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- Newsgroups: comp.sys.atari.8bit
- Path: sparky!uunet!usc!elroy.jpl.nasa.gov!nntp-server.caltech.edu!godzilla.quotron.com!greg
- From: greg@Quotron.COM (Greg "Maddog" Knauss)
- Subject: Re: Endings to PastFinder, Necromancer, Shamus, Ghostbusters
- Message-ID: <greg.715355075@duke>
- Sender: usenet@godzilla.quotron.com (usenet user)
- Organization: Quotron System, Inc.
- References: <199208312002.AA00548@midway.ecn.uoknor.edu>
- Date: Tue, 1 Sep 1992 13:44:35 GMT
- Lines: 24
-
- norlin@ESSEX.ECN.UOKNOR.EDU (Norman Lin) writes:
-
- >In Pastfinder, after you complete each stage, you get a new "ranking". The
- >last "ranking" says "YOU ARE GREAT" and it doesn't change after that.
- >(BTW, IMHO, Pastfinder has some of the best character graphics and animation
- >I've ever seen. Very creative 3-D effects!)
- >
- >In Necromancer, after you complete the last graveyard, you get a not-
- >too spectacular screen with horizontal bars of color flowing up and down
- >from the center of the screen with a powerful fading musical chord in the
- >background. Then you are returned to the title screen.
-
- The most disappointing end-screen I've ever seen was for Caverns of Mars.
- After WEEKS of playing the stupid thing over and over and over, I finally
- finished the hardest mission and... got the score list, just like if I'd
- died. NOTHING special. I don't need half-hour animated movies and I played
- the game because I enjoyed it, not because I just wanted to see the end
- sequence, but games that have endings should have ENDINGS -- something,
- anything. Even text wrapping up the story line. After weeks of enjoying
- Caverns, I felt let down after I'd finished it...
- --
- ------------------------------------------------------------------------------
- Greg "Maddog" Knauss "Aieee!" greg@duke.quotron.com
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-