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- Newsgroups: comp.sys.amiga.hardware
- Path: sparky!uunet!elroy.jpl.nasa.gov!decwrl!csus.edu!netcom.com!ajredmer
- From: ajredmer@netcom.com (Akila J. Redmer)
- Subject: Re: TECH: "Virtuality" --- Amiga 3000... Some observations and Questions.
- Message-ID: <mcdnsg_.ajredmer@netcom.com>
- Date: Fri, 28 Aug 92 07:00:32 GMT
- Organization: Netcom - Online Communication Services (408 241-9760 guest)
- References: <1992Aug25.221712.23062@Veritas.COM>
- Keywords: amiga virtuatlity game observations questions
- Lines: 16
-
- Actually the Virtuality hardware is not quite configured that way. We do you
- Amiga 3000 motherboards. There is one each per unit. We use it as the floppy
- controller. The graphics are generated on a pair of custom cards that
- feature the TMS34020 graphics processor. Each board has a 34020 accompanied
- by a floating point processor and 6 meg of dram. All the graphics are stored
- on the cards. We use one card each for each eye. The audio comes from a
- combination of the Amiga sound chips, CD ROM drive and the players voices.
- There are microphones in the headsets. The machines are networked with
- custom EtherNet RS422 Thick-Mode cards. The hardware with all the boards is
- actually VERY expensive and accounts for most of the cost. The stand-up
- system sells for about $60,000 and the sit down is about $50,000.
-
- AJ Redmer
- Executive Director - Virtuality Group
- Spectrum HoloByte & CyberStudio
-
-