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- on JUMPRIGHTBLOCK
- global MAN, GRIDX, GRIDY, DT, MANX, MANC, BCC
- set MANX to getAt(GRIDX, MAN)
- set MANC to getAt(GRIDY, MAN)
- set BCC to getAt(GRIDY, MAN - 14)
- set DT to 5
- set the castNum of sprite 30 to 43
- updateStage()
- COUNTTIME()
- set the castNum of sprite 30 to 44
- updateStage()
- COUNTTIME()
- set the castNum of sprite 30 to 43
- updateStage()
- COUNTTIME()
- set DT to 4
- set the castNum of sprite 30 to 37
- updateStage()
- repeat with n = 1 to 4
- set MANC to MANC - 8
- set BCC to BCC - 8
- set the locV of sprite 30 to MANC
- set the locV of sprite 11 to BCC
- updateStage()
- COUNTTIME()
- end repeat
- set MAN to MAN - 14
- set MANX to the locH of sprite 30
- set BCC to MAN - 14
- repeat with n = 1 to 4
- set MANX to MANX + 8
- set the locH of sprite 30 to MANX
- set the locH of sprite 11 to MANX
- updateStage()
- COUNTTIME()
- end repeat
- set MAN to MAN + 1
- set the locH of sprite 11 to getAt(GRIDX, MAN - 14)
- set the castNum of sprite 30 to 37
- end
-
- on JUMPLEFTBLOCK
- global MAN, GRIDX, GRIDY, DT, MANX, MANC, BCC
- set MANX to getAt(GRIDX, MAN)
- set MANC to getAt(GRIDY, MAN)
- set BCC to getAt(GRIDY, MAN - 14)
- set DT to 5
- set the castNum of sprite 30 to 34
- updateStage()
- COUNTTIME()
- set the castNum of sprite 30 to 35
- updateStage()
- COUNTTIME()
- set the castNum of sprite 30 to 34
- updateStage()
- COUNTTIME()
- set DT to 4
- set the castNum of sprite 30 to 28
- updateStage()
- repeat with n = 1 to 4
- set MANC to MANC - 8
- set BCC to BCC - 8
- set the locV of sprite 30 to MANC
- set the locV of sprite 11 to BCC
- updateStage()
- COUNTTIME()
- end repeat
- set MAN to MAN - 14
- set BCC to MAN - 14
- set MANX to the locH of sprite 30
- repeat with n = 1 to 4
- if n = 4 then
- set the castNum of sprite 30 to 34
- end if
- set MANX to MANX - 8
- set the locH of sprite 30 to MANX
- set the locH of sprite 11 to MANX
- updateStage()
- COUNTTIME()
- end repeat
- set MAN to MAN - 1
- set the locH of sprite 11 to getAt(GRIDX, MAN - 14)
- set the castNum of sprite 30 to 28
- end
-