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- -----------------------------------
- Microsoft Urban Assault Readme File
- July 1998
- -----------------------------------
-
- (c) Copyright Microsoft Corporation, 1998
-
- Thank you for purchasing Microsoft Urban Assault. This Readme file contains
- the most recent information concerning Urban Assault. If you have trouble
- operating the game, please read through the sections outlined below.
-
- For detailed instructions on starting and playing multiplayer games and notes
- on multiplayer issues, see the file Multipla.txt, located in the Urban
- Assault root directory (the default installation path is
- c:\Program Files\Microsoft Games\Urban Assault\) and also accessible from
- the Troubleshooting section of online Help.
-
- --------
- CONTENTS
- --------
-
- 1. SYSTEM REQUIREMENTS
- 1.1 Minimum System Requirements
- 1.2 Optional
- 2. GENERAL TROUBLESHOOTING
- 3. VIDEO CARD ISSUES
- 3.1 Video Card Drivers and Manufacturers
- 3.2 Specific Video Card Issues
- 3.3 General Video Card Issues
- 4. SOUND CARD ISSUES
- 5. MOVIE ISSUES
- 6. GAMEPLAY NOTES
- 6.1 Joystick, Keyboard, and Mouse Controls
- 6.2 Single-Player Missions
- 6.3 Saving and Loading Games
- 6.4 Messages
- 7. ADDITIONAL FEATURES
- 8. PRINT DOCUMENTATION CHANGES
- 9. THE ENERGY SYSTEM
- 9.1 Power Management Tips
- 9.2 Power Station Strategies
- 9.3 Energy Absorption
- 9.4 Efficiency and Sector Ownership
- 9.5 Emissions, Proximity, and Drainage
-
- ----------------------
- 1. SYSTEM REQUIREMENTS
- ----------------------
-
- 1.1 Minimum System Requirements
- --------------------------------
-
- ** Multimedia personal computer with a Pentium 133 MHz or equivalent
- processor.
- ** Windows 95 operating system or higher.
- ** 16 megabytes (MB) of RAM.
- ** 100 MB of free uncompressed hard disk space.
- ** Quad-speed CD-ROM drive.
- ** Local bus Super VGA video card with 1 MB of VRAM.
- ** Windows-compatible sound card plus speakers or headphones.
- ** Microsoft Mouse or compatible pointing device.
-
- 1.2 Optional
- -------------
-
- ** 3-D graphics accelerator card compatible with the Direct3D API for best
- graphics quality. (Note that some 3-D accelerator cards may not be fully
- compatible with the 3-D acceleration features of Urban Assault.)
- ** 28.8 or higher baud modem for head-to-head play.
- ** Internet access for play on the Microsoft Internet Gaming Zone (connect
- time charges may apply).
- ** Joystick controller (Urban Assault supports force feedback input devices
- compatible with the DirectInput API).
-
- --------------------------
- 2. GENERAL TROUBLESHOOTING
- --------------------------
-
- If you are having trouble running Urban Assault, the following
- troubleshooting items may be enough to fix the problem.
-
- 1. Close all other running applications, such as your email program and word
- processor.
- 2. Close all anti-virus programs.
- 3. Do not press ALT+TAB, especially when running Setup.
- 4. Upgrade all video and sound card drivers. Outdated drivers may cause
- problems with the graphics and sound quality of Urban Assault.
- 5. Close all terminate-and-stay-resident, or TSR, programs and those that
- have interrupting messages.
-
- The most thorough way to close all programs is to press CTRL+ALT+DEL once.
- In the Close Program dialog box, select each program, and then click End
- Task. Do this for all programs in the list, except for Explorer and Systray.
-
- --------------------
- 3. VIDEO CARD ISSUES
- --------------------
-
- 3.1 Video Card Drivers and Manufacturers
- -----------------------------------------
-
- IMPORTANT: Please make sure that you have the latest drivers from the
- manufacturer of your video card. Many of the issues listed in this section
- will be resolved if you install your video card's latest drivers. Listed
- below are some common video card manufacturers' Web sites. You can also
- directly access these links by opening videoWWW.htm, located in the Urban
- Assault root directory (the default installation path is
- c:\Program Files\Microsoft Games\Urban Assault\).
-
- 3D/fx Interactive -- http://www.3dfx.com/
- 3Dlabs -- http://www.3dlabs.com/
- AccelGraphics -- http://www.accelgraphics.com/
- Asus -- http://www.asus.com/
- ATI -- http://support.atitech.ca/
- California Graphics -- http://www.calgraph.com/
- Canopus -- http://www.canopuscorp.com/
- Creative Labs -- http://www.creativelabs.com/
- Deltron Flash 3D -- http://www.deltrontech.com/
- Deltron Technology -- http://www.deltrontech.com/
- Diamond Multimedia -- http://www.diamondmm.com/
- Elsa Technology -- http://www.elsa.de/
- Gateway 2000 -- http://www.gw2k.com/
- Genoa -- http://www.genoasys.com/
- Guillemot -- http://www.guillemot.com/
- Hercules -- http://www.hercules.com/
- I/O Magic -- http://www.iomagic.com/
- Intergraph -- http://www.intergraph.com/
- Ixmicro -- http://www.ixmicro.com/
- Jaton -- http://www.jaton.com/
- Jazz Multimedia -- http://www.jazzmm.com/
- Leadtek -- http://www.leadtek.com/
- Matrox -- http://www.matrox.com/
- Metabyte -- http://www.metabyte.com/
- Miro -- http://www.miro.de/
- NewCom -- http://www.newcominc.com/
- Number Nine -- http://www.nine.com/
- NVIDIA -- http://www.nvidia.com/
- Orchid -- http://www.orchid.com/
- Quantum3D Obsidian -- http://www.quantum3d.com/
- Real3D -- http://www.real3d.com/
- S3 Incorporated -- http://www.s3.com/
- Sierra On-Line -- http://www.sierra.com/
- Skywell Magic 3D -- http://www.magic-3d.com/
- STB -- http://www.stb.com/
- TechWorks -- http://www.techworks.com/
- Tseng Labs -- http://www.tseng.com/
- VideoLogic -- http://www.videologic.com/
-
-
- 3.2 Specific Video Card Issues
- ------------------------------
-
- Listed below are specific video cards that are known to have configuration
- issues with Urban Assault.
-
-
- 3D/fx Interactive Video Cards
-
- ISSUE: With a Voodoo-based video card, you cannot play Urban Assault at a
- resolution higher than 640 x 480. If you have a 12-MB Voodoo2, the highest
- resolution you can run at is 800 x 600.
-
-
- 3DLabs Incorporated Video Cards
-
- ISSUE: With a 3DLabs Incorporated video card, the graphics may look
- pixilated or grainy.
-
- Suggestion: This issue is fixed with the latest drivers. Install the latest
- drivers.
-
-
- ATI Video Cards
-
- ISSUE: When using the retail drivers provided by the manufacturer, the ATI
- 3D Rage Pro video card may not be recognized as a Direct3D Device option
- (Primary Display Driver) on the Options screen.
-
- Suggestion: Install the latest drivers. If the problem persists, please
- contact your hardware manufacturer.
-
- ISSUE: With the ATI Xpert@work video card, smoke, weapons fire, and parts
- of buildings and vehicles may be rendered incorrectly. Some may look
- cylindrical or arrow-shaped or appear to move.
-
- Suggestion: Install the latest drivers. If the problem persists, please
- contact your hardware manufacturer. Alternatively, turn on or off the
- DrawPrimitive and/or 16-Bit Textures options on the Options screen.
-
-
- Diamond Stealth Video Cards
-
- ISSUE: With the Diamond drivers, the Diamond Stealth 3D 3000 video card may
- not be recognized as a Direct3D Device option (Primary Display Driver) on
- the Options screen.
-
- Suggestion: Try installing the latest drivers. If the latest Diamond drivers
- fail to recognize your video card as a Direct3D Device option, install the
- latest S3 ViRGE VX drivers. If the problem persists, please contact your
- hardware manufacturer.
-
- ISSUE: With the Diamond Stealth 64 video card, the introductory movie and
- cut scenes may have bright green horizontal lines running across the screen.
- The movies play correctly and the sound can be heard, but the movies can
- only be seen where the green lines are not present.
-
- Suggestion: Install the latest drivers. If the problem persists, please
- contact your hardware manufacturer.
-
-
- Hercules Stingray Video Cards
-
- ISSUE: With the Hercules Stingray video card, the game may freeze after
- clicking Start Mission on the Level Select screen.
-
- Suggestion: This issue is fixed with the latest drivers. Install the latest
- drivers.
-
-
- Matrox Millenium II Video Cards
-
- ISSUE: With the Matrox Millenium II video card, the seams between polygons may
- be visible and sometimes flashing with lighter textures showing.
-
- Suggestion: Install the latest drivers. If the problem persists, please
- contact your hardware manufacturer.
-
-
- Number Nine Inc. Video Cards
-
- ISSUE: You may encounter a problem with some Number Nine Inc. video cards
- involving issues with transparencies and alpha-blended textures -- that is,
- objects that should be transparent are not, or objects that should be smooth
- and three-dimensional in appearance are sharp or jagged. This is something
- that is unique to these cards.
-
- Suggestion: Please contact Number Nine Inc. (http:\\www.nine.com\) for more
- information on this issue.
-
-
- Permedia 2 Video Cards
-
- ISSUE: With the Permedia 2 video card at a game resolution of 512 x 384,
- there may be considerable corruption of the game screen.
-
- Suggestion: Install the latest drivers. If the problem persists, please
- contact your hardware manufacturer. Alternatively, turn on or off the
- DrawPrimitive and/or 16-Bit Textures options on the Options screen.
-
- ISSUE: With the Permedia 2 video card, switching the views of the game
- screen while playing (jumping into a vehicle, cycling through the gun turrets,
- and so on) may cause the textures of some buildings to become corrupt and
- psychedelic in appearance.
-
- Suggestion: Install the latest drivers. If the problem persists, please
- contact your hardware manufacturer.
-
-
- STB Nitro 3D Video Cards
-
- ISSUE: The STB Nitro 3D video card may not be recognized as a Direct3D
- Device option (Primary Display Driver) on the Options screen.
-
- Suggestion: Try installing the latest drivers. If the latest drivers fail
- to recognize your video card as a Direct3D Device option, install the
- latest S3 ViRGE VX drivers. If the problem persists, please contact your
- hardware manufacturer.
-
-
- STB Velocity 128 (TV Support) Video Cards
-
- ISSUE: When using the retail drivers with the STB Velocity 128 (TV Support)
- video card, the screen may become black after the introductory movie. To
- return to the desktop, press ESC or ALT+F4.
-
- Suggestion: This issue is resolved with driver version 4.10.0.0166 and all
- later versions. Install the latest drivers. If the problem persists, please
- contact your hardware manufacturer.
-
-
- 3.3 General Video Card Issues
- ------------------------------
-
- ISSUE: Some video cards, although they are considered 3-D-compatible, still
- exhibit problems when rendering 3-D graphics.
-
- Suggestion: Always be sure you have the latest drivers installed. If you
- still have problems, please contact your hardware manufacturer.
-
- ISSUE: After pressing ALT+TAB to leave the application and then return to
- it, you may have problems such as vehicles without textures and flashing
- 2-D elements.
-
- Suggestion: Do not press ALT+TAB. Also, after viewing Help, close your
- browser before returning to the game.
-
- ISSUE: Your frame rate may be slow.
-
- Suggestion: For suggestions on how to improve frame rate, see "Main Menu:
- Options" in online Help.
-
- ISSUE: Currently, some 3-D chipsets (for example, S3 ViRGE VX/GX,
- Millennium 2, and Verite 1000) may not be recognized as a Direct3D Device
- option (Primary Display Driver) on the Options screen.
-
- Suggestion: If installing the latest drivers for your video card does not
- solve this problem, contact your hardware manufacturer. Also note that you
- may get better performance if you select Software in the Direct3D Device
- box on the Options screen.
-
- ISSUE: Sometimes textures may be corrupt or may not be smooth.
-
- Suggestion: Turn on or off the DrawPrimitive and/or 16-Bit Textures options
- on the Options screen.
-
- ISSUE: Not all resolutions listed in the Display Resolution box on the
- Options screen may be supported by the hardware you have installed.
-
- Suggestion: Play in default resolution mode, 640 x 480.
-
- ISSUE: After changing the Display Resolution option on the Options screen,
- there is no affect on the pregame screens, which remain at 640 x 480.
-
- --------------------
- 4. SOUND CARD ISSUES
- --------------------
-
- ESS Sound Cards
-
- ISSUE: With many ESS sound cards, significant sound effects, including
- high-priority messages, may be dropped.
-
- Suggestion: This issue is fixed with the latest drivers. Install the
- latest drivers (http://www.esstech.com/).
-
-
- Ensoniq Sound Cards
-
- ISSUE: With some Ensoniq sound cards, game sounds may be dropped.
-
- Suggestion: Install the latest drivers. If the problem persists, please
- contact the Ensoniq manufacturer (http://www.ensoniq.com/).
-
- ISSUE: With an Ensoniq Audio PCI sound card, sound effects may crackle.
- The problem may be associated with the game's volume level in relation to
- your computer's speaker and subwoofer volumes.
-
- Suggestion: Install the latest drivers. If the problem persists, please
- contact the Ensoniq manufacturer (http://www.ensoniq.com/).
-
- ---------------
- 5. MOVIE ISSUES
- ---------------
-
- IMPORTANT: Please make sure that you have the latest drivers from the
- manufacturer of your video card.
-
- ISSUE: If you have problems starting Urban Assault, the problem may lie in
- the introduction movie.
-
- Suggestion: Install the latest drivers for your video card. If that doesn't
- work, try turning off the movies.
-
- >>>To turn off the movies in the Nucleus.ini file
-
- 1. Open the Nucleus.ini file, located in the Urban Assault root directory
- (the default installation path is
- c:\Program Files\Microsoft Games\Urban Assault\).
- 2. Find the following line in the Nucleus.ini file: gfx.movie_player = on
- 3. Change this line to the following: gfx.movie_player = off
-
- ISSUE: With the DirectMovie plug-in available for 3Dfx-based video cards,
- you may encounter corruption or hanging at the end of a movie.
-
- Suggestion: If you are using third-party software to render the Urban Assault
- movies, you must disable it.
-
- ISSUE: With the Hercules Dynamite 128 Series video card, you will receive a
- fatal error message if you press ESC to skip through the movie.
-
- Suggestion: Install the latest ET6000 drivers from the Tseng Labs Web site
- (http://www.tseng.com/).
-
- ISSUE: During a video, the Windows 95 taskbar may appear, blocking part of
- the video. After playing a few missions, the taskbar may not appear anymore.
-
- Suggestion: Be sure the Always on Top option for your taskbar is turned off.
-
- -----------------
- 6. GAMEPLAY NOTES
- -----------------
-
- 6.1 Joystick, Keyboard, and Mouse Controls
- -------------------------------------------
-
- For a list of all joystick, keyboard, and mouse controls, see "Main Menu:
- Input Settings: Default Controls," in online Help. The Urban Assault Survival
- Card provides a quick reference to the default controls.
-
- For complete information on navigating your vehicles, see "Game Interface:
- Vehicle Controls," also in online Help.
-
-
- Joystick
-
- ** On the Input Settings screen, you can only assign functions to buttons 5
- through 8 on the SideWinder and other joysticks. You can assign additional
- functions to buttons 1 through 4, but they will simultaneously perform both
- functions -- the original function and the function you assigned.
-
- ** The alternate joystick tank controls method is what your joystick is set
- to upon starting Urban Assault for the first time. To use the default
- joystick method, you must deselect the Alternate Joystick Tank Controls check
- box on the Input Settings screen.
-
- ** When using the alternate joystick tank controls method, do not touch your
- hat switch. Use your joystick to control vertical HUD movement and vehicle
- direction, and use the throttle to control vehicle forward and backward
- movement. For specifics on tank controls and navigation, see "Game
- Interface: Vehicle Controls: Navigating Ground Units," in online Help.
-
-
- Keyboard
-
- ** When pressing ALT+any key, the specified key locks. To unlock it, press
- that key again.
-
- ** When changing your default controls on the Input Settings screen, you must
- select the function and its corresponding key with the mouse, and then press
- the key you want on the keyboard only once. To save your change, click OK.
-
-
- Mouse
-
- ** If your mouse pointer flickers or you have a difficult time controlling it
- as you select items on the game screen, turn off the Software Cursor option
- on the Options screen.
-
-
- 6.2 Single-Player Missions
- ---------------------------
-
- ** Some technology upgrades will not always be implemented when you get the
- upgrade message; however, they will appear when you advance to the next
- level.
-
- ** A user-occupied vehicle will not be taken through the beam gate with you.
- Jump into your Host Station to ensure that all vehicles on the beam gate
- platform will beam to the next level.
-
-
- 6.3 Saving and Loading Games
- -----------------------------
-
- ** Beware that clicking Last Saved Game on the Level Select screen or
- clicking Load Mission on the Exit Menu will overwrite your current campaign
- progress.
-
- ** To ensure that you save your games and do not loose any progress, load all
- saved games from the Save/Load screen. Every time you finish a level, click
- Save/Load on the Level Select screen or on the Main Menu, click Save in the
- Save/Load screen, and then rename your game. For example, if you're playing
- a game called SDU7 and you complete the first level, go to the Save/Load
- screen and save it as SDU7 2, after the second level, save it as SDU7 3,
- and so on.
-
-
- 6.4 Messages
- -------------
-
- ** The tips that appear while your mission is loading may be difficult to
- read if the mission loads quickly; however, they will be repeated later.
-
- ----------------------
- 7. ADDITIONAL FEATURES
- ----------------------
-
- Based on Beta feedback, several additions were made after the documentation
- had gone to print. Some highlights are the following:
-
- ** As you create vehicles, an effectiveness list appears in the lower right
- of the game screen. This list is a quick reference as to how effective the
- vehicle you are creating is against other classes of vehicles. In addition,
- it shows you the vehicle's effectiveness at acquiring sectors and
- reconnaissance. To review and compare all of your available vehicles'
- effectiveness before actually creating them, click the Create button and
- continue pressing the left mouse button as you drag your pointer over your
- vehicles. The effectiveness list to the right will change according to the
- vehicle your pointer is on.
-
- ** In the Squadron Manager, rearranging your squads is easy. To move a unit
- and all of the units to its right, drag it to the desired squad row while
- holding down the right mouse button. To move an individual unit, drag it
- while holding down the left mouse button.
-
- ** In the Squadron Manager, as you roll your mouse pointer over each
- vehicle's icon, that vehicle's life bar appears over the top of it.
-
- ** Once the beam gate is open, numbers appear on the map over the beam gate.
- The first number indicates how many creation energy units, in the form of
- vehicles, you currently have on the beam gate platform; the second number
- indicates the maximum creation energy units, again in the form of vehicles,
- you are allowed to beam to the next level.
-
- ------------------------
- 8. DOCUMENTATION CHANGES
- ------------------------
-
- ** The Ghorkovian Gigant 2, as referenced in the jewelcase, no longer exists
- among us. The last remaining vessel was destroyed in an off-planet battle,
- heroically.
-
- ** Clicking the left mouse button to skip through movies, as referenced in
- the jewelcase, does not work. You must press ESC to skip through movies.
-
- --------------------
- 9. THE ENERGY SYSTEM
- --------------------
-
- As you learn how the Urban Assault energy system works, you will find it
- much easier to manage your resources and concentrate on battling your
- enemies. Study this section and you will more readily advance through
- the mission levels.
-
- A detailed explanation of the Energy Manager can be found in "Game
- Interface: Energy Manager," in online Help. Basic tips and strategies are
- also provided in "Acquiring Energy," "Resource Management," and "Power
- Stations," all in the "Strategies" topic of online Help.
-
-
- 9.1 Power Management Tips
- --------------------------
-
- ** For the fastest energy reload, beam your Host Station directly on top of
- your strongest power station. Beaming to a power station you own does not
- require any beam energy.
-
- ** If your energy absorption is less than 100%, conquer more sectors first
- to reach 100% efficiency and then build more power stations.
-
- ** Owning more power stations does NOT guarantee that you absorb more energy
- (see Section 9.4 for details). In some situations -- for example, when you
- do not own a lot of sectors -- the amount of power you absorb can decrease
- if you own too many power stations.
-
- ** Once your energy absorption reaches 100%, build a power station right
- next to the one you are already on. This way you absorb energy from both
- of them.
-
- ** You can stop the flow to and from each energy reservoir (the Host Station
- life energy, the creation energy, and the beam energy reservoirs) by
- clicking their respective icons on the Energy Manager. Click the icon again
- to allow a free flow of energy.
-
- ** Don't forget that power stations can also be used as "free beam points."
- It often makes sense to build a small network of weaker power stations
- (which will not affect your energy efficiency too much), and then use this
- network to beam your Host Station quickly over large distances. Although
- those weak stations are not very useful for energy reload, they serve well
- as outposts from which you can quickly deploy your squads to distant areas
- of the map.
-
-
- 9.2 Power Station Strategies
- -----------------------------
-
- There are two main power station strategies: clustering and spreading.
- Which strategy you choose depends on the particular challenge you face at
- each mission level.
-
-
- Clustering
-
- Build your power stations next to each other to take advantage of their
- cumulative energy emission. The advantage is faster energy reload. The
- disadvantage is that you will not be prepared to beam your Host Station
- to distant areas on the map.
-
-
- Spreading
-
- Build your power stations throughout the map to build a network of "free
- beam points." The advantage is that you can quickly beam your Host
- Station throughout the map region at no cost in beam energy. The
- disadvantage is slower energy reload.
-
-
- 9.3 Energy Absorption
- ----------------------
-
- Your energy absorption rate, at the far left on the Energy Manager,
- shows the total amount of energy points you are receiving every 10
- seconds. This rate is based on the following:
-
- 1. Your promixity to a power station.
- 2. The strength of that power station.
- 3. The efficiency of all your power stations, as indicated by the
- percentage at the far left of your Energy Manager.
- 4. The strength of your Host Station, which becomes stronger and absorbs
- more energy as you progress through the mission levels.
-
-
- 9.4 Efficiency and Sector Ownership
- ------------------------------------
-
- Each power station requires a certain number of sectors to support it
- before it can work at 100% efficiency. Owning a strong power station
- but few sectors to support it is not very useful.
-
- Some power stations can emit more energy than others, and this is
- indicated by the number of white boxes in the upper left of each power
- station map sector. To reach 100% efficiency, you must own 16 sectors
- per each white box.
-
- ----------------------------------------------
- Total No. of White Sectors Required to Reach
- Boxes You Own 100% Efficiency
- ----------------------------------------------
- 1 16
- 2 32
- 3 48
- 4 64
- 5 80
- 6 96
- 7 112
- 8 128
- Etc. Etc.
- ----------------------------------------------
-
- For example, if you own two power stations, each with 2 white boxes,
- or one power station with 4 white boxes, you must own 64 sectors to
- reach 100% efficiency.
-
-
- 9.5 Emissions, Proximity, and Drainage
- ---------------------------------------
-
- Your power stations emit energy to the nearby sectors you own. The
- closer you are to a power station, the more energy you absorb from it.
- This also means that if you are out of your power station's emission
- area, or if you are within range but are not within one of your own
- sectors, you will not absorb any energy from that station. This applies
- to recharging your units as well as to your Host Station. Power stations
- with more white boxes emit more energy and have a larger emission area.
-
- The energy absorbed from power stations can be cumulative -- for
- instance, if you are on top of a power station and you are within the
- emission area of another power station, you will receive energy from
- both of them.
-
- NOTE: Enemy-owned power stations will drain energy away from your units
- and Host Station if you are within these power stations' emission areas
- and are positioned in an enemy sector. The same rules that apply to
- energy absorption also apply to energy drainage: The closer you are to
- the enemy power station, the more energy you lose. Your power stations
- have the same effect on enemy units and host stations.
-
-