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- From: J.Cook@ENS.Prime.COM (Jim Cook)
- Newsgroups: comp.sys.mac.programmer
- Subject: Re: Top byte of 24-bit offscreen gworld?
- Message-ID: <1992Sep4.181047.16762@primerd.prime.com>
- Date: 4 Sep 92 18:10:47 GMT
- Article-I.D.: primerd.1992Sep4.181047.16762
- References: <28628@vedge.UUCP>
- Sender: usenet@primerd.prime.com (Usenet)
- Reply-To: <J.Cook@ENS.Prime.COM>
- Organization: Prime Computer, Inc.
- Lines: 24
-
- In article <28628@vedge.UUCP> brad@vedge.com (Brad Fowlow) writes:
- >Can anyone say how quickly or terribly things might
- >go awry if I try to keep some extra info in the top 8 bits
- >of the pixel data of a 24-bit offscreen gworld?
- >
- >That byte is awfully tempting as a place for alpha stuff.
- >And for the moment I'm not too concerned with how the code
- >will react under system 12; I just don't want sneaking
- >randomness to show up next week.
- >Have I missed something in IM6 that unequivocally rules
- >this out, or permits it? Has anyone else been similiarly tempted?
-
- The only think I know is that you better check the spec's on your video board.
- Some video boards implement 32 bits per pixel and ignore the high 8 bits and
- some board don't have the memory there to save money. Check your board and
- the boards of any other Macs you want to run on.
-
- Since I don't know many video board vendors that make use of the fourth byte
- in 32-bit (24-bit) color mode (TruVision was one vendor), I don't know how
- rigorous Apple has been in testing to see that byte makes it out to the
- video board complete and unchanged. On the other hand, I don't have any
- evidence that it won't - just idle curiosity.
-
- Jim
-