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- Path: sparky!uunet!gatech!darwin.sura.net!wupost!waikato.ac.nz!comp.vuw.ac.nz!actrix!Steven.Wells
- Newsgroups: comp.sys.atari.st
- Subject: Re: Dungeon Master Version Numbers
- Message-ID: <1992Sep2.200629.20759@actrix.gen.nz>
- From: Steven.Wells@bbs.actrix.gen.nz
- Date: Wed, 2 Sep 1992 20:06:29 GMT
- Sender: Steven.Wells@actrix.gen.nz (Steven Wells)
- References: <1992Sep1.133350.17965@ists.ists.ca> <65108@cup.portal.com>
- Organization: Actrix Information Exchange
- Lines: 30
-
-
-
- Version 1.0 of Dungeon Master was the 1st release, and had bugs at
- the end of the game. Trying to shut Chaos in a door made the game
- crash. And it had several other bugs....
-
- Version 1.2 fixed the chaos bugs. And changed these:
-
- 1) At the begining of the game there are more small stones that you can pick
- up and use to throw at the monsters until better equipped.
- 2) When you get down to Level 11 (the knight level) in one area you will see
- a sign that says IF you run you will be chased down and killed
- (something like that) In v1.0 you had 2 doors and when you
- entered into the doors it opened a secret wall and there where 2
- more spiders waiting for you. In v1.2 they put a door there and it makes
- it much easier. Although they did make it a little tougher in another area
- where instead of having to kill one set of 2 knights you have to kill 2
- sets of them without the assistance of doors.
- 3) they have taken the RING OF TIME from the level 7 (ghosts and arena
- area)
- 4) In the RA LEVEL they have removed the Lock Picks. But that was no
- loss they did nothing anyway.
-
-
- Generally - those are the only major changes, all the rest is fixing
- bugs - so the game is virtually uncrashable! (Even v1.0 is almost
- uncrashable, except where Lord Chaos is concerned)
- --
- Wells_S@Kosmos.WCC.Govt.NZ / Steven.Wells@BBS.Actrix.Gen.NZ
- $$$$$$$$ Nil Mortifi Sine Lucre $$$$$$$$
-