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- Path: sparky!uunet!cs.utexas.edu!torn!cunews!revcan!micor!uuisis!synapse!maurice.dion
- From: maurice.dion@synapse.isis.org (Maurice Dion)
- Newsgroups: comp.graphics
- Subject: Re: wolf 3D
- Message-ID: <900.1364.uupcb@synapse.isis.org>
- Date: 19 Aug 92 11:38:00 GMT
- Distribution: world
- Organization: SYNAPSE BBS - GATINEAU, QUEBEC - 819-561-4321
- Reply-To: maurice.dion@synapse.isis.org (Maurice Dion)
- Lines: 18
-
- TO:slumos@unlv.edu
- FROM:moedi@synapse.isi.org
- <1992Aug18.012855.6468@unlv.edu> {Date: Tue, 18 Aug 92 01:28:55 GMT
-
- {>out of the hardware I was using, but the speed at which wolfenstein-3D (apo
- {>generates its images amazes me. Can anyone give me a rough overview of how
- {>wolfenstein 3D generates its images?
- SL{Try watching the game VERY closely. You will begin to notice alot of
- {little tricks that they use. The guards just bitmaps and have only 8
-
- Hello Steve. You may try to get MAPEDIT from one of your local BBS.
- There are 276 Images used in the game which provides all the
- background and foreground for the game. The Mapedit program enables
- you to modify the images. Let me know how it works out for you.
-
- * OLX 2.2 * Moe From Ottawa where problems spawn.
- 11:38 am 19-08-92
-
-