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- Newsgroups: alt.sys.amiga.demos
- Path: sparky!uunet!mcsun!sun4nl!fwi.uva.nl!gene.fwi.uva.nl!bosman
- From: bosman@fwi.uva.nl (Dr.D)
- Subject: Re: why demos?
- Message-ID: <1992Sep15.111549.19564@fwi.uva.nl>
- Sender: news@fwi.uva.nl
- Nntp-Posting-Host: gene.fwi.uva.nl
- Organization: FWI, University of Amsterdam
- References: <1992Sep11.133418.24572@fwi.uva.nl> <1992Sep13.223828.18864@monu6.cc.monash.edu.au> <1992Sep14.185435.24288@news.uit.no>
- Date: Tue, 15 Sep 1992 11:15:49 GMT
- Lines: 20
-
- ABout my post saying lots of democoders couldnt program a game.
- Remember..I didnt say they were bad coders. On the contrary.
- I am always amazed by what they can do.
- But do you know just how many democoders are out there?
- Dont just look at the top crews..cause the reason they
- CAN supply gamecoders for professional work(you know what I mean!)O
- is cause they are a top crew..and therefor attract top coders.
- (or you can look at this the other way around..they became a top
- crew cause they had a top coder)
- But what about those zillion less well known groups?
- They probably all have a coder or two. I think
- 9 out of 10 is a pretty good guess.
-
-
- scorpio
- --
- |bosman@fwi.uva.nl_ // | Honest Officer , had I known my health |
- |-----------------\\ //AMIGA | stood in jeopardy I would never had lit one.|
- | PE no.1 \\/ | -MAXIM (of the Hells Angels)- |
- |__________ Quickly Scotty,beam me up.There is no ox..y..ge..._____________|
-