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- on exitFrame
- global GAMESETUP
- if GAMESETUP = 1 then
- set the member of sprite 27 to member "L1" of castLib "commong"
- set the fileName of castLib "graphics" to "grap01.cst"
- set the castNum of sprite 28 to member "GAME1B" of castLib "MENU"
- end if
- if GAMESETUP = 2 then
- set the visible of sprite 30 to 0
- set the visible of sprite 34 to 0
- set the member of sprite 27 to member "L2" of castLib "commong"
- set the fileName of castLib "graphics" to "grap02.cst"
- set the castNum of sprite 28 to member "GAME2B" of castLib "MENU"
- end if
- if GAMESETUP = 3 then
- set the member of sprite 27 to member "L3" of castLib "commong"
- set the fileName of castLib "graphics" to "grap03.cst"
- set the castNum of sprite 28 to member "GAME3B" of castLib "MENU"
- end if
- if GAMESETUP = 4 then
- set the member of sprite 27 to member "L4" of castLib "commong"
- set the fileName of castLib "graphics" to "grap04.cst"
- set the castNum of sprite 28 to member "GAME4B" of castLib "MENU"
- end if
- if GAMESETUP = 5 then
- set the member of sprite 27 to member "L5" of castLib "commong"
- set the fileName of castLib "graphics" to "grap05.cst"
- set the castNum of sprite 28 to member "GAME5B" of castLib "MENU"
- end if
- if GAMESETUP = 6 then
- set the member of sprite 27 to member "L6" of castLib "commong"
- set the fileName of castLib "graphics" to "grap06.cst"
- set the castNum of sprite 28 to member "GAME6B" of castLib "MENU"
- end if
- if GAMESETUP = 7 then
- set the member of sprite 27 to member "L7" of castLib "commong"
- set the fileName of castLib "graphics" to "grap07.cst"
- set the castNum of sprite 28 to member "GAME7B" of castLib "MENU"
- end if
- if GAMESETUP = 8 then
- set the member of sprite 27 to member "L8" of castLib "commong"
- set the fileName of castLib "graphics" to "grap08.cst"
- set the castNum of sprite 28 to member "GAME8B" of castLib "MENU"
- end if
- if GAMESETUP = 9 then
- set the member of sprite 27 to member "L9" of castLib "commong"
- set the fileName of castLib "graphics" to "grap09.cst"
- set the castNum of sprite 28 to member "GAME9B" of castLib "MENU"
- end if
- if GAMESETUP = 10 then
- set the member of sprite 27 to member "L10" of castLib "commong"
- set the fileName of castLib "graphics" to "grap10.cst"
- end if
- if GAMESETUP = 11 then
- set the visible of sprite 30 to 0
- set the visible of sprite 34 to 0
- set the member of sprite 27 to member "L11" of castLib "commong"
- set the fileName of castLib "graphics" to "grap11.cst"
- set the castNum of sprite 28 to member "GAME11B" of castLib "MENU"
- end if
- if GAMESETUP = 12 then
- set the member of sprite 27 to member "L12" of castLib "commong"
- set the fileName of castLib "graphics" to "grap12.cst"
- set the castNum of sprite 28 to member "GAME12B" of castLib "MENU"
- end if
- if GAMESETUP = 13 then
- set the member of sprite 27 to member "L13" of castLib "commong"
- set the fileName of castLib "graphics" to "grap13.cst"
- set the castNum of sprite 28 to member "GAME13B" of castLib "MENU"
- end if
- if GAMESETUP = 14 then
- set the member of sprite 27 to member "L14" of castLib "commong"
- set the fileName of castLib "graphics" to "grap14.cst"
- set the castNum of sprite 28 to member "GAME14B" of castLib "MENU"
- end if
- if GAMESETUP = 15 then
- set the member of sprite 27 to member "L15" of castLib "commong"
- set the fileName of castLib "graphics" to "grap15.cst"
- set the castNum of sprite 28 to member "GAME15B" of castLib "MENU"
- end if
- end
-