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- From: grinstei@cs.ulowell.edu (Georges Grinstein)
- Newsgroups: comp.graphics.visualization
- Subject: Re: Rotation in nD space
- Message-ID: <1992Aug19.112906.15897@ulowell.ulowell.edu>
- Date: 19 Aug 92 11:29:06 GMT
- References: <1992Aug19.100559.13778@fwi.uva.nl>
- Sender: usenet@ulowell.ulowell.edu (News manager - ulowell)
- Organization: University of Massachusetts at Lowell Computer Science
- Lines: 32
-
- In article <1992Aug19.100559.13778@fwi.uva.nl> wijkstra@fwi.uva.nl (Marcel Wijkstra (AIO)) writes:
- >My final questions are:
- >
- >(1) WHAT IS 'ROTATION' IN ND SPACE EXACLY (IF IT IS POSSIBLE AT ALL)?
- > This question comes merely from the difficulties I have in abstract
- > thinking, i.e. I haven't got the slightest idea what an object in
- > nD space would 'look' like.
- >
- There is no uniqe rotation about a line in 4D but there is a unique
- (that is one can define) rotation about a plane in 4D. The best
- way to define operations in nD is to focus on lower decreasing
- dimensions: what operations can we define for hyperplanes (n-1)D
- objects, for (n-2)D subspaces, ...
-
- For example in 5D one can define a unique normal to a hyperplane (a 4D
- subspace) but no unique normal to any lower dimensional subspace.
- Thus one can define a rotation about that normal.
-
- Normals are a good way to approach this. Think of the nD space as
- decomposed into two orthonormal subspaces (ie, 2 subspaces of
- dimensions n1 and n2 such that n1+n2=n). The rotations are operations
- on these subspaces.
-
-
-
-
-
- --
- Dr. Georges Grinstein - Institute for Visualization and Perception Research
- University of Lowell Lowell, MA 01854
- Internet: grinstein@cs.ulowell.edu Phone: (508) 934-3627
- UUCP: {(backbones),harvard,mit-eddie,et al}!ulowell!cs.ulowell.edu!grinstein
-