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- Newsgroups: alt.sys.amiga.demos
- Path: sparky!uunet!mcsun!sunic!ugle.unit.no!news.uit.no!stud.cs.uit.no!kjetilja
- From: kjetilja@stud.cs.uit.no (Kjetil Jacobsen)
- Subject: Re: why demos?
- References: <1992Sep11.133418.24572@fwi.uva.nl> <1992Sep13.223828.18864@monu6.cc.monash.edu.au>
- Sender: news@news.uit.no (USENET News System)
- Organization: University of Tromsoe
- Date: Mon, 14 Sep 1992 18:54:35 GMT
- Message-ID: <1992Sep14.185435.24288@news.uit.no>
- Lines: 33
-
- In article <1992Sep13.223828.18864@monu6.cc.monash.edu.au>, gothic@yoyo.cc.monash.edu.au (Toby Sargeant) writes:
- >Dr.D (bosman@fwi.uva.nl) wrote:
- >: I think demo making started in the cracker scene. Its a way for a group
- >: to show how good they are. Make themselfs known to the rest of
- >: the world. Give themself a reputation.
- >:
- > Yeah, It _WAS_.... Now if you take a look at the scene, it is
- >pretty much divided. There are groups like Skid Row and Crystal whose
- >sole purpose is to crack and distribute, and then there are groups like
- >Andromeda, Silents and Melon Dezign who's almost single minded aim is to
- >create good productions...
- >: up new routines and awesome effects..that 9 out of 10 of those guys
- >: wouldnt be able to make a good game. Not cause they miss the coding
- >: experience...im sure if they'd get an assignment with details on what
- >: to make they could make it..but just cause it takes a lot of knowledge
- >: to develope and design a game.
- >:
- > Yeah? I don't agree. A lot of games programmers are ex demo
- >coders, or still do. As another example, what about Deliverance and
- >Pinball Dreams/Pinball Dreams II? They were all coded by digital
- >illusions, a division of SILENTS.
- > You cant get much closer to the scene than that.... Coding a
- >game isn't in my opinion much more difficult than coding a demo. It's
- >just longer, and a lot of people don't have that kind of time....
- >:
- >: cor 'scorpio' bosman
- > GoThIc/CR/\SS
- >(Which came first? the grass or the human?)
- >
- ....Not to miss the number one in action games: TEAM 17 .....they started
- out as demo and pd coders....today they are some of the best, and still doing
- the occassional demo for some coverdisk!
- Ithaqua...born of fire...
-