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- From: choy@skorpio.usask.ca (I am a terminator.)
- Subject: Re: Internet Nomic
- Message-ID: <1992Sep8.194929.14311@access.usask.ca>
- Sender: choy@skorpio (I am a terminator.)
- Nntp-Posting-Host: skorpio.usask.ca
- Organization: University of Saskatchewan, Saskatoon, Canada
- References: <gardner.714985870@bruce.cs.monash.edu.au>
- Date: Tue, 8 Sep 1992 19:49:29 GMT
- Lines: 22
-
- In article <gardner.714985870@bruce.cs.monash.edu.au>, gardner@cs.monash.edu.au () writes:
- |> Hi everybody,
- |>
- |> Following interest I received in the game Nomic, A Self-Modifying Game Based
- |> On Reflexivity In Law,
-
- |> Nomic is a game where each move consists in a proposal by one of the players
- |> to change the rules in some fashion. This proposal is then voted on by the
- |> other players. It is clear that, after some time, the game being played may
- |> resemble only in spirit the game that was initially embarked upon.
- |>
- |> The initial set of rules for the game are contained in Douglas R. Hofstadter's
- |> wonderful book, _Metamagical Themas_, in (I think) ch. 4. The rules are
- |> quite lengthy, but graspable. They were written by Peter Suber, and an updates
- |> version appears in recent book _The Paradox Of Self-Amendment_ (Peter Lang
- |> Publishers, 1990)
-
- How about a game of Calvinball? You have to play this with an orange furball
- named Hobbes.
-
- Henry Choy
- choy@cs.usask.ca
-