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- Newsgroups: comp.sys.amiga.programmer
- Path: sparky!uunet!usc!cs.utexas.edu!torn!cunews!nrcnet0!emr1!dostie
- From: dostie@ccrs.emr.ca (M Dostie)
- Subject: Space...the Final Frontier
- Message-ID: <1992Aug31.134652.2657@emr1.emr.ca>
- Summary: Scrolling
- Keywords: starfield
- Sender: news@emr1.emr.ca
- Nntp-Posting-Host: nova.ccrs.emr.ca
- Organization: Canada Centre for Remote Sensing, Ottawa
- Date: Mon, 31 Aug 1992 13:46:52 GMT
- Lines: 18
-
- Could someone give me a run-down on how the scrolling star-field displays
- used in every DEMO known and many games works? Does it use BOBS? or
- VSprites? Which scrolling routines are used? How is the screen laid out?
- How does the images get wrapped-around on the screen? Are we using double
- buffering or dual playfields?
-
- If you have an example piece of C code that would be most instructional
- ...
-
- Thanks,
-
- Mark Dostie
- dostie@mda.ca
- --
- ---------------------------------------------
- Mark Dostie
- Systems Support and Integration
- MDA / CCRS contract
-