineer I hate to hear:
- bobp@hal.com | 1) You've earned an "I told you so."
- Speaking only for myself. | 2) Our customers don't do that.
- <<< Odin, after the well of Mimir. >>>
-