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- Path: sparky!uunet!pipex!warwick!str-ccsun!strath-cs!dcl-cs!gdt!bsmail!ccsw
- From: ccsw@bristol.ac.uk (EthaStorm)
- Newsgroups: comp.sys.amiga.audio
- Subject: Re: MED modules vs Multiplayer
- Message-ID: <1992Sep7.074654.13841@bristol.ac.uk>
- Date: 7 Sep 92 07:46:54 GMT
- References: <crystal.715804150@glia> <jbickers.0f80@templar.actrix.gen.nz>
- Organization: University of Bristol, England
- Lines: 11
-
- In article <jbickers.0f80@templar.actrix.gen.nz> jbickers@templar.actrix.gen.nz (John Bickers) writes:
- > One thing that bugs me about MED MODs is that they loop ad
- > infinitum (as far as I've been patient enough to tell), which
- > affects a "program" in much the same way as a scratch affects a
- > record.
-
- First, this is not STRICTLY true. There is a way (forgotten how at the moment)
- of looping the module round on a BLANK section. Silence. I'm also not aware
- of there being a way of stopping mods dead in ST/NT !?!?!?
-
- Etha(Da Teeth)aStorm *8)
-