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- Path: sparky!uunet!dtix!darwin.sura.net!convex!bcm!lib!sphm42.sph.uth.tmc.edu!sph0301
- From: sph0301@utsph.sph.uth.tmc.edu (Kate Wilson)
- Newsgroups: comp.os.ms-windows.misc
- Subject: Re: Mine Sweeper cheating
- Message-ID: <sph0301.46.713628643@utsph.sph.uth.tmc.edu>
- Date: 12 Aug 92 14:10:43 GMT
- References: <1992Aug6.170030.10377@rei2.uucp> <BsME94.Js1@fmsrl7.srl.ford.com> <1992Aug10.030944.4994@sserve.cc.adfa.oz.au> <martin.713581667@zen>
- Sender: usenet@lib.tmc.edu
- Organization: Univ. of Texas School of Public Health
- Lines: 18
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-
- In article <martin.713581667@zen> martin@zen.maths.uts.edu.au (Martin Caden) writes:
- >Secondly, I don't believe it is possible to recognise any patterns in the
- >way in which mines are laid down - although you may have good intuition.
- >Of course I'd be pleased to know if any such patterns do indeed exist but
- >it would be harder to program such behaviour than to use a psuedo random
- >number generator to place the mines - so why would a programmer do
- >otherwise? On the other hand, a poor choice of random number generator
- >could lead to a small cycle of numbers being churned out and thus the mines
- >might be placed in roughly the same manner each time the game is run. Is
- >someone prepared to do a complete statistical analysis for us :-)
-
- I've noticed the following behavior which I can replicate pretty reliably.
- If you select the top left square as the first choice in a new game (this
- is in expert level - haven't tried it on other levels), that square is never
- a bomb. But if the mouse 'slips' a little and you hit the square below
- instead, then the top left square almost always turns out to be a bomb.
- It's as though the location of the bombs isn't decided until you make your
- first square selection. Am I imagining this?
-