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- on exitFrame
- repeat with n = 1 to 5
- set the locV of sprite 1 to 55 + (n * 37)
- set the locV of sprite 2 to 240 + (n * 37)
- updateStage()
- if the timer > 5 then
- moveh5()
- end if
- if the mouseDown then
- exith()
- end if
- end repeat
- end
-
- on moveh5
- global gtime1
- if gtime1 = 24 then
- set gtime1 to 1
- else
- set gtime1 to gtime1 + 1
- end if
- if (gtime1 mod 12) = 0 then
- curh()
- end if
- startTimer()
- end
-