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- ;
- ; Ini File for WinVFM
- ; -------------------
- ; FACTORY SETTINGS
- ;
-
- ypa.alt_joy_model = no
-
- ; gfx.display = windd.class
- ; -------------------------
- ; This is the native Windows gfx driver which uses
- ; DirectDraw.
- ;
- gfx.engine = gfx.engine
- gfx.display = win3d.class
- gfx.mode = 0x4400
- gfx.palette = standard.pal
-
- gfx.movie_player = off
- gfx.dither = off
- gfx.antialias = off
- gfx.filter = on
- gfx.alpha = 128
- gfx.zbuf_when_tracy = no
- gfx.force_emul = no
- gfx.use_draw_primitive = yes
- gfx.force_alpha_textures = no
- gfx.disable_lowres = no
-
- ; Transformer Engine
- ;~~~~~~~~~~~~~~~~~~~~
- tform.engine = tform_NG.engine
- tform.backplane = 0x1000
- tform.frontplane = 0x11
- tform.zoomx = 320
- tform.zoomy = 200
-
- ; Input Engine
- ;~~~~~~~~~~~~~~
- input.engine = input.engine
-
- input.timer = wintimer
- input.wimp = winp
- input.keyboard = winp
-
- ; special YPA keys and Sliders
-
- input.slider[0] = ~#winp:left #winp:right ; flight dir
- input.slider[1] = ~#winp:up #winp:down ; flight height
- input.slider[2] = #winp:x ~#winp:c ; flight speed
- input.slider[3] = ~#winp:left #winp:right ; ground dir
- input.slider[4] = #winp:up ~#winp:down ; ground speed
- input.slider[5] = ~#winp:y #winp:a ; gun up down
- input.slider[6] = ~#winp:f1 #winp:f2
- input.slider[7] = ~#winp:f3 #winp:f4
- input.slider[10] = winp:mouse_x
- input.slider[11] = winp:mouse_y
-
- input.button[0] = winp:space ;feuern
- input.button[1] = winp:tab ;mit vieweroption lshift klappt doch netz so richtig
- input.button[2] = winp:enter ;mit kanone
- input.button[3] = winp:num0 ;stoi, towarischtsch
-
- input.hotkey[0] = o ; Mode: ORDER
- input.hotkey[1] = space ; Mode: FIGHT
- input.hotkey[2] = n ; Mode: NEW
- input.hotkey[3] = a ; Mode: ADD
- input.hotkey[4] = c ; Mode: CONTROL
- input.hotkey[5] = b ; Mode: BUILD
- ; PANIC ist obsolete
- input.hotkey[7] = g ; Mode: AUTOPILOT
- input.hotkey[8] = m ; Window: Map on/off
- input.hotkey[9] = f ; Window: Finder on/off
- input.hotkey[10] = 1 ; Map: toggle landscape layer
- input.hotkey[11] = 2 ; Map: toggle energy layer
- input.hotkey[12] = 3 ; Map: toggle height layer
- input.hotkey[13] = 4 ; Map: no lock
- input.hotkey[14] = 5 ; Map: lock on viewer
- input.hotkey[15] = 6 ; Map: lock on selected squad
- input.hotkey[16] = 7 ; Map: zoom in
- input.hotkey[17] = 8 ; Map: zoom out
- input.hotkey[18] = 9 ; Map: minimize
- input.hotkey[19] = 0 ; Map: maximize
- input.hotkey[20] = f1 ; Control to next commander
- input.hotkey[21] = f2 ; Control back to robo
- input.hotkey[22] = f3 ; Control to next unit in squad
- input.hotkey[23] = f4 ; Control to commander of squad
- input.hotkey[24] = esc ; Quit
- input.hotkey[25] = v ; Visier an/aus
- input.hotkey[26] = f5 ; cycle through open windows
- input.hotkey[27] = i ; LogWin (aka Info) on/off
- input.hotkey[28] = q ; SubMenu: Next Item
- input.hotkey[29] = w ; SubMenu: Prev Item
- input.hotkey[30] = e ; Energie-Window
- input.hotkey[31] = bs ; Control-2-Last-Message
- input.hotkey[32] = p ; Pause
-
- ;
- ; Audio Engine
- ; ~~~~~~~~~~~~
- ;
- audio.engine = miles.engine
- audio.channels = 12
- audio.volume = 128
- audio.num_palfx = 8
- audio.rev_stereo = no
-
- ;
- ; Netzwerk
- ; ~~~~~~~~~~~~
- ;
- net.versioncheck = on
- net.waitstart = 150000 ; 150 sec
- net.kickoff = 20000 ; 20 sec
- netgame.exclusivegem = on
- game.debug = off
-