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- Morph
-
- Here you can morph between up to three objects simultaniously. There are two
- types of morphing:
-
- Normal morph - is used when all source objects have the same number of vertices,
- number of triangles, and mesh structure.
- Shape morph - is used when objects do not have same number of vertices, number
- of triangles, or mesh structure.
-
- --- Controls ---
- Choose/Remove - choose/remove left or right morph object ( see ^New object^350 ).
- Morph optics - enables morph of optic parameters of the objects.
- Fusion of Left/Right morph object - select which object will be
- source for Morph fusion. See "Brush behaviour" below.
- Morph - click and drag to morph.
-
- --- Brush behaviour ---
- Brush performs Morph fusion. It's the same as Map fusion in ^HeightShop^190, except
- depth map of one of the source morph objects is used as the displacement map.
-