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Action Ware 14: Rise of the Triad
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matts
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matts.txt
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1995-06-13
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3KB
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72 lines
This text file gives brief descriptions of each of the CommBat levels in
this file.
The Big Empty
As the name suggests, just a big empty room. This map is about as big a
room as you can make. Just finding each other will be a chore. Heat
seekers make for a lot of fun, though watch for mindlessly circling
missiles in the center of the room...it is possible to kill yourself
with your own missile.
Ouch
A small map, ideally suited to hard and fast CommBat. Four rooms filled
with dangers and weapons.
Great Balls of Fire
A great level for the experienced CommBat veteran. So much noise and
confusion that you won't be able to gain any unfair advantage. Great
killing ground _if_ you survive to get a weapon!
The Grotto
A large open abandoned room, filled with columns, elevated GAD's, and
secret rooms stocked with healing and firepower. Great for the player
who loves to play the sniper. Try it with ammo set to 1 for an added
challenge.
ROUND 'N ROUND
A small compact level with only a few weapons, but the corpses quicly
pile up.
Don't Be Pushy
Out in the open! Full of push pillars, push walls and tight spots.
Welcome to Hell
For the true masochist. The goal of this board is to kill your opponent
before the board kills you. This board is meant for the sheer fun of
trying to get your kill score higher than your suicide score...good
luck? There are 2 hidden rooms with healing and powerups, if you survive
to find them.
A Pane in the Glass
A large multipartitioned plane floating on the air. Full of windows, a
few weapons and too many furshlugginer pillars. Very difficult to aim
well, a real challenge at 1 ammo per missile weapon.
Monty's Hall
Let's Make a Deal....door number 1, 2, or 3? Or, would you prefer to
find the hidden rooms for an even greater reward? This is a compact very
straight forward kill zone. A small board it is difficult hide on. Makes
for high scores.
Greatest Show on Earth
Lots of weapons and random powerups abound in this small very wide open
level. Lots of jumping is required to get weapons, health items, and
powerups. High scores will be quickly run up as players dash for weapons
only to run into a glowing moaning enemy!
Through the LookingGlass
Probably the weakest level in this group in terms of design. Lots of
glass, a few too many random powerups. Two players in Dog mode barking
at each other gets old after a bit. If the powerups are ignored, this is
a great little slugfest.
A special note of thanks to Wayne Sikes who wrote the level editor Rotted
1.1 on which these boards were created...great little program!
All these levels have been heavily playtested and (as far as I know) are bug
free. Please let me know what you think of them, comments on improving them
are most welcome.
Matt
CompuServe 102061,1554
Internet mbraymiller@electric-ave.com