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- Xref: sparky comp.sys.amiga.graphics:6017 comp.graphics:9685
- Newsgroups: comp.sys.amiga.graphics,comp.graphics
- Path: sparky!uunet!cis.ohio-state.edu!pacific.mps.ohio-state.edu!linac!uchinews!machine!chinet!katefans
- From: katefans@chinet.chi.il.us (Chris'n'Vickie of Chicago)
- Subject: Re: Info wanted about Hash Enterprises: Will WIntons Playmation
- Message-ID: <BuK27u.F89@chinet.chi.il.us>
- Organization: Chinet - Public Access UNIX
- References: <2396@compel.UUCP> <tbwn1sh@lynx.unm.edu>
- Date: Mon, 14 Sep 1992 06:33:30 GMT
- Lines: 46
-
- In article <tbwn1sh@lynx.unm.edu> kholland@hydra.unm.edu (Kiernan Holland) writes:
- >In article <2396@compel.UUCP> her@compel.UUCP (Helge Egelund Rasmussen) writes:
- >>I just received a newsletter from Impulse where they describe a
- >>new product from Hash Enterprises called "Will Wintons playmation".
- >>Apparently it looks somewhat like Imagine, but uses spline
- >>modelling.
- >>
- >>Does anyone know more about this new product?
- >>
- >>What is the difference between this product and Journeyman?
- >>
- >
- >Yes, Amazing Computing has a article about it in the back of its
- >newest issue (either September or October). Playmation is made by the
- >same company that started "Claymation" (ya, the guys that
-
- Will Vinton has contributed nothing other than his name.
-
- >did the California Raisins). It is not an exclusive Amiga product,
- >being made for the 486/386 systems and then will be ported to the
- >Amiga
-
- It has existed on the Amiga for far longer than Imagine, as Animation
- Apprentice, then Animation Journeyman, but has had amazingly bad luck
- getting noticed, compounded by a "no-dealers" policy that limited it's
- audience to those willing to shell out >$400.00 for a program sight-unseen.
-
- >I have been looking at Aladin in Amazing computing. It looks
- >pretty spiffy. Aladin is Prodraw4D (I think that is it)
- >with more features. the article was talking about prioritized
- >target points which is a capability under Aladin. That
- >is when your obsever moves from place to another, it
- >will look at certain targets depending on how far away from each target
- >point it is. Whichever is closer is what the observer looks at.
- >I guess that is what it means, but I assume that means the observer
- >will look at targets on a line between two priortized targets, to assure
- >smooth turns.
-
- Journeyman/Playmation has an entirely Catmull-Rom spline based animation
- enviorment. The Camera is connected to a visible 3-D spline, and the Camera's
- "look-at-point" is attached to another. The method described above sounds
- like a hard-to-control hack, while J/P's method is infintly controllable.
-
- Chris Williams
- katefans@chinet.chi.il.us
-
-