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- Newsgroups: comp.graphics
- Path: sparky!uunet!mcsun!sun4nl!ktibv!rdb
- From: rdb@ktibv.uucp (The Graphical Gnome)
- Subject: Re: Ray tracing a height field
- Message-ID: <1992Aug13.113103.17535@ktibv.uucp>
- Organization: KTI BV
- References: <8P7DPB1w165w@micromed.com> <1992Aug12.211419.6154@sol.UVic.CA>
- Date: Thu, 13 Aug 1992 11:31:03 GMT
- Lines: 30
-
- abucior@ugly.UVic.CA (Alan Bucior) writes:
-
- >I'm experimenting with some techniques of doing my own texture mapping,
- >and I was wondering if anyone knew of a fast technique of intersecting
- >rays with a height field. Subdividing the height field into polygons
- >is a possibility, but it just seems like there must be an easier and
- >faster way. Does anyone have any ideas of how to intersect rays with a
- >height field?
-
- >Any help appreciated.
- >Al.
-
- You could look in the sources of POV and Rayshade, They both have it
- in there package.
-
-
- Happy Hacking "PABRAS"
- (aka The Graphical Gnome)
-
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