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- on exitFrame
- global GAMESETUP
- set the visible of sprite 27 to 0
- if GAMESETUP = 1 then
- end if
- if GAMESETUP = 2 then
- repeat with i = 81 to 85
- set the member of sprite i to member "empty" of castLib "commong"
- end repeat
- repeat with a = 60 to 64
- set the member of sprite a to member "empty" of castLib "commong"
- end repeat
- end if
- if GAMESETUP = 3 then
- end if
- if GAMESETUP = 4 then
- repeat with i = 82 to 85
- set the member of sprite i to member "empty" of castLib "commong"
- end repeat
- repeat with a = 61 to 64
- set the member of sprite a to member "empty" of castLib "commong"
- end repeat
- end if
- if GAMESETUP = 5 then
- repeat with i = 80 to 85
- set the member of sprite i to member "empty" of castLib "commong"
- end repeat
- repeat with a = 59 to 64
- set the member of sprite a to member "empty" of castLib "commong"
- end repeat
- end if
- if GAMESETUP = 6 then
- end if
- if GAMESETUP = 7 then
- repeat with i = 82 to 85
- set the member of sprite i to member "empty" of castLib "commong"
- end repeat
- repeat with a = 61 to 64
- set the member of sprite a to member "empty" of castLib "commong"
- end repeat
- end if
- if GAMESETUP = 8 then
- end if
- if GAMESETUP = 9 then
- repeat with i = 82 to 85
- set the member of sprite i to member "empty" of castLib "commong"
- end repeat
- repeat with a = 61 to 64
- set the member of sprite a to member "empty" of castLib "commong"
- end repeat
- end if
- if GAMESETUP = 10 then
- repeat with i = 85 to 85
- set the member of sprite i to member "empty" of castLib "commong"
- end repeat
- repeat with a = 64 to 64
- set the member of sprite a to member "empty" of castLib "commong"
- end repeat
- end if
- if GAMESETUP = 11 then
- repeat with i = 74 to 85
- set the member of sprite i to member "empty" of castLib "commong"
- end repeat
- repeat with a = 53 to 64
- set the member of sprite a to member "empty" of castLib "commong"
- end repeat
- end if
- if GAMESETUP = 12 then
- repeat with i = 81 to 85
- set the member of sprite i to member "empty" of castLib "commong"
- end repeat
- repeat with a = 60 to 64
- set the member of sprite a to member "empty" of castLib "commong"
- end repeat
- end if
- if GAMESETUP = 13 then
- end if
- if GAMESETUP = 14 then
- repeat with i = 73 to 85
- set the member of sprite i to member "empty" of castLib "commong"
- end repeat
- repeat with a = 52 to 64
- set the member of sprite a to member "empty" of castLib "commong"
- end repeat
- end if
- if GAMESETUP = 15 then
- repeat with i = 77 to 85
- set the member of sprite i to member "empty" of castLib "commong"
- end repeat
- repeat with a = 56 to 64
- set the member of sprite a to member "empty" of castLib "commong"
- end repeat
- end if
- end
-