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- Xref: sparky comp.graphics:9375 comp.graphics.visualization:1290 comp.sys.ibm.pc.hardware:23240
- Newsgroups: comp.graphics,comp.graphics.visualization,comp.sys.ibm.pc.hardware
- Path: sparky!uunet!math.fu-berlin.de!news.uni-stuttgart.de!awstar!andreas
- From: andreas@awstar.rus.uni-stuttgart.de (Andreas Wierse)
- Subject: Re: Looking for polygon engine hardware
- Message-ID: <1992Sep2.112611.29917@news.uni-stuttgart.de>
- Sender: news@news.uni-stuttgart.de (USENET News System)
- Organization: Visualization Group Comp.Center (RUS) U of Stuttgart, FRG
- References: <1992Aug27.140202.21662@eng.umd.edu> <34709@cbmvax.commodore.com>
- Date: Wed, 2 Sep 1992 11:26:11 GMT
- Lines: 41
-
- In article <34709@cbmvax.commodore.com> chrisg@cbmvax.commodore.com (Chris Green) writes:
- >In article <1992Aug27.140202.21662@eng.umd.edu> bigmac@eng.umd.edu (Mike McDonald) writes:
- >>I am looking for a PC based graphics card for use as a VR graphics engine.
- >>The card needs to be able to produce atleast 20K Gouraud-shaded,100 pixel
- >>triangles/second. If anyone knows of any PC (ISA) card(s) like this, please
- >>email some information on it. I will later post a summary of the responses
- >>I receive.
- >>
- >>Thanks,
- >>Mike
- >
- > You can probably get this rate with just a really fast 486 with a
- >fast local bus vga card.
- > Back when I was doing this kind of thing on PC's, we got 2.2Mpixels/second
- >in the gouraud shading loop, and that was only on a non-cached 20mhz
- >386 with a dog-slow paradise PVGA.
-
- I think Mike didn't just speak about fill-rate, but meant full 3D
- Gouraud shaded triangles. This means 20,000 * 3 matrix calculations to
- perform every second (if it's a triangle mesh ~ 20,000 +), the whole
- clipping stuff, color interpolation, polygon breakdown to spans and
- pixels etc.. I'm quite sure that even a fast 486 is not fast enough to
- render so much triangles.
-
- BTW, not long ago I read an article about a PC graphics card that
- should be able to fill 2,700 Mpixels/second (opposed to ~ 300 for SGIs
- or Suns as they said :-). I don't know how they do it, but this seems
- to be real fast (if it was no typo :-).
-
- Hope this helps
-
- Andreas
-
- --
- Andreas Wierse | Institute for Computerapplications II
- | Dep. Computersimulation and Visualization
- wierse@rus.uni-stuttgart.de | Computer Center University of Stuttgart
- Tel.: ++49-711-685-5796 | Allmandring 30
- Fax: ++49-711-682357 | D-7000 Stuttgart 80 Germany
-
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-