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- From: entity@nsq.uucp (cybernetworx)
- Newsgroups: comp.sys.amiga.games
- Subject: AA Chipset WAS: Re: Amiga platform games suck... S-NES and Genesis is breathtaking.
- Summary: common misconceptions
- Message-ID: <275@nsq.uucp>
- Date: 13 Aug 92 16:26:10 GMT
- References: <gcastrat.713510399@silver> <KENTD.92Aug11161031@zappa.FtCollins.NCR.com>
- Organization: NSQ
- Lines: 66
-
- In article <KENTD.92Aug11161031@zappa.FtCollins.NCR.com>, kentd@FtCollins.NCR.com (Kent Dalton) writes:
- > Giancarlo> You can say that game developers won't switch to
- > Giancarlo> the new graphics modes. Did developers switch to Amiga DOS
- > Giancarlo> 2.0 when it came out? Of course they did. Did developers
- > Giancarlo> switch to the ECS modes when they came out?
- >
- > *Game* developers will NOT switch to the AA chip set unless it is
- > compatible with the A500 and A600 and current rumors say that is
- > unlikely. Without RTG, nothing but image rendering/video software will
- > be written for third party gfx boards (i.e. no games).
-
- The AA chipset for one thing is hardware address compatible with the existing
- chipset. This means that all existing stuff even programs that go directly to
- the hardware 'should' work. Remember that most fast action games (or any
- games that have decent speeds) go directly to the hardware anyhow.. which
- means that RTG will not make any difference aside for some vector based games
- etc which want to take advantage of RTG.
-
- As far as writing stuff specifically for the AA chipset goes, I for one am
- going to go all out. I believe that most people are frustrated with the
- current chipset and frustrated when they look at all their friends with those
- cool VGA 256 color games etc. so there's going to be a lot of people switching
- over to the new chipset as long as it's affordable. Considering there are new
- chips aside from upgrades to the existing ones (alice, lisa etc), I have no
- idea if it's possible to upgrade current machines to use the new chipset.
- If it isn't, then this may present a big problem :)
-
- > Even when the AA chip set comes out the main gaming graphics mode will
- > still only equal SNES, not exceed it. ie. 256 colors@ 320x2xx
- > The 8bit HAM mode will be too slow for games.
-
- Why do people keep saying HAM is slow? There is nothing slow about HAM.
- There's no reason you can't write games in HAM other than problems with
- fringing etc. Considering the additional sprite support that the new chipset
- offers, I think we will begin to see more games take advantage of HAM for
- their backgrounds. The sprites on the current chipset just don't cut it and
- that's why you hardly see any HAM games.
-
- In addition to upgrading HAM (ie hiresHAM, more bpls etc) they've also
- upgraded other modes like SuperDualPlayfields mode etc. This means we're
- going to see games of a lot higher quality coming out as well. Traditionally
- dual playfields mode has meant very few colors and massive copper tricks to
- get around this.. but now things will be considerably better because you can
- get more colors per playfield. Even though the AA's sprite capabilities
- still don't match the SNES's, this mode should help out quite a bit in that
- regard.
-
- > Giancarlo> So, no 16 Million color palette for Genesis or SNES -
- > Giancarlo> EVER!!!! -Giancarlo
- >
- > Probably not in an Amiga game either. :^{
-
- Well, the palette IS 24 bit.. although the screen is only 8. In any case,
- certain boards such as OpalVision do have the facility to allow for games
- based around them. IN fact, OpalVision comes with a karate game. It's not so
- hot, but hey, it's the first! A lot can be done in that area...
-
- And as for the AA chipset , you will definitely see games that surpass
- VGA and SNES games as far as background graphics go. WIth modes like
- HiresHAMlace, you'll see a ton of colors and very high resolution. Sure,
- there are Ultra VGA boards which can do similar screens but they don't have
- the custom chip support to do anything with their static displays :) Plus
- considering that there are very few VGA cards which can do this in the first
- place, don't expect too many games on the PC to surpass what the AA is going
- to be doing. Personally, I see a rosy future for the amiga game market!
-
-