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- on JUMPRIGHTMISS
- global MAN, GRIDX, GRIDY, DT, MANX, MANC
- set MANX to getAt(GRIDX, MAN)
- set MANC to getAt(GRIDY, MAN)
- set DT to 5
- set the castNum of sprite 30 to 43
- updateStage()
- COUNTTIME()
- set the castNum of sprite 30 to 44
- updateStage()
- COUNTTIME()
- set the castNum of sprite 30 to 43
- updateStage()
- COUNTTIME()
- set DT to 4
- set the castNum of sprite 30 to 37
- updateStage()
- repeat with n = 1 to 4
- set MANC to MANC - 8
- set the locV of sprite 30 to MANC
- if n = 2 then
- set the castNum of sprite 30 to 55
- end if
- if n = 4 then
- set the castNum of sprite 30 to 56
- end if
- updateStage()
- COUNTTIME()
- end repeat
- repeat with n = 1 to 4
- if n = 1 then
- set the castNum of sprite 30 to 56
- end if
- if n = 2 then
- set the castNum of sprite 30 to 57
- end if
- if n = 3 then
- set the castNum of sprite 30 to 58
- end if
- if n = 4 then
- set the castNum of sprite 30 to 43
- end if
- updateStage()
- COUNTTIME()
- end repeat
- repeat with n = 1 to 4
- set MANC to MANC + 8
- set the locV of sprite 30 to MANC
- set the castNum of sprite 30 to 37
- updateStage()
- COUNTTIME()
- end repeat
- end
-
- on JUMPLEFTMISS
- global MAN, GRIDX, GRIDY, DT, MANX, MANC
- set MANX to getAt(GRIDX, MAN)
- set MANC to getAt(GRIDY, MAN)
- set DT to 5
- set the castNum of sprite 30 to 34
- updateStage()
- COUNTTIME()
- set the castNum of sprite 30 to 35
- updateStage()
- COUNTTIME()
- set the castNum of sprite 30 to 34
- updateStage()
- COUNTTIME()
- set DT to 4
- set the castNum of sprite 30 to 28
- updateStage()
- repeat with n = 1 to 4
- set MANC to MANC - 8
- set the locV of sprite 30 to MANC
- if n = 2 then
- set the castNum of sprite 30 to 60
- end if
- if n = 4 then
- set the castNum of sprite 30 to 61
- end if
- updateStage()
- COUNTTIME()
- end repeat
- repeat with n = 1 to 4
- if n = 1 then
- set the castNum of sprite 30 to 61
- end if
- if n = 2 then
- set the castNum of sprite 30 to 62
- end if
- if n = 3 then
- set the castNum of sprite 30 to 63
- end if
- if n = 4 then
- set the castNum of sprite 30 to 34
- end if
- updateStage()
- COUNTTIME()
- end repeat
- repeat with n = 1 to 4
- set MANC to MANC + 8
- set the locV of sprite 30 to MANC
- set the castNum of sprite 30 to 28
- updateStage()
- COUNTTIME()
- end repeat
- end
-