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- Newsgroups: comp.sys.amiga.games
- Path: sparky!uunet!cs.utexas.edu!torn!newshub.ccs.yorku.ca!newshub.ariel.yorku.ca!cs902125
- From: cs902125@ariel.yorku.ca (SHUK C YIP)
- Subject: Re: Wing Commander Demo [thoughts]
- Message-ID: <1992Sep7.141603.2679@newshub.ariel.yorku.ca>
- Sender: news@newshub.ariel.yorku.ca (USENET News System)
- Organization: York University, Toronto, Canada
- References: <1992Sep6.164448.12925@hubcap.clemson.edu> <1992Sep7.015825.28502@newshub.ariel.yorku.ca> <1992Sep7.034451.14498@hubcap.clemson.edu>
- Date: Mon, 7 Sep 1992 14:16:03 GMT
- Lines: 21
-
- In article <1992Sep7.034451.14498@hubcap.clemson.edu> charlet@hubcap.clemson.edu (Charles E "Rick" Taylor IV) writes:
- >
- >Why make a game that's that big (presumably it won't be much smaller than WC
- >for IBM?) and target it at an unaccelerated A500? Do people expect that
- >your basic A500 owner will want to swap disks bunches o' times?
-
- As far as I know, there are 2 disks in total. How can they convert such
- a big game into 2 disks?
-
- >Also, I have a soon-to-be-accellerated 500 (1 meg chip/4 meg fast) and I have
- >seen some very impressive stuff run on it even with it's 7.16mhz 68000.
- >In fact, most every Amiga game I've ever seen blows away WC on an
- >unaccelerated A500. 16-color HIRES would be interesting - possibly even worth
- >the $, if they could figure out a better method of dithering. 16-color
- >LORES scarcely bears looking at, because even if they make it go *faster*
- >it'll still look like crap.
- >
- Speed is acceptable for European games. However, if you want to play US
- games, accelerator is a must. Wing Commander is a simulation. It needs a
- lot of calculation for every screen's reflesh. CPU is responsible for
- math calculation and Amiga's custom chip doesn't help at all.
-