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- Newsgroups: comp.sys.atari.st
- Path: sparky!uunet!mcrware!erik
- From: erik@microware.com (Erik Johnson)
- Subject: Re: Use of Falcon's DSP?
- Message-ID: <1992Sep10.192157.1578@microware.com>
- Sender: news@microware.com
- Nntp-Posting-Host: zeppo
- Organization: Microware Systems Corp., Des Moines, Iowa
- References: <etxansk.716051298@garbod20>
- Date: Thu, 10 Sep 1992 19:21:57 GMT
- Lines: 24
-
- In article <etxansk.716051298@garbod20> etxansk@garbo.ericsson.se writes:
- > I read in Atari ST User (a UK magazine), issue #37, about the
- >DSP chip in the new Falcon computer.
- >
- [some stuff deleted]
- >
- > Also, does anyone know if the DSP will make the Falcon unique
- >when it comes to manipulating graphics? (At least as long as
- >no other computer or video game company decide to use this
- >standard DSP chip for their product.)
- >
- > Anders Skelander
- >
- I have written an animation program that rotates images (ie. every pixel).
- If the DSP could be used as an image rotation engine, then I imagine that
- realtime animations could be created (now animations are compiled). By the
- way, the current code uses all integer math (of course), so writing DSP
- code should not be too tough.
-
- For this to work, the DSP would have to have full speed access to main
- memory; anyone know if this is so?
-
- Erik Johnson erik@microware.com
-
-