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- ==================================================================
- Mbuild v0.3 -- David Langeliers -- Copyright(c)1996
- (e-mail: dave@hidesert.com)
- (WWW: http://www.hidesert.com/user/dave)
- ==================================================================
-
- 1. What Is Mbuild
- 2. Mbuild Language Reference
- 3. Example levels
- 4. Verion 0.4
- 5. Author Info
-
- --------------------------------
- 1. What Is Mbuild
-
- Mbuild is a program for creating .MAP files for Quake.
- It reads .MPB files, which are similar to POV-Ray files.
- In version 0.3, Mbuild only supports 6 sided brushes, box's.
- .MPB files are made up of shapes and tags, shapes actually
- define the brushes in Quake(walls, floors, bridges, etc..)
- while tags change the current texture, rotation, and slope.
- Tags are also used to place objects in the level, such as
- monsters and weapons.
- Remember that external .MAP files don't work with
- Quake Shareware v1.0 and above. You can find instructions
- for compiling MAP files at:
- http://www.hidesert.com/user/dave
-
- --------------------------------
- 2. Mbuild Language Reference
-
- The only shape supported so far is the box. Here is the syntax:
-
- box {
- <x1, y1, z1>, <x2, y2, z2>
- }
-
- The first point is left, down, and near. The second is right, up, and far.
- This means that x1 < x2 & y1 < y2 & z1 < z2. If not, your map will not
- compile correctly with QBSP.
-
- There are many tags in Mbuild, they all consist
- of a colon(:), 2 letters, and n number of fields
- depending on the tag.
-
- :wd path_to_wad
- path_to_wad is the path to your texture wad file.
- NOTE-use backslashes(/), not forwardslashes(\)
-
- :ms message_for_level
- message_for_level is the message that is displayed when entering your level.
- NOTE-The :wd and :ms tags MUST be before any brushes in the file.
-
- :tx texture_name
- Sets the current texture to texture_name
-
- :xm x_mult
- All X values beyond this tag will be multiplied by x_mult.
- This is useful if you create your level on a scale of 0 to 1.
- Also you can change this tag many times in the file to scale
- certain objects.
- The default x_mult is 128, this means that a X value of 1
- would be converted to 128 in the map file.
-
- :ym y_mult
- All Z values beyond this tag will be multiplied by y_mult.
-
- :zm z_mult
- All Z values beyond this tag will be multiplied by z_mult.
-
- :zr z_angle
- This rotates all the brushes beyond this tag by z_angle.
- NOTE-I haven't added :xr and :yr, but they should be in 0.4
-
- :xc x_change
- Moves the top of all brushes beyond this tag x_change along the X axis.
- This can be used for making slopes.
- The tag :xc 128 would slide the top of the brush 128, this would
- make a slope, the steepness of the slope would depend on the
- height of the brush.
-
- :yc y_change
- Moves the top of all brushes beyond this tag y_change along the Y axis.
-
- :ob object_name x y z ang [light_value]
- Places object_name at point <x, y, z> with the angle ang.
- The light_value field depends on the object name. If the
- name starts with 'light', then the light_value specifies
- the brightness of the light.
- NOTE-Put all your objects at the END of the file.
- All the objects must be after all the shapes!
-
- --------------------------------
- 3. Example levels
-
- I have included 5 example levels with package.
- BOX.MPB - a simple box level
- WBOX.MPB - simple box, half filled with water.
- RBOX.MPB - simple box, water, and a rotated platform.
- SBOX.MPB - simple box, water, and a slope.
- QK102.MPB - A small deathmatch level built using Mbuild.
-
- There are also a few text files included to help you with
- certain aspects of building levels.
- BRUSHES.TXT
- WATER.TXT
- OBJECTS.TXT
-
- --------------------------------
- 4. Verion 0.4
-
- I am hoping to implement the following into v0.4
- +Function brushes(doors, teleporters, platforms, etc..)
- +X and Y rotation
- +Cylinders
- +Spheres
- +Pyramid's
- +Multiple point, noshape, brushes
- +MAP to MPB
-
- --------------------------------
- 5. Author Info
-
- My name is David Langeliers, and I'm 16.
- You may have used Wuake, that was mine.
- I listen to classic rock. I like to windsurf,
- play DooM/Quake, and program. I live in
- Palmdale, California.
- -Dave (dave@hidesert.com)
-
- --------------------------------
- July 22, 1996, 12:50am :)
-