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- on exitFrame
- global GAMESETUP
- set the visible of sprite 27 to 0
- if GAMESETUP = 1 then
- end if
- if GAMESETUP = 2 then
- end if
- if GAMESETUP = 3 then
- end if
- if GAMESETUP = 4 then
- end if
- if GAMESETUP = 5 then
- repeat with i = 67 to 85
- set the member of sprite i to member "empty" of castLib "commong"
- end repeat
- repeat with a = 46 to 64
- set the member of sprite a to member "empty" of castLib "commong"
- end repeat
- end if
- if GAMESETUP = 6 then
- end if
- if GAMESETUP = 7 then
- end if
- if GAMESETUP = 8 then
- end if
- if GAMESETUP = 9 then
- repeat with i = 83 to 85
- set the member of sprite i to member "empty" of castLib "commong"
- end repeat
- repeat with a = 62 to 64
- set the member of sprite a to member "empty" of castLib "commong"
- end repeat
- end if
- if GAMESETUP = 10 then
- repeat with i = 77 to 85
- set the member of sprite i to member "empty" of castLib "commong"
- end repeat
- repeat with a = 62 to 64
- set the member of sprite a to member "empty" of castLib "commong"
- end repeat
- end if
- if GAMESETUP = 11 then
- end if
- if GAMESETUP = 12 then
- end if
- if GAMESETUP = 13 then
- end if
- if GAMESETUP = 14 then
- repeat with i = 70 to 85
- set the member of sprite i to member "empty" of castLib "commong"
- end repeat
- repeat with a = 49 to 64
- set the member of sprite a to member "empty" of castLib "commong"
- end repeat
- end if
- if GAMESETUP = 15 then
- repeat with i = 73 to 85
- set the member of sprite i to member "empty" of castLib "commong"
- end repeat
- repeat with a = 52 to 64
- set the member of sprite a to member "empty" of castLib "commong"
- end repeat
- end if
- end
-