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- on exitFrame
- repeat while soundBusy(1)
- if the timer > 5 then
- moveh6()
- end if
- if the mouseDown then
- exith()
- end if
- end repeat
- end
-
- on moveh6
- global gtime1
- if gtime1 = 24 then
- set gtime1 to 1
- else
- set gtime1 to gtime1 + 1
- end if
- if (gtime1 mod 12) = 0 then
- curh()
- end if
- if (gtime1 mod 4) = 0 then
- freh()
- end if
- updateStage()
- startTimer()
- end
-
- on freh
- if the locV of sprite 5 = 240 then
- set the locV of sprite 5 to 550
- else
- set the locV of sprite 5 to 240
- end if
- end
-