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- From: bh@anarres.CS.Berkeley.EDU (Brian Harvey)
- Newsgroups: sci.edu,comp.lang.logo
- Subject: Re: Children's Comp. Sci. education
- Date: 28 Aug 1992 23:56:08 GMT
- Organization: University of California at Berkeley
- Lines: 30
- Message-ID: <17meeoINNc0f@agate.berkeley.edu>
- References: <1992Aug28.171907.12964@cbfsb.cb.att.com> <17lq4tINN7uv@agate.berkeley.edu> <15297@ksr.com>
- NNTP-Posting-Host: anarres.cs.berkeley.edu
-
- chuck@ksr.com (Chuck Shavit) writes:
- >Why would you want to teach Logo to very young children? As I understand
- >it, Logo is a tool for developing math and programming skills. But at the
- >level described above, it seems to me that there is very little educational
- >(math and programming) value to a session in which the very young kid press
- >some buttons on the keyboard and watch the effect on a graphics display.
-
- Certainly I wouldn't want a kid (or anyone!) to play with Logo *instead of*
- having lots of other experiences, both with and without a computer.
-
- Caveat #2: My teaching experience is all high school and above, so I'm now
- talking about my understanding of other people's ideas, not my own work.
-
- I think that the idea of Logo for young kids is partly to get across the idea
- of algorithms -- that a repeatable set of instructions causes something repeatable
- to happen on the screen -- and also partly to begin developing the ideas of
- distance and angle. The kid who uses an INSTANT program isn't working with
- numbers, but is doing a sort of pre-number exploration in which pushing the
- button once causes a little change and pushing the button a bunch causes a
- bigger change.
-
- Much of this sort of thing has been done by researchers whose interest was to
- see just how young a child can be and still understand mathematical things.
- (Did you see the article in the news yesterday about some study that seems
- to show tiny preverbal kids understanding 1+1=2?) I'm not terribly interested
- in accelerating kids, but it *is* interesting to know what's possible.
-
- By the way, programming skill isn't mostly what Logo is about; the idea is to
- use programming in service of the mathematics. (Although I'm an exception
- because I use Logo to teach people computer science.)
-