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- From: tna@mentor.cc.purdue.edu (Trevor Andrews)
- Newsgroups: comp.sys.amiga.graphics,comp.sys.amiga.misc
- Subject: Re: Help on Playing large anims
- Keywords: n
- Message-ID: <56890@mentor.cc.purdue.edu>
- Date: 15 Aug 92 01:06:28 GMT
- References: <KONPLM.92Aug12163728@euas20c02.eus20> <KONPLM.92Aug13082320@euas20c02.euas20> <1992Aug14.193344.11615@lmpsbbs.comm.mot.com>
- Followup-To: comp.sys.amiga.graphics
- Organization: Purdue University Computing Center
- Lines: 38
-
- In article <1992Aug14.193344.11615@lmpsbbs.comm.mot.com> setzer@ssd.comm.mot.com (Thomas Setzer) writes:
- >Nick Palombo wrote me and told me that there was an utility on
- >wuarchive.wustl.edu in /systems/amiga/incoming/gfx called biganim.exe.
- >It plays anims straight from the hard drive.
- >
- >Unfortunatly biganim.exe has been moved or removed from that directory. I
- >don't have the time, much less the patients, to search the convoluted mass
- >of directories that passes for a logical tree structure. I tried but after
-
- Try getting "ls-lR", it's a recursive listing of all the dirs. Then
- do a "fgrep -i biganim.exe" (*nix) or use some search prg....
-
- >a half hour of looking in empty directories and following dead-ends, I
- >gave up. The only advantage to such a structure is that along the way,
- >you may run across some good stuff, which I did.
- >
- >Anyway, does anyone know where this may have gone?
-
- Nope... Sorry.
-
- >
- >Thanks
-
- No problem.
-
- >
- >Tom Setzer
- >setzer@ssd.comm.mot.com
-
- Take care,
- Trevor
-
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