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- From: dhmyrdal@SOLAN.UNIT.NO (Dag H}kon Myrdal)
- Newsgroups: comp.sys.acorn
- Subject: Re: Internationalisation
- Message-ID: <9209011500.AA07323@solan10>
- Date: 1 Sep 92 15:00:08 GMT
- References: <1992Sep1.034413.19776@maths.tcd.ie>
- Sender: usenet@ucbvax.BERKELEY.EDU
- Organization: University of Trondheim
- Lines: 45
-
- In article <1992Sep1.034413.19776@maths.tcd.ie> Merlin writes:
-
- >If we are to have support for multiple languages in a certain
- >forthcoming product, what should we use to determine the country?
- >
- >1) User is asked when they first run the game. This is saved, but
- > can be changed later by selecting an option somewhere.
- >2) Defaults to configured country. This can again be changed, by
- > selecting the aformentioned option.
- >
-
- I'm strongly in favour of the way it's done with !Impression.
- This has several text-files in a resource-directory hidden inside
- the application-dir.
- The thing is, that this approach :
- 1) is easy to use for beginners...
- As much as possible of the machine should adjust to the 'country'
- cmos-setting.
- 2) enables users like me to have the country set to Norway (for
- alphabetic sorts, time & date etc), but at the same time possible
- to override this setting for certain applications.
- (I have renamed the "UK" text-file under Impression to "norway", but
- changed kept a lot of things from the original "norway" text,
- (so that the dictionary understands that "ae" "oe" "aa" (aeo/aa) is letters,
- and that they belong at the end of the norwegian alphabet...)
-
- >Then, what languages should we support? Due to limited resources
- >we will only be able to support a subset of the global languages.
- >What are Acorn's major foreign markets?
- >(We'll probably do a few more countries than come with the main
- >release, but you'd need to ask specifically for them.)
-
- Sounds like a wise strategy...
- What languages? errrr, dunno.......
-
- --Dag
-
-
- --Dag Haakon Myrdal, dhmyrdal@solan.unit.no -
- - Omega Verksted, ED-avd, N-7034 NTH -
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