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- From: entity@nsq.uucp (cybernetworx)
- Newsgroups: comp.sys.amiga.games
- Subject: Re: Amiga Games Vs. SNES
- Summary: SF II arcade version quirks
- Message-ID: <274@nsq.uucp>
- Date: 13 Aug 92 16:05:09 GMT
- References: <Les_Jenkins.03um@lppl.mi.org>
- Organization: NSQ
- Lines: 35
-
- In article <Les_Jenkins.03um@lppl.mi.org>, Les_Jenkins@lppl.mi.org (Les Jenkins) writes:
- >
- > It's a good game, but it shouldn't rule your life.
-
- Very true :) I've been known to hang out at the local arcade going at it for
- hours in mortal combat. Actually, speaking of mortal combat, have you seen
- that new game 'Mortal Kombat'? I think that's what it's called. Supposed to
- be better than street fighter but I don't personally think the gameplay is up
- to par. They've got digitized actors, lots of unique 'special' weapons and
- stuff.. but the joystick response and character interaction seem pretty dinky.
- I dunno, it's ok, but I didn't like the way you fight. It may have features
- over SFII, but in terms of gameplay, SFII is still better.
-
- > C> BTW, out of curiousity, can anyone confirm any of the following:
- > C> zangief: falcon flies out from chest and attacks opponent chun li:
- > C> smaller version of guiles flash kick, but in blue
- > C> freeze (identical to guiles)
- > C> can shoot out arm cuffs to attack opponent
- > C> If you've seen this ever, then let me know! Don't deny that these
- > C> things exist unless a) you programmed the game or know the programmers
- > C> directly or b) have got the source code and checked this out for
- > yourself
- > C> :-)
- >
- > How about if you have a friend who buys stuff straight out of Japan and has
- > talked with the company who produced the game on many occasions? He says
- > they say no. This is only a rumor and no such abilities of the sort
- > described above exist.
-
- Hmm, I'd like to say I believe you, but I don't :) I wish there was someone
- who could give a more solid answer. I mean does capcom also deny things like
- Dhalsim's invisibility or that guile/dhalsim can both reset the machine from
- the joystick, or a programmers menu, or guile's various secret moves (freeze,
- invisible throw etc)? IF they do, then we can discount their above claim
- because all this stuff I've seen or can do myself so it's not BS.
-