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- on exitFrame
- global gflag1
- if the timer > 5 then
- counth()
- end if
- set the locH of sprite 31 to the mouseH
- set the locV of sprite 31 to the mouseV
- set the locH of sprite 32 to the mouseH
- set the locV of sprite 32 to the mouseV
- if gflag1 > 15 then
- sound fadeOut 2, 120
- go(the frame + 1)
- else
- go(the frame)
- end if
- end
-
- on counth
- global gtime1
- counth2()
- if (gtime1 mod 2) = 0 then
- noriph()
- end if
- end
-
- on noriph
- global gflag1
- if gflag1 > 8 then
- if not soundBusy(1) then
- set gflag1 to gflag1 + 1
- end if
- exit
- end if
- if gflag1 = 0 then
- set the locH of sprite 34 to 771
- else
- if gflag1 = 8 then
- set the locH of sprite 34 to 757
- else
- set the locH of sprite 34 to 721 - (gflag1 * 103)
- set the memberNum of sprite 34 to (gflag1 mod 2) + 26
- end if
- end if
- set gflag1 to gflag1 + 1
- end
-