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- ΓòÉΓòÉΓòÉ 1. RAP-10 Editor Usage ΓòÉΓòÉΓòÉ
-
- The RAP-10 Editor allows you to edit the settings of a Roland RAP-10 audio
- card. It displays the settings for the 15 Parts and the Drum Part (ie, the GM
- Sound module), as well as the Digital Audio Tracks, and Effects and Master
- settings that affect all sound output. The Editor does the job of sending the
- appropriate MIDI messages to the RAP-10 in order to effect changes to those
- settings. In other words, if you want to assign the Violin to Part #1, you
- just change the displayed setting for Part #1's Instrument to Violin. You
- don't have to know what MIDI message the Editor is sending to the RAP-10 in
- order to implement the setting. All that you need to know is that after you
- make this change, Part #1 will be playing the Violin Instrument. The Editor
- takes advantage of the fact that the RAP-10 can implement changes in real-time
- in order to allow you to change settings while playing the RAP-10 GM Sounds.
-
- After you adjust all of the settings for the 15 Parts, Drum Part (and
- individual settings for each of its 62 Keys), the 2 Digital Audio tracks
- (playback settings), the Reverb and Chorus settings, and Master settings, you
- can save all of these settings to disk. The Editor makes a standard MIDI file
- (format 1), which can be read by a number of programs (including the Editor)
- and "played back" to the RAP-10 to restore those settings. So, for example, if
- you have a MIDI file for which you'd like to have it automatically setup the
- RAP-10's drum sounds panned to specific positions, you'd do the following:
-
- 1. Edit the Pan settings for each of the 62 Drum Keys as desired.
-
- 2. Save a MIDI file of those settings.
-
- 3. Using a sequencer program that supports importing and "mixing" MIDI files,
- insert the RAP-10 MIDI data before the MIDI note data in the song file.
-
- Note: Some MIDI files already have MIDI controller and program change
- messages at the beginning of tracks, which you may wish to filter out.
-
- 4. Save this new MIDI file.
-
- Now, when you play that MIDI file, it will first setup the RAP-10 to the same
- settings that you made via the RAP-10 Editor (regardless of what the current
- RAP-10's state is), and then play the song file.
-
-
- Some of the words in this manual are highlighted in bold text, such as
- Brightness. These are words that refer to RAP-10 settings which can be edited
- using the RAP-10 Editor software. Other words are in italics such as
- Instrument. These refer to some aspect of the RAP-10 which may be preset (ie,
- unable to be altered) or is a part of the hardware. Underlined words, such as
- Open, refer to menu items in the RAP-10 Editor's windows. Words that are in
- colored text such as Channel Pressure refer to types of MIDI messages (ie,
- data). Words that are in colored text such as Read This are meant to be
- emphasized.
-
- This is version 1.0, copyright 1994 by Jeff Glatt.
-
-
- ΓòÉΓòÉΓòÉ 2. Edit Windows ΓòÉΓòÉΓòÉ
-
- The RAP-10 Editor separates the RAP-10's settings into 2 Presentation Manager
- windows.
-
- One window is called the Parts window because it displays the settings for the
- 15 Instrumental Parts. It also displays the Reverb/Delay and Chorus settings.
- Furthermore, it displays the Master Volume, Fine Tune, and Transpose that
- affect the entire system.
-
- The other window is called the Drums/Digital Audio window because it displays
- the settings for the Drum Part (including the 62 Keys) as well as the settings
- for the 2 Digital Audio tracks.
-
- The Editor has a third window called the QWERTY Keyboard which doesn't alter
- any settings on the RAP-10, but allows you to play the RAP-10's GM Sound Module
- (so that you can hear the results of your edits).
-
- Note: You can immediately bring up an appropriate Help panel in the "Parts" or
- "Drums/Digital Audio" windows, by pressing the F1 key. For example, if
- the Current Part is Instrument, and you press F1, then a help panel pops
- up for the Instrument setting. If you then move over to the Pan setting
- and press F1, the Pan help panel pops up. Pressing F1 while the mouse
- pointer is over a menu item also brings up an appropriate help panel.
- For example, if the mouse pointer is over the Save As menu item, and you
- press F1, the Save As help panel pops up. If you want to save some
- memory and don't need this online help, then you can remove the
- RAP10_ED.HLP file from your hard drive.
-
- The Window Menu allows you to select 1 of the 3 windows (ie. opens the window
- if it isn't already open, restores the window if it is minimized, or brings the
- window to the front and active if it is behind other windows). In addition,
- clicking Mouse Button 2 in either the Parts or Drums/Digital Audio windows will
- cause the QWERTY keyboard window to open (if it isn't already open), pop to the
- front, and become active. Clicking Mouse Button 3 in the Parts Window will
- open and bring the Drums/Digital Audio window to the front. Clicking Mouse
- Button 3 in the Drums/Digital Audio Window will bring the Parts window to the
- front.
-
-
- ΓòÉΓòÉΓòÉ 2.1. Parts Window ΓòÉΓòÉΓòÉ
-
- By default, the Parts window opens when you start the RAP-10 Editor.
-
- Note: The Parts Window opens with a default size and position determined by
- OS/2. But, you can subsequently resize the Parts Window, and
- maximize/minimize it. You should maximize the window now for the sake
- of this discussion. This window's size and position can also be
- adjusted from a REXX script (including a configuration REXX script) via
- the RAPPOS command.
-
- This window displays and allows you to edit the settings for the 15
- Instrumental Parts, Reverb, Chorus, and Master settings. The initial settings
- are all defaults that the RAP-10 uses when it powers up. You always begin from
- this "clean slate" (unless you load a MIDI file of previous settings, or have a
- REXX configuration file that alters settings).
-
- The RAP-10 can play any 15 of its 128 Instruments simultaneously. You pick out
- the 15 desired instruments, and assign each to 1 of the 15 Parts. Each Part
- has its own settings for such things as Volume, Panning, Reverb and Chorus
- levels, Transpose (in half steps), Tuning (in cents), the minimum amount of
- voices reserved to it (beyond which voice stealing by other Parts won't occur),
- and its MIDI channel (ie, which MIDI data the Part "plays"). Furthermore, each
- Part has its own way of reacting to MIDI data such as Channel Pressure, MOD
- wheel, and Pitch bend. For example, one Part can cause its instrument to sound
- brighter when it receives Channel Pressure messages that increase in value. On
- the other hand, another Part could make its vibrato speed up when it receives
- increasing Channel Pressure messages.
-
- The 15 Parts' settings are displayed on the bottom part of the window in a
- grid. Each Part's settings are on 1 horizontal line, starting with the
- Instrument assigned to this Part, and ending on the right side of the window
- with the Part's Fine Tune setting. Part #15 is at the very bottom of the
- window. You'll note that on the left side of the Window, the lines are labeled
- with the Part number. Since all of the Parts have the same total and type of
- settings to edit (ie, all Parts are alike), their settings are arranged on a
- grid. Atop of the grid, there are labels over the columns such as Instrument,
- Pan, Reverb, etc, which identify what the values in that column signify. For
- example, if you start at the label Instrument and go down that column beneath
- it, all of the way to the bottom of the window, you'll see which Instruments
- are assigned to each of the 15 Parts.
-
- Note that all of the Labels for settings (whose values you edit) are displayed
- in a black color. The Labels that merely group settings together into
- "sections" (ie, so aren't related to any specific setting) such as the Part
- numbers are in a dark gray color. Notice that the actual values for the
- settings are displayed in a blue color, except for only 1 setting which is
- displayed in red. (By default, this is Part #1's Instrument setting). I'll
- refer to the setting in red as the Current Setting. It's highlighted in red to
- inform you that this is the setting that you're currently editing. There are 2
- ways to change the value of this setting.
-
- If you want to increment or decrement the setting through all of its possible
- values, you use the PAGEUP and PAGEDOWN keys. For example, if you press the
- PAGEUP key now, you'll see Part 1's Instrument change to Bright Piano. This is
- because Bright Piano is the next GM Instrument after Grand Piano. If you press
- the PAGEUP key again, Part 1's Instrument will change to Elec. Grand. Of
- course, you could go backwards with the PAGEDOWN key. If you press PAGEDOWN
- now, Part 1's Instrument will go back to Bright Piano. Press PAGEDOWN again,
- and you'll be back to Grand Piano. Of course, if you press PAGEDOWN again, the
- Instrument will remain at Grand Piano because that's the first (ie, lowest
- numbered) GM Instrument available.
-
- Using the PAGEUP and PAGEDOWN keys is fine if you need to step through the
- possible values one at a time, and perhaps listen to the results of each
- change. But, what if you wanted to set Part 1's Instrument to Gun Shot? You
- probably don't want to be forced to step through all 128 Instruments (even
- though as you hold the PAGEUP key down, it will automatically continue to
- increment the setting). For this reason, there is a method to Direct Enter a
- new value. If you press the ENTER key, then a dialog box will pop up which
- allows you to quickly choose the exact value that you want for this setting.
- In this case, you're presented with a LIST BOX that contains all 128 available
- Instrument names. Using the mouse (or arrow keys and ENTER key), peruse the
- list and select the desired Instrument (by clicking Mouse button 1 twice over
- the desired name, or highlighting the name and pressing ENTER). The LIST BOX
- will disappear, and Part 1's Instrument will change to your chosen selection.
- To dismiss the LIST BOX without changing the setting, press ESC or select the
- Close menu for the LIST BOX.
-
- Note: You can also invoke a Direct Enter by moving the mouse pointer over the
- setting that you wish to edit, and clicking the Mouse button 1 twice,
- very fast (ie, double-clicking). Make sure that you place the pointer
- over the actual value that you wish to change, not its Label.
-
- Ok, so how do you make some other setting the Current Setting so that you can
- change that? You use the 4 cursor (ie, arrow) keys to move from setting to
- setting. For example, if you press the Right Arrow key now, you'll notice that
- Part 1's Instrument setting turns blue, and Part 1's Pan setting turns red (ie,
- you moved over one setting to the right. Now, you can change Part 1's Pan
- setting by using the PAGEUP and PAGEDOWN keys, or Direct Enter a new value.
- Note that the UP and DOWN ARROW keys can move from line to line.
-
- Note: You can also change the Current Setting by moving the mouse pointer over
- the setting that you wish to make current, and clicking the Mouse button
- 1 once only (ie, no double-clicking). Make sure that you place the
- pointer over the actual value that you wish to make current, not its Label.
-
- If you Direct Enter a new value for Pan, you'll note that the GM Instrument
- LIST BOX doesn't pop up. Rather, a STRING ENTRY dialog pops up, asking you to
- type in a numeric value. This is because the Pan setting wants to know where
- in the stereo spectrum you wish to place this Part, and it needs a numeric
- value with a < prepended for values off to the left, a > prepended for values
- off to the right, or a 0 for center. Note that the STRING ENTRY's titlebar
- informs you of the maximum range of values from which you can choose the one
- that you want to enter. For example, <63 would pan the Part hard left. A pan
- of < 64 is not allowed. The Editor will clip any value outside of the allowed
- range to the nearest allowed value. You simply type in the desired value,
- press ENTER, and the new value will be applied to the setting.
-
- Different RAP-10 settings have different allowed ranges. For example, the
- Transpose can be from -24 to 24. On the other hand, the Volume must be in the
- range 0 to 127. When you increment/decrement a setting using the PAGEUP and
- PAGEDOWN keys, these will stop changing the value when the range limit is met.
- When you Direct Enter a value, the dialog will clip the value to an allowed
- value (and will tell you the allowed range in the titlebar).
-
- Note: Because a window can only display a limited amount of information, not
- all of the Parts' settings appear on the grid. For example, you'll notice
- that, above the grid, there are 4 settings under the Label Channel Pressure
- called Brightness, Volume, Vibrato Speed, and Vibrato Depth. There are 2
- settings under the Label Modulation Wheel called Vibrato Speed and Vibrato
- Depth. There is 1 setting under the Label Pitch Wheel called Range. Every
- Part has its own values for these 7 settings. So, whose settings are being
- displayed right now? These are the values for the Current Part, which is
- simply the last Part whose settings you altered in the grid. To the left of
- the grid, before the Part number labels, there is a small, green arrow that
- shows you which Part is the Current Part. Position the Mouse pointer over the
- grid setting for Part 15's Instrument (ie, which by default says Fingered
- Bass), and click Mouse Button 1 once. Notice that not only have you made that
- setting the Current Setting, but you have also made Part 15 the Current Part.
- The settings displayed for Channel Pressure, Modulation Wheel, and Pitch Wheel
- are now those for Part 15. (By default, these settings are the same values for
- all 15 Parts). Press the RIGHT ARROW key to move over to Part 15's Pan
- setting. Although the Current Setting is now Pan, you'll still editing Part
- 15, so the green arrow remains on Part 15. Now, press the UP ARROW key to move
- up to Part 14's Pan. Note that Part 14 is now the Current Part, and the
- settings displayed for Channel Pressure, Modulation Wheel, and Pitch Wheel
- change to those for Part 14. This scheme allows you to access the settings for
- all Parts, and yet still fit all of this information into one window.
- Generally, you'll adjust the Channel Pressure, Modulation Wheel, and Pitch
- Wheel settings once only, and don't need to reference them to the settings for
- the other Parts. On the other hand, the settings on the grid are often
- adjusted complimentary to other Parts (ie, if you Pan Part 1 hard left, you
- might want to Pan Part 2 hard right), so you'll want to see them all displayed
- simultaneously.
-
- Note: If you use the UP ARROW key to move off of the Parts grid to Channel
- Pressure, Modulation Wheel, and Pitch Wheel settings, then you'll always
- end up seeing Part 1's settings. This is because as the Current Setting
- is moved up along the grid, so too is the Current Part. You should use
- the Mouse to click once on any Channel Pressure, Modulation Wheel, or
- Pitch Wheel setting in order to make it the Current Setting. That way,
- you don't change the Current Part. Remember that the green arrow tells
- you which Part those Channel Pressure, Modulation Wheel, and Pitch Wheel
- settings represent.
-
- Here now are all of the settings in the Parts window. The descriptions for
- each tell you what this setting affects on the RAP-10, what the range of
- allowed values is, and what is involved with Direct Enter for this setting.
-
- Instrumental Part
-
- Instrument
- Pan
- Reverb
- Chorus
- Volume
- Chan
- Min Voices
- Transpose
- Fine Tune
- MOD Vibrato Speed
- MOD Vibrato Depth
- CHANNEL PRESSURE Brightness
- CHANNEL PRESSURE Volume
- CHANNEL PRESSURE Vibrato Speed
- CHANNEL PRESSURE Vibrato Depth
- PITCH Range
-
- Reverb
-
- Type
- Volume
- Time
-
- Delay
-
- Time
- Repeat
-
- Chorus
-
- Volume
- Feedback
- Delay
- Rate
- Depth
-
- Master
-
- Volume
- Fine Tune
- Transpose
-
-
- ΓòÉΓòÉΓòÉ 2.2. Sliders ΓòÉΓòÉΓòÉ
-
- There are two sliders in the Parts window, beneath the Channel Pressure
- settings. They are labeled as Pressure and Modulation. These 2 sliders
- generate MIDI Channel Pressure and Modulation Wheel respectively. After you
- change the Mod Wheel and/or Pressure settings for a Part, you need some way to
- generate those MIDI messages in order to test the effects of your settings.
-
- You operate a slider by "grabbing" its knob with mouse button 1 and moving it
- to a new position. You have to "let go" (ie, release the mouse button) before
- any MIDI message is sent to the RAP-10 (and you perhaps hear the result
- depending upon whether you've set Channel Pressure or Mod Wheel to control some
- aspect of the Part's sound). Alternately, if you want to increment/decrement
- the knob's position, move the mouse pointer inside of the slider's shaft, but
- not on top of the knob itself (ie, to either side of the knob), and click the
- mouse button 1 once. If you're to the left of the knob, it will increment by 1
- position, and a MIDI message will be sent. If you're to the right of the knob,
- it will decrement by 1 position, and a MIDI message will be sent.
-
- Note: The slider broadcasts MIDI events according to the settings of the
- QWERTY keyboard. If you have the QWERTY keyboard set to MIDI channel 1,
- then the sliders will broadcast on channel 1 (ie, affect any Parts set
- to channel 1). If you have the QWERTY keyboard set to Track Part, then
- the sliders will broadcast on the Current Part's channel.
-
- You can hold down a key on the QWERTY keyboard to sound a note on the RAP-10.
- Then, without releasing the key (ie, so that the note is still sounding), you
- can operate a slider to hear the result on the currently sounding note. In
- fact, that's really how AfterTouch and Channel Pressure are meant to be
- applied. For example, set the Channel Pressure's Vibrato Depth to 127, pick
- out a sustaining Instrument such as Drawbar Organ, and hold a note. Now, move
- the slider labeled Pressure and hear how these MIDI messages make the Vibrato
- fade in and out on the sustaining note. Moving the slider's knob all of the
- way to the left corresponds to Channel Pressure (or Modulation Wheel) off. All
- of the way to the right is full Channel Pressure (or Modulation Wheel).
-
- You don't have to be playing a note when you move a slider. You can simply
- move the slider, and then play a note to hear the result. It's just that
- moving a slider while listening to a note sounding can give you a much clearer
- sonic idea of what that slider is doing to the sound.
-
- If you move the sliders, before you proceed to edit a Part on another channel,
- it's good practice to return the sliders to full left (ie, off) position. This
- ensures that Channel Pressure and Mod Wheel are off on that first channel.
-
- Note: Remember that if you "grab and move" the slider's knob with the mouse,
- you must eventually "let go" of the knob in order for Piano to send any
- MIDI message.
-
- The settings of these sliders are for playback only. They aren't saved in a
- MIDI file. In that respect, they're really only part of the QWERTY keyboard,
- except that it's more convenient to have them in the same window near the
- settings that pertain to these MIDI events.
-
- The Drum Part's window also has the sliders. Remember to set the QWERTY
- keyboard to the Drum Part's MIDI channel, or have Track Part selected before
- using these sliders.
-
-
- ΓòÉΓòÉΓòÉ 2.3. Drums/Digital Audio Window ΓòÉΓòÉΓòÉ
-
- This window displays and allows you to edit the Drum Part settings (including
- the settings for all 62 Drum Keys), and the Digital Audio Tracks settings.
-
- The Drum Part settings are on the bottom half of the window. On the bottom
- left are some Master settings for the entire Drum Part (ie, affect all 62
- Keys). Furthermore, the 4 Channel Pressure settings and 2 Modulation Wheel
- settings are for the entire Drum Part. Most of these settings are just like
- the same settings for an Instrumental Part, except that these are for the Drum
- Part. For example, the Master Volume goes from 0 to 127, and controls the
- entire Drum Part's volume.
-
- As mentioned, there are 62 Drum sounds, or Keys in a Drum Kit. Now, there
- isn't enough room in the window to show you the settings for all 62 Keys, so
- only 1 Key's settings are displayed at a time. Under the Label Current Drum
- Key is the name of the Key whose settings are currently being displayed. By
- default, this is High Q. Each Drum Key has its own settings for Volume, Pan,
- Reverb and Chorus levels, and Transpose. These are much like the settings for
- an Instrumental Part. You can step through the 62 drum keys by highlighting
- the Name setting (ie, making it the Current Setting) and using the PAGEUP and
- PAGEDOWN keys. Alternately, you can double-click on the current Name setting,
- and this will bring up a LIST BOX with the names of all Drum Keys. Choose the
- one that you want to edit, and its settings will be displayed.
-
- There is a Play Drum Key button below the Key settings. Clicking this will
- cause the current Drum Key to be triggered. This is a convenient way to hear
- the results of your adjustments to the current Key. Of course, you could set
- the QWERTY keyboard to the Drum Part's MIDI channel (which is 10, by default),
- or select Track Part, and play the Drum Part with the QWERTY keyboard. But,
- remember that each MIDI note number is a different drum sound. So, to play the
- High Q sound (which is note #27), you'd have to set the QWERTY keyboard to
- Octave 3 and play the low D#. That's the one key that High Q is assigned to
- (ie, note 27). Consult the Drum Kit chart for a list of which sounds are
- assigned to which note numbers.
-
- One of the master settings is the Kit. You have your choice of 1 of 6 kits.
- Note that if you change to the Orchestra Kit, then High Q changes to Closed HH.
- Why is this so? That's because, if you look at the chart for Drum Kits, you'll
- see that while note 27 is High Q for the Standard kit, note 27 is Closed HH for
- the Orchestra kit. Note that some kits share the same sounds. For example,
- the Shaker appears in all 6 kits. Does this mean that you can pan the Shaker
- in the Orchestra kit to a different position than the Shaker in the Standard
- kit? No. The 2 Shakers are really the same, and so have only 1 pan position.
- If you pan the Standard's Shaker hard left, then the Shaker will be hard left
- in the other kits as well. Each unique drum sound has its own Volume, Pan,
- Transpose, and Chorus and Reverb levels. The Editor only displays and saves
- one kit worth of drum keys. For example, if you set the Low Tom 1's Volume to
- 80 and then switch to the Orchestra kit, the display will show the Timpani G
- with a Volume of 80, although that may not be the actual setting on the RAP-10.
- Furthermore, the Timpani G can have a different volume than Low Tom 1 even
- though they are assigned to the same MIDI note number (in different kits).
- But, only one of those settings gets saved. So, it's best to only edit the
- sounds in the kit that you intend to save.
-
- The only other Drum Part setting which is different than the Instrumental Parts
- is Receive NRPN. This is sort of a "memory protect" switch for the Drum Part.
- If you turn it on, then any adjustments that you make to a Drum Part Key won't
- be accepted by the RAP-10. So, it prevents you (and any other MIDI device)
- from inadvertently altering the settings for individual keys. Make sure that
- this is off if you want to edit individual Key settings.
-
- Here are the settings that are for the Drum Part.
-
- Master Drums
-
- Kit
- Min Voices
- MIDI Channel
- Receive NRPN
- Volume
- Pan
- Reverb
- Chorus
- MOD Vibrato Speed
- MOD Vibrato Depth
- CHANNEL PRESSURE Brightness
- CHANNEL PRESSURE Volume
- CHANNEL PRESSURE Vibrato Speed
- CHANNEL PRESSURE Vibrato Depth
-
- Drum Keys
-
- Name
- Volume
- Pan
- Reverb
- Chorus
- Transpose
-
- The settings for the Digital Audio tracks are on the top half of the window.
- These settings are for playback only. Normally, the program that you use to
- record digital audio will allow you to adjust settings for recording.
-
- If you're going to be using the 2 tracks as 2 MONO tracks (ie, each one plays
- back a different WAVE file), then you'll use the Left and Right track settings.
- If you're going to be playing a stereo WAVE file, you're use the Stereo
- settings, which affect both tracks equally. Note that, just like the 15
- Instrumental Parts, the Digital Audio tracks settings are arranged on a grid.
-
- Here are the settings that are for Digital Audio tracks.
-
- Left/Right/Stereo
-
- Volume
- Pan
- Reverb
- Chorus
- Brightness
- Rate
- Transpose
- Fine Tune
-
-
- ΓòÉΓòÉΓòÉ 2.4. QWERTY Keyboard ΓòÉΓòÉΓòÉ
-
- This window displays the settings for the QWERTY keyboard.
-
- The QWERTY keyboard is just the bottom 2 rows of your computer keyboard, which
- are setup as if they were the black and white keys on a piano keyboard. The z
- key corresponds to a D note. Therefore, the x key next to it would correspond
- to a E note. You'll note that the s key is above and inbetween the z and x
- keys. As you might expect, this would be a D# key. This physical piano
- keyboard extends all of the way up to the RIGHT SHIFT key which represents a
- high G. In other words, it has an octave and a fifth range.
-
- When you press down one of these keys, it sends a MIDI Note On message to the
- RAP-10 on each of the MIDI channels that you have selected. The net result is
- that it will play this one note on each Part that is assigned to one of the
- selected MIDI channels.
-
- Note: By default, the QWERTY keyboard is set to Track Part.
-
- You can even press down several keys simultaneously and play a chord. For
- example, press the RIGHT SHIFT, x, and v keys simultaneously to hear a C Major
- chord on whichever Part (or Parts) is assigned to the selected channel(s).
- When you release the keys, the QWERTY keyboard sends the appropriate Note Off
- messages to that Part(s).
-
- You'll notice that there is a picture of a piano keyboard in the QWERTY window.
- You can move the mouse pointer over one of the keys on this graphical piano,
- and click the mouse button 1 to sound that note (ie, in lieu of using the
- computer keyboard). When you release the mouse button, the note stops playing.
- (ie, A Note Off is sent).
-
- There is a checkbox for each of the 16 MIDI Channels. Make sure that a
- channel's box is checked if you want the QWERTY keyboard to output upon that
- channel. You can check as many of those channels as desired, and the QWERTY
- keyboard will broadcast its notes on all of those channels simultaneously.
- Because the QWERTY keyboard is "multi-channel", it allows you to play any
- combination of Parts (set to various MIDI channels), at any time. So, you can
- use the QWERTY keyboard to play each Part individually, or a combination of
- Parts, to check your settings of those Parts. To the right of the MIDI Channel
- boxes is a box for Track Part. When checked, instead of broadcasting on each
- of the selected MIDI channels, the QWERTY keyboard broadcasts only on the MIDI
- channel of the Current Part. For example, assume that the Current Part's MIDI
- channel happens to be 1. If you make some other Part the Current Part (by
- selecting one of its settings as the Current Setting), then the QWERTY
- keyboard will switch to broadcasting on that Part's channel. If that Part
- happened to be on channel 2, then the QWERTY keyboard would switch to that
- channel regardless of the state of the 16 MIDI Channel boxes. Track Part makes
- it easy to switch the Current Part back and forth between Parts on different
- MIDI channels, and have the QWERTY keyboard follow the Current Part without
- having to constantly change the MIDI Channel boxes. Note that if the Drum Part
- window is made active, then the QWERTY keyboard switches to playing the Drum
- Part if Track Part is enabled.
-
- Note: You must have at least one Channel box selected in order for any MIDI
- messages to be sent, unless Track Part is enabled.
-
- By default, the RIGHT SHIFT key is middle C, but you can change the octave that
- the QWERTY keyboard plays within by using the Octave spin button. Click on
- either the up or down arrows to increment/decrement the octave, or click into
- the text field, type the desired octave (1 to 10), and press ENTER.
-
- By default, MIDI Note On messages are sent with a velocity of 100. On the
- RAP-10's GM sound module, velocity is used to control the volume on a per note
- basis (and may also affect the "tone" of an Instrument). Your computer
- keyboard does not generate velocity information (which is how fast you press
- and release the keys). The QWERTY window allows you to set the QWERTY keyboard
- to one of 12 preset velocity ranges. The 12 Function keys represent those 12
- levels, with function key 12 being full velocity (ie, 127). So, you can change
- the velocity while you're playing by pressing the function keys.
-
- Note: OS/2 uses the F1 and F10 keys for its own use, so these do not control velocity.
-
- If you ever get any "stuck" notes, use the Panic button to turn them off. This
- also resets all controllers (ie, MOD and Pitch wheels, Channel Pressure).
-
- Note: The bottom two rows of the computer's keyboard function as a piano
- keyboard in all 3 windows (ie, not just the QWERTY window). So, you
- don't need to use the QWERTY window in order to play notes, but you do
- need this window to set the MIDI channel(s) it plays upon (unless Track
- Part is enabled), the octave, and velocity. You can always pop up the
- QWERTY keyboard by clicking Mouse Button 2 in the Parts or Drums/Digital
- Audio windows.
-
-
- ΓòÉΓòÉΓòÉ 3. File Menu ΓòÉΓòÉΓòÉ
-
- The File menu contains commands that you use to create, load, and save data
- files. This menu appears in both the Parts and Drums/Digital Audio windows.
- The following commands appear in the File menu:
-
- New Creates a new, untitled (default) setup
-
- Open Opens an existing MIDI file
-
- Save Saves any changes to current MIDI file
-
- Save As Saves the current settings using a new MIDI file name
-
- Filter Chooses which settings are saved to disk (and subsequently
- transferred to the RAP-10 upon load of that file)
-
-
- ΓòÉΓòÉΓòÉ 3.1. New ΓòÉΓòÉΓòÉ
-
- You can create a new, default setup by using New. The defaults are values that
- the RAP-10 normally powers up with. To create a default setup, do the
- following:
-
- 1. Select the File menu and choose New.
-
- Note: The word "Untitled" appears in the title bar of the new setup. There
- will be no * before the "Untitled" until you make your first change to
- the setup. The * indicates that you have made an edit that hasn't yet
- been saved to disk.
-
-
- ΓòÉΓòÉΓòÉ 3.2. Open ΓòÉΓòÉΓòÉ
-
- You can open a MIDI file that exists on any drive or in any directory by using
- Open. To open a file, do the following:
-
- 1. Select the File menu and choose Open.
-
- 2. Using the File dialog box that appears and which shows you a list of .mid
- files in the current directory, select a file either by typing in the name
- or double-clicking the mouse on the desired name in the list.
-
- As the file is loaded, the settings in it are sent over to the RAP-10. So,
- after the load, the RAP-10's state is changed to reflect the loaded settings.
- Note that only those settings that are loaded are sent to the RAP-10. Some
- settings might not be present in a file if they were filtered out when the file
- was saved.
-
- Note: The Editor can only read a MIDI file that it made. So, always save the
- original copy if you mix the MIDI file with another MIDI file.
-
-
- ΓòÉΓòÉΓòÉ 3.3. Save ΓòÉΓòÉΓòÉ
-
- You use Save to save changes you've made to your setup. The changes are saved
- to the last MIDI file that you loaded or already saved to.
-
- Note: If you haven't yet used Save As to pick out a filename and saved data to
- a MIDI file, or haven't loaded a MIDI file, then this will present the
- File Dialog to allow you to pick out a new name. The next time that you
- use Save, it will not present this dialog and instead use the last
- filename that you saved or loaded.
-
- To Save, do the following:
-
- 1. Select the File menu and choose Save.
-
- The settings that are saved are those which are check-marked using the Filter
- dialog (ie, see Filter Selections). You may wish to review those settings
- before saving a file. Any Filter selections that you made previously are used
- for the current save.
-
- Note: If the save is successful, the filename appears in the title bar of the
- Parts window with no * before the name (until you make another change to
- the setup). The * indicates that you have made an edit that hasn't yet
- been successfully saved to disk. If you try to exit the Editor with
- unsaved changes, you'll be asked whether you want to discard them.
-
-
- ΓòÉΓòÉΓòÉ 3.4. Save As ΓòÉΓòÉΓòÉ
-
- You use Save As to name and save a new MIDI file.
-
- Follow these steps to save a new file:
-
- 1. Select the File menu and choose Save As.
-
- 2. Using the File dialog box that appears and which shows you a list of MIDI
- (ie, .mid) files in the current directory, type in the desired name.
-
- Note: You must type in the name. The list of file names is only for a
- reference so that you can type in a unique name assuming that you
- don't want to overwrite an existing file. The editor will prompt
- you before it ever overwrites an existing file, giving you the
- option of aborting the save.
-
- The settings that are saved are those which are check-marked using the Filter
- dialog (ie, see Filter Selections). You may wish to review those settings
- before saving a file. Any Filter selections that you made previously are used
- for the current save.
-
- Note: If the save is successful, the filename appears in the title bar of the
- Parts window with no * before the name (until you make another change to
- the setup). The * indicates that you have made an edit that hasn't yet
- been successfully saved to disk. If you try to exit the Editor with
- unsaved changes, you'll be asked whether you want to discard them.
-
-
- ΓòÉΓòÉΓòÉ 3.5. Filter Parameters ΓòÉΓòÉΓòÉ
-
- Sometimes, you may want to save a MIDI file that only has a few of the many
- RAP-10 settings saved in it. Such a MIDI file is smaller than a MIDI file in
- which all of the RAP-10's settings are saved. The smaller MIDI file also takes
- less time to transmit to the RAP-10.
-
- For example, if you wanted to save a MIDI file that was going to be prepended
- to a sequencer MIDI file that contained no digital audio WAVE events, then you
- would have no need to save the RAP-10's Digital Audio settings. Prior to
- saving the MIDI file, you would bring up the Filter dialog, and turn off the
- check on the Digital Audio settings.
-
- As another example, maybe you don't intend to use the RAP-10's drum sounds.
- You could make a much smaller MIDI file by turning off all of the drum keys so
- that none of their settings get saved. The Clear All button does this. (Or,
- if you were only going to play a few of the drum sounds, you could select only
- those keys that you intend to use. You wouldn't care how the other keys were
- setup). Note that the Drum Keys are listed by name in a LIST BOX. A selected
- Key has a dark background, and not selected have a lighter (ie, yellow)
- background. The names reflect the current kit.
-
- You also can save selected Parts. This saves all of that Parts' settings in
- the grid as well as its Channel Pressure, Modulation Wheel, and Pitch Wheel
- settings.
-
- A very good use of the Filter dialog is to allow you to save and combine
- "pieces" of various setups. For example, say that you want to take Part 1 and
- Part 2's settings from one MIDI file and combine them with the settings in
- another MIDI file named "Blort". Here's what you do:
-
- 1. Open the file with the desired Part 1 and 2.
-
- 2. Bring up the Filter dialog and turn off ALL checkmarks except the ones for
- Part 1 and Part 2.
-
- 3. Use Save As to make a new MIDI file. This MIDI file has only Part 1 and
- Part 2's settings in it.
-
- 4. Open the file named "Blort".
-
- 5. Now, Open that new MIDI file you made. Because that MIDI file only
- contains the settings for Part 1 and Part 2, the RAP-10 Editor will not
- disturb your other settings. Therefore, Part 1 and Part 2's new settings
- will overwrite the old Part 1 and Part 2 settings, but all other settings
- will remain as they were before loading. You've now combined these new
- settings with the rest of the settings in the "Blort" setup. You can now
- use Save As to save this brand new setup, but make sure that you go back to
- the Filter dialog and check all of the settings that you want saved. (You
- still have only the Part 1 and Part 2 settings checked).
-
- Note: If a Part (ie, Instrumental or Drum Part) has its MIDI channel set to
- OFF, then the following parameters will not be saved, even if the Part
- is selected with the Filter dialog: Instrument (or Drum Kit), Pan,
- Reverb Level, Chorus Level, Volume, Fine Tune, Transpose, and Pitch
- Wheel Range. If the Drum Part's MIDI channel is OFF, then none of the
- Key settings are saved (ie, individual Volume, Reverb and Chorus Levels,
- and Transpose for each Key).
-
-
- ΓòÉΓòÉΓòÉ 4. Settings ΓòÉΓòÉΓòÉ
-
- What follows are the Settings that the RAP-10 Editor allows you to edit. For
- each Setting, I describe what the Setting affects on the RAP-10, its allowed
- range, and what is involved with Direct Enter.
-
- There are remarks about how each Setting is adjusted over MIDI. You don't have
- to know this information when using the RAP-10 Editor, because it takes care of
- sending the RAP-10 those MIDI messages when you manipulate the values in the
- RAP-10 edit windows. But, if you're using a sequencer program and wish to
- manually add MIDI messages at various places within some MIDI song file, to
- adjust various RAP-10 settings, you'll need to know this info.
-
-
- ΓòÉΓòÉΓòÉ 4.1. Instrument ΓòÉΓòÉΓòÉ
-
- Affects Which GM Instrument the Part will play.
-
- Note: If the Part receives a MIDI Program Change message on the
- channel to which it is assigned, then its Instrument will
- change to the program number embedded in that message.
- For example, assume that Part 1 is set to MIDI channel 1,
- and its Instrument is set to Grand Piano. If a Program
- Change message with a program number of 41 is sent on
- MIDI channel 1, then Part 1's Instrument will switch to
- Violin (ie, which is GM Instrument #41). A Program
- Change can be sent while the RAP-10 is playing -- even
- while Part 1 is playing some Grand Piano notes. The Part
- will simply play subsequent MIDI notes using the new
- Instrument. So, even though you can only play 15
- Instruments simultaneously, you can change a Part's
- Instrument at any given time, and over the course of
- playing a MIDI file, even use all 128 Instruments (15 at
- any one instant).
-
- Range One of the 128 GM Instruments.
-
- Direct Enter A LIST BOX with the 128 GM Instrument names.
-
-
- ΓòÉΓòÉΓòÉ 4.2. Pan ΓòÉΓòÉΓòÉ
-
- Affects Where within the stereo field the Instrumental Part, Drum Part,
- Drum Key, or Digital Audio track will be placed.
-
- Note: If the Part receives a MIDI Pan Controller message on the
- channel to which it is assigned, then its pan will change
- to the value embedded in that message. For example,
- assume that Part 1 is set to MIDI channel 1, and is
- panned hard left. If a Pan Controller message with a
- value of 64 (ie, center) is sent on MIDI channel 1, then
- Part 1's Instrument will switch to center position. A
- Pan Controller can be sent while the RAP-10 is playing --
- even while Part 1 is playing some notes. The Part will
- simply play with a new pan position.
-
- For Digital Audio tracks, a SYSEX message is used rather than
- Pan Controller.
-
- For each individual Drum Key, an NRPN Controller message is used
- with the respective Key number on the Drum Part's MIDI channel.
- Otherwise, a Pan Controller will affect the entire Drum Part.
-
- Of course, the RAP-10 editor takes care of which MIDI message to
- send when you change a Pan setting.
-
- Range 128 possible positions, with <63 being hard left, 0 being
- center, and 63> being hard right.
-
- Direct Enter Type a < followed by a value from 1 to 63 to pan off to the
- left. Type a 0 for center. Type a value from 1 to 63 followed
- by > to pan off to the right.
-
- Note: The > is optional for panning to the right. You can omit
- it when direct entering the value. But, the < is
- required for left panning.
-
-
- ΓòÉΓòÉΓòÉ 4.3. Reverb ΓòÉΓòÉΓòÉ
-
- Affects The reverb amount (ie, level) for this Part, Drum Key, or
- Digital Audio track.
-
- Note: If the Part receives a MIDI Effects Controller message on
- the channel to which it is assigned, then its Reverb
- Level will change to the value embedded in that message.
- For example, assume that Part 1 is set to MIDI channel 1,
- and has a Reverb Level of 64. If an Effects Controller
- message with a value of 0 is sent on MIDI channel 1, then
- Part 1's Instrument will switch to having no reverb (ie,
- reverb level=0). An Effects Controller can be sent while
- the RAP-10 is playing -- even while Part 1 is playing
- some notes. The Part will simply play with a new reverb
- level.
-
- For Digital Audio tracks, you send a SYSEX message rather than
- Effects Controller.
-
- For each individual Drum Key, you must send an NRPN Controller
- message with the respective Key number on the Drum Part's MIDI
- channel. Otherwise, an Effects Controller will affect the
- entire Drum Part.
-
- Of course, the RAP-10 editor takes care of which MIDI message to
- send when you change a Reverb setting.
-
- Range 0 to 127, with 0 being no reverb at all.
-
- Direct Enter Type a value from 0 to 127.
-
-
- ΓòÉΓòÉΓòÉ 4.4. Chorus ΓòÉΓòÉΓòÉ
-
- Affects The chorus effect amount (ie, level) for this Part, Drum Key, or
- Digital Audio track.
-
- Note: If the Part receives a MIDI Chorus Controller message on
- the channel to which it is assigned, then its Chorus
- Level will change to the value embedded in that message.
- For example, assume that Part 1 is set to MIDI channel 1,
- and has a Chorus Level of 64. If a Chorus Controller
- message with a value of 0 is sent on MIDI channel 1, then
- Part 1's Instrument will switch to having no chorus (ie,
- chorus level=0). A Chorus Controller can be sent while
- the RAP-10 is playing -- even while Part 1 is playing
- some notes. The Part will simply play with a new chorus
- effect level.
-
- For Digital Audio tracks, a SYSEX message is used rather than
- Chorus Controller.
-
- For each individual Drum Key, an NRPN Controller message is used
- with the respective Key number on the Drum Part's MIDI channel.
- Otherwise, a Chorus Controller will affect the entire Drum Part.
-
- Of course, the RAP-10 editor takes care of which MIDI message to
- send when you change a Chorus setting.
-
- Range 0 to 127, with 0 being no chorus effect applied to this Part or
- Track at all.
-
- Direct Enter Type a value from 0 to 127.
-
-
- ΓòÉΓòÉΓòÉ 4.5. Volume ΓòÉΓòÉΓòÉ
-
- Affects There are many components of the RAP-10 whose volume can be
- adjusted. Of course, there are each of the 15 Instrumental
- Parts, the Drum part, each of the 62 Drum Keys, and each Digital
- Audio track. Furthermore, there are Volume settings for the
- Reverb/Delay and Chorus units, and a Master Volume for the
- system.
-
- Note: If the Part receives a MIDI Volume Controller message on
- the channel to which it is assigned, then its Volume will
- change to the value embedded in that message. For
- example, assume that Part 1 is set to MIDI channel 1, and
- has a Volume of 127. If a Volume Controller message with
- a value of 64 is sent on MIDI channel 1, then Part 1's
- Instrument Volume will drop by half. (Actually, there is
- a logarithmic taper). A Volume Controller can be sent
- while the RAP-10 is playing -- even while Part 1 is
- playing some notes. The Part will simply play with a new
- Volume.
-
- For Digital Audio tracks, a SYSEX message is used rather than
- Volume Controller.
-
- For each individual Drum Key, an NRPN Controller message is used
- with the respective Key number on the Drum Part's MIDI channel.
- Otherwise, a Volume Controller will affect the entire Drum Part.
-
- For the Reverb/Delay and Chorus units, and Master Volume, SYSEX
- messages are used.
-
- Of course, the RAP-10 editor takes care of which MIDI message to
- send when you change a Volume setting.
-
- Range 0 to 127, with 0 being no volume at all.
-
- Note: A volume of 0 doesn't turn a Part OFF. In order to do
- that, you must set its MIDI channel to OFF. A volume of
- 0 would make the Part not be heard, but unless its MIDI
- channel was OFF as well, the Part would still be
- "playing" MIDI data on its channel (and using up RAP-10 voices).
-
- Direct Enter Type a value from 0 to 127.
-
-
- ΓòÉΓòÉΓòÉ 4.6. MIDI Channel ΓòÉΓòÉΓòÉ
-
- Affects The MIDI channel that the Part is set to play upon. Any MIDI
- messages sent to the RAP-10 on that channel will be played by
- the Part, including Note-On, Channel Pressure, Program Change,
- Pitch Wheel (not for the Drum Part), MOD Wheel, and many other
- controllers which adjust the Part's Pan, Volume, Reverb and
- Chorus Levels, Tuning/Transpose, and Pitch Bend Range (not for
- the Drum Part) during playback.
-
- Note: Digital Audio tracks are not assigned to a MIDI channel.
- This is because all of their settings are adjusted via
- MIDI SYSEX messages, which have no channel. What this
- also means is that the Digital Audio tracks can't be
- controlled by such MIDI controllers as Channel Pressure,
- Pitch Wheel, MOD Wheel, and many other controllers that
- send Pan, Volume, Reverb and Chorus controller messages,
- but not SYSEX messages. Digital Audio tracks can only be
- adjusted by sending SYSEX messages.
-
- Range 1 to 16 for the 16 MIDI channels, or OFF.
-
- Note: When no Part is set to a particular MIDI channel, then
- MIDI data on that channel simply passes through to some
- external device connected to the RAP-10's MIDI interface.
- Otherwise, a Part uses MIDI data on the channel to which
- it is assigned. For example, if no Part is set to
- channel 16, then any data on that MIDI channel will pass
- through to the external MIDI connector box, and the
- RAP-10 will not attempt to play that data on its internal
- GM Sound Module. So, how do you use external MIDI
- devices connected to the RAP-10 as well as the RAP-10 GM
- Module, without having each playing the others' musical
- parts, if you only have 16 MIDI channels? Well, you've
- got to divide up those MIDI channels between the RAP-10
- and the external devices. Even though a MIDI device may
- be capable of listening to all 16 MIDI channels
- simultaneously (ie, is multitimbral, or in omni mode),
- you'll have to set each device to listen to only a few
- MIDI channels. How do you do that on the RAP-10? Well,
- you can turn some of the 15 Instrumental Parts or the
- Drum Part OFF. If you don't need 15 instruments all
- playing at once, then this is a good approach. Since
- you'll have less than the 15 Parts and Drum Part going,
- you won't need all 16 MIDI channels for the RAP-10. Set
- the external modules to those MIDI channels that aren't
- being used by one of the RAP-10 Parts left on.
- Alternately, you could set 2 RAP-10 Parts to the same
- channel if they are always going to be playing the same
- musical part, and that will free a channel for external
- use. This second method means that MIDI messages such as
- Program Change will change both Part's Instruments to the
- same Instrument. Furthermore, you lose individual
- control over MOD and Pitch Wheel, Channel Pressure, and
- many other MIDI controllers such as Pan, Volume, Reverb
- and Chorus Levels, and Tuning. Unless you don't intend
- to send such MIDI messages on that MIDI channel (after
- the initial setup done by the MIDI file), you run the
- risk of altering both Parts simultaneously. Otherwise,
- you must treat the 2 Parts as if they were a single
- Instrument.
-
- Also, note that if a Part is turned OFF, then its other settings
- should not be adjusted with the editor. Otherwise, when you
- turn the Part back on, those settings won't reflect the actual
- settings on the computer display. You would have to adjust each
- setting again with the Part ON.
-
- Direct Enter Type 1 to 16, or type a 0 for OFF.
-
-
- ΓòÉΓòÉΓòÉ 4.7. Min Voices ΓòÉΓòÉΓòÉ
-
- Affects The number of Voices below which another Part can't steal notes
- from this Part. The RAP-10 has a 26 Voice limit. When enough
- Instruments are sounding enough notes such that another arriving
- MIDI Note-on exceeds the Voice limit, then a Voice is stolen
- from another Part. Of course, that other Part must be currently
- sounding more notes than its Min Voice setting in order for the
- RAP-10 to steal a Voice from it. If this isn't the case, then
- the RAP-10 can't steal a Voice from that other Part. You use
- the Min Voice settings of all 15 Parts and the Drum Part to
- determine which Parts will get priority when Voice stealing must
- occur (ie, who loses notes and who doesn't when the 26 Voice
- limit is surpassed, and how few Voices is a Part allowed to play
- simultaneously that can't be stolen).
-
- Note: The total number of Voices between all 15 Parts and the
- Drum Part can't exceed 26. For example, if Part 1's Min
- Voices is set to 16, then even if you set Part 2's Min
- Voices to 26, it will only have an effective Min Voices
- setting of 10.
-
- Range 0 to 26, with 0 meaning that another Part can steal all of this
- Part's currently playing notes, if need be.
-
- Direct Enter Type 0 to 26.
-
-
- ΓòÉΓòÉΓòÉ 4.8. Transpose ΓòÉΓòÉΓòÉ
-
- Affects The transpose amount in half steps. Used to change the musical
- key that a Part or Digital Track plays back in, or change the
- pitch of a Drum Key. There is also a Master Transpose setting
- for the RAP-10.
-
- Note: If the Part receives a MIDI Data Entry Controller message
- (with RPN=Transpose) on the channel to which it is
- assigned (Drum Part uses NRPN instead for each key), then
- its Transpose will change to the value embedded in that
- message. For example, assume that Part 1 is set to MIDI
- channel 1, and has a Transpose of 0. If a Data Entry
- Controller message with a value of 65 (one more than
- center pitch) is sent on MIDI channel 1, then Part 1's
- Instrument will transpose up a half step. A Data Entry
- Controller can be sent while the RAP-10 is playing --
- even while Part 1 is playing some notes. The Part will
- simply transpose subsequent notes in half steps.
-
- For Digital Audio tracks, a SYSEX message is used rather than
- Data Entry Controller.
-
- For each individual Drum Key, an NRPN Controller message is used
- with the respective Key number on the Drum Part's MIDI channel.
-
- Master Transpose is adjusted with a SYSEX message.
-
- Of course, the RAP-10 editor takes care of which MIDI message to
- send when you change a Transpose setting.
-
- Range -24 to 24, with 0 being no transposition.
-
- Direct Enter Type -24 to 24.
-
-
- ΓòÉΓòÉΓòÉ 4.9. Fine Tune ΓòÉΓòÉΓòÉ
-
- Affects The tuning amount in cents. Used to make fine tuning
- adjustments to a Part or Digital Track. There is also a Master
- Fine Tune for the RAP-10.
-
- Note: If the Part receives MIDI Data Entry Controller messages
- (with RPN=Tuning) on the channel to which it is assigned
- (Drum Part not applicable), then its Tuning will change
- to the value embedded in those messages. For example,
- assume that Part 1 is set to MIDI channel 1, and has a
- Transpose of 0. If Data Entry Controller messages with
- values of 40h 01h (one more than center tuning) are sent
- on MIDI channel 1, then Part 1's Instrument will shift
- its pitch up a cent. A Data Entry Controller can be sent
- while the RAP-10 is playing -- even while Part 1 is
- playing some notes. The Part will simply shift its pitch
- by cents.
-
- For Digital Audio tracks and Master Tune, SYSEX messages are
- used rather than Data Entry Controller.
-
- Range For Parts and Digital tracks, -1638.4 to 1638.2, in .2 steps,
- with 0.0 being A440 tuning. For Master Fine Tune, -100 to 100
- in increments of .1, with 0.0 being A440.
-
- Direct Enter For Parts and Digital tracks, type -1638 to 1638. If you add
- the decimal portion, it should be in increments of .2 (ie,
- 1001.2 instead of 1001.1). For Master Fine Tune, type -100 to
- 100, and you can add one decimal place (ie, 50.1).
-
- Note: Adding the decimal place is optional. If you omit it, it
- defaults to .0, so typing a 0 is the same as 0.0.
-
-
- ΓòÉΓòÉΓòÉ 4.10. Vibrato Speed ΓòÉΓòÉΓòÉ
-
- Affects The Vibrato speed (ie, how fast the pitch "wavers") can be
- affected by MIDI Modulation Wheel Controller and/or Channel
- Pressure messages. Messages sent on a Part's MIDI channel can
- speed up or slow down that Part's Vibrato. Messages with lower
- values make the vibrato slower. Messages with higher values
- make the vibrato faster. This is applicable to the 15 Parts and
- Drum Part.
-
- Note: Although the Digital Audio tracks have Fine Tune and
- Transpose settings, the RAP-10 can't automatically apply
- a Vibrato effect to Digital Audio.
-
- Range -64 to 64, where more positive values mean "give me faster
- vibrato as I receive Modulation Wheel Controller and/or Channel
- Pressure MIDI messages with increasing values", more negative
- values mean "give me slower vibrato as I receive MIDI messages
- with increasing values" (ie, reverse logic), and 0 means "don't
- change the vibrato speed when I receive MIDI messages".
-
- Direct Enter Type -64 to 64.
-
-
- ΓòÉΓòÉΓòÉ 4.11. Vibrato Depth ΓòÉΓòÉΓòÉ
-
- Affects The Vibrato depth (ie, how much the pitch "wavers") can be
- affected by MIDI Modulation Wheel Controller and/or Channel
- Pressure messages. Messages sent on a Part's MIDI channel can
- make that Part's Vibrato more or less pronounced. Messages with
- lower values make the vibrato waver less. Messages with higher
- values make the vibrato waver more. This is applicable to the
- 15 Parts and Drum Part.
-
- Note: Although the Digital Audio tracks have Fine Tune and
- Transpose settings, the RAP-10 can't automatically apply
- a Vibrato effect to Digital Audio.
-
- Range 0 to 127, where higher values mean "give me even wider vibrato
- as I receive Modulation Wheel Controller and/or Channel Pressure
- MIDI messages with increasing values", and 0 means "don't give
- me any vibrato effect at all when I receive MIDI messages".
-
- Direct Enter Type 0 to 127.
-
-
- ΓòÉΓòÉΓòÉ 4.12. Brightness ΓòÉΓòÉΓòÉ
-
- Affects For the 15 Parts and Drum Part (ie, only certain drum sounds,
- see the Drum Kits chart), the Brightness (ie, Filter cutoff) can
- be affected by MIDI Channel Pressure messages. Messages sent on
- a Part's MIDI channel can make that Part more or less bright
- (ie, give it more or less of a boost to the high end). Messages
- with lower values make the Part less bright. Messages with
- higher values make the Part brighter.
-
- Note: The Digital Audio tracks' Brightness can be set via SYSEX
- messages, but it can't be controlled via Channel Pressure.
-
- Range If editing a Part's Channel Pressure Brightness setting, the
- range is -64 to 64, where more positive values mean "make me
- brighter as I receive Channel Pressure MIDI messages with
- increasing values", more negative values mean "make me less
- bright as I receive MIDI messages with increasing values" (ie,
- reverse logic), and 0 means "don't change my timbre at all when
- I receive MIDI messages".
-
- If editing a Digital Tracks' Brightness setting, then the range
- is 0 to 127, where 127 is as bright as possible (ie, the filter
- is wide open, and actually not being applied to the Digital
- Audio at all, so that what you hear is what you recorded. You
- can only make a Digital Audio track less bright by lowering its
- Brightness below 127).
-
- Direct Enter Type -64 to 64 for a Part's Channel Pressure Brightness. Type 0
- to 127 for a Digital Audio track's Brightness.
-
-
- ΓòÉΓòÉΓòÉ 4.13. Volume (Channel Pressure) ΓòÉΓòÉΓòÉ
-
- Affects For the 15 Parts and Drum Part, the Volume can be affected by
- MIDI Channel Pressure messages. Messages sent on a Part's MIDI
- channel can make that Part softer or louder. Messages with
- lower values make the Part softer. Messages with higher values
- make the Part louder.
-
- Note: The Digital Audio tracks' Volume can be set via SYSEX
- messages, but it can't be controlled via Channel Pressure.
-
- Range -64 to 64, where more positive values mean "make me louder as I
- receive Channel Pressure MIDI messages with increasing values",
- more negative values mean "make me softer as I receive MIDI
- messages with increasing values" (ie, reverse logic), and 0
- means "don't change my volume at all when I receive Channel
- Pressure messages".
-
- Note: You can also change a Part's Volume with Volume
- Controller messages. What's the difference? Well, you
- usually generate Channel Pressure by pressing down harder
- on the piano keyboard. You usually generate Volume
- Controller by moving a volume knob. It's your preference.
-
- Direct Enter Type -64 to 64.
-
-
- ΓòÉΓòÉΓòÉ 4.14. Pitch Range ΓòÉΓòÉΓòÉ
-
- Affects For the 15 Instrumental Parts, you can set the range that the
- pitch is shifted by MIDI Pitch Wheel messages. Messages sent on
- a Part's MIDI channel can make that Part's pitch smoothly shift
- up and down (ie, for glissandos, slides, etc).
-
- Note: Although the Digital Audio tracks' Fine Tune can be set
- via SYSEX messages, it can't be controlled via Pitch
- Wheel. The Drum Part also does not respond to Pitch
- Wheel., although each key can have its pitch altered in
- half steps via Transpose.
-
- Range 0 to 24, in half steps, where 0 means "no pitch bend when I
- receive Pitch Wheel messages". Note that a value of 2, for
- example, means that when you move the pitch wheel fully upward,
- it will bend the pitch up 2 half steps. When you move the pitch
- wheel fully downward, it will bend the pitch down 2 half steps.
- At a setting of 24, you can slide a Part's pitch up or down 2
- entire octaves using a pitch wheel.
-
- Direct Enter Type 0 to 24.
-
-
- ΓòÉΓòÉΓòÉ 4.15. Reverb Type ΓòÉΓòÉΓòÉ
-
- Affects Sets the Reverb to one of the 3 Rooms, 2 Halls, or 2 types of
- Delay.
-
- Range One of the 7 Reverb types.
-
- Direct Enter A LIST BOX with the 7 Reverb Types.
-
-
- ΓòÉΓòÉΓòÉ 4.16. Reverb Time ΓòÉΓòÉΓòÉ
-
- Affects How long it takes the Reverb to fade away.
-
- Range 0 to 127, where 0 is the shortest possible reverb.
-
- Direct Enter Type 0 to 127.
-
-
- ΓòÉΓòÉΓòÉ 4.17. Delay Time ΓòÉΓòÉΓòÉ
-
- Affects How long it takes before the first echo sounds, and the time
- inbetween subsequent echoes if Repeats is high enough to cause
- subsequent echoes to be heard.
-
- Note: This setting has no effect on the RAP-10 unless the
- Reverb Type is set to either Delay or Panning Delay. In
- other words, you can use the Reverb/Delay unit as a
- reverb or a delay, but not both.
-
- Range 0 to 127, where 0 is the shortest possible time between echoes.
-
- Note: Echo times shorter than 30 will start to produce a
- "doubling" effect, because you won't be able to hear a
- distinct echo. For doubling, you'll also probably want
- to keep Repeat set to low values or 0.
-
- Direct Enter Type 0 to 127.
-
-
- ΓòÉΓòÉΓòÉ 4.18. Delay Repeat ΓòÉΓòÉΓòÉ
-
- Affects How many subsequent echoes sound after the first echo.
-
- Note: This setting has no effect on the RAP-10 unless the
- Reverb Type is set to either Delay or Panning Delay. In
- other words, you can use the Reverb/Delay unit as a
- reverb or a delay, but not both.
-
- Range 0 to 127, where 0 is no repeats (ie, only 1 echo).
-
- Note: The setting of Repeat does not correlate to the number of
- actual echoes that you hear. (ie, If Repeat is 2, you
- won't hear 2 echoes). This is because the RAP-10
- automatically makes each subsequent echo softer than the
- previous so that they "fade out". So, in order to hear 2
- echoes, you may have to adjust Repeat higher than 2. Use
- your ears. That's what you bought a RAP-10 for.
-
- Direct Enter Type 0 to 127.
-
-
- ΓòÉΓòÉΓòÉ 4.19. Chorus FeedBack ΓòÉΓòÉΓòÉ
-
- Affects The "complexity" of the Chorus effect (as opposed to the
- Volume). Lower values give a more subtle, less "detuned"
- effect.
-
- Range 0 to 127
-
- Direct Enter Type 0 to 127.
-
-
- ΓòÉΓòÉΓòÉ 4.20. Chorus Delay ΓòÉΓòÉΓòÉ
-
- Affects The "complexity" of the Chorus effect (as opposed to the
- Volume).
-
- Range 0 to 127
-
- Direct Enter Type 0 to 127.
-
-
- ΓòÉΓòÉΓòÉ 4.21. Chorus Rate ΓòÉΓòÉΓòÉ
-
- Affects Speed of the Chorus. A fast rate can produce a noticeable
- "warbling" effect, whereas slower rates provide a more subtle,
- gradually shifting sound.
-
- Note: The range is set by Chorus Depth.
-
- Range 0 to 127
-
- Direct Enter Type 0 to 127.
-
-
- ΓòÉΓòÉΓòÉ 4.22. Chorus Depth ΓòÉΓòÉΓòÉ
-
- Affects Depth of the Chorus effect. Higher values give more of a
- "vibrato" effect.
-
- Note: The speed of this effect set by Chorus Rate.
-
- Range 0 to 127
-
- Direct Enter Type 0 to 127.
-
-
- ΓòÉΓòÉΓòÉ 4.23. Drum Kit ΓòÉΓòÉΓòÉ
-
- Affects Which of the 6 Kits the Drum Part plays. Each kit has
- approximately 62 drum sounds mapped out across its MIDI note
- range, where each MIDI note plays a different drum sound. The
- Drum Part plays 1 of the 6 Kits.
-
- Note: If the Drum Part receives a MIDI Program Change message
- on the channel to which it is assigned, then its Kit will
- change based upon the program number embedded in that
- message. Program #'s 1 to 16 select the Standard kit.
- Program #'s 17 to 24 select the Power kit. Program #'s
- 25 or 27 to 40 select the Electric kit. Program # 26
- selects the TR-808 kit. Program #'s 41 to 48 select the
- Brush kit. Program #'s 49 to 56 select the Orchestra
- kit. For example, assume that the Drum Part is set to
- MIDI channel 10, and its Kit is Standard. If a Program
- Change message with a program number of 49 is sent on
- MIDI channel 10, then the Drum Part will switch to
- Orchestra. A Program Change can be sent while the RAP-10
- is playing -- even while the Drum Part is playing some
- drum sounds. The Drum Part will simply play subsequent
- MIDI notes using the new kit. So, even though you can
- only play 1 kit at a time, you can change the kit at any
- given time, and over the course of playing a MIDI file,
- even use all 6 kits.
-
- Range One of the 6 Kits.
-
- Direct Enter A LIST BOX with the names of the 6 Kits.
-
-
- ΓòÉΓòÉΓòÉ 4.24. Receive NRPN ΓòÉΓòÉΓòÉ
-
- Affects Whether the RAP-10 allows the individual Drum Keys' settings to
- be altered. This is sort of a "memory protect" switch for the
- Drum Keys. If you turn it on, then any adjustments that you
- make to a Drum Part Key won't be accepted by the RAP-10. So, it
- prevents you (and any other MIDI device) from inadvertently
- altering the settings for individual keys. Make sure that this
- is off if you want to edit individual Key settings. You may
- wish to turn this Off before saving a MIDI file, so that after
- that MIDI file sets up the RAP-10, it prevents any other MIDI
- data from altering the Drum Keys. On the other hand, if you
- want to be able to adjust individual Keys' Volume, Pan, Reverb
- and Chorus levels, and Transpose during playback, leave this On.
-
- Range On or Off.
-
- Direct Enter There is no direct enter for this setting. If you click the
- Mouse Button 1 over the setting, it will toggle between On and
- Off.
-
-
- ΓòÉΓòÉΓòÉ 4.25. Drum Key Name ΓòÉΓòÉΓòÉ
-
- Affects Chooses the Current Drum Key whose settings are displayed and
- which you can then edit.
-
- Range One of the Drum Keys in the Drum Part's Kit.
-
- Direct Enter A LIST BOX with the names of the available Keys.
-
- Note: The names in this list will be determined by the Drum
- Part's Kit. For example, the Key name for the first
- sound in the Standard kit is High Q, but the first sound
- in the Orchestra kit is Pedal HH. Indeed, High Q is not
- even in the Orchestra kit.
-
-
- ΓòÉΓòÉΓòÉ 4.26. Sampling Rate ΓòÉΓòÉΓòÉ
-
- Affects The playback sampling rate of the Digital Audio track.
-
- Note: It is possible to playback a WAVE at a different rate
- than what it was recorded at. You usually won't want to
- do this. But, when a WAVE has been recorded at a rate
- that the RAP-10 doesn't support, you'll need to select
- the closest rate, and perhaps use the Transpose and Fine
- Tune to arrive at the correct playback. The RAP-10
- Editor does not playback WAVE files.
-
- Range 11KHz, 22Khz, or 44KHz (CD-quality).
-
- Direct Enter A LIST BOX with the 3 rates.
-
-
- ΓòÉΓòÉΓòÉ 5. GM Charts ΓòÉΓòÉΓòÉ
-
- These charts give information about the RAP-10's GM Sound Module (ie, the 128
- Instruments and 6 Drum Kits).
-
- The GM Instruments chart shows the names of all 128 Instruments, the MIDI
- Program Change numbers which select those Instruments, the number of Voices
- used per each MIDI note (for each Instrument), and whether the Instrument's
- Brightness can be controlled by MIDI Channel Pressure messages.
-
- The Drum Kits chart shows what drum sounds are assigned to each MIDI note for
- the 6 Drum Kits. It also shows which drum sounds cutoff other drum sounds, as
- well as which sounds can have their Brightness controlled by MIDI Channel
- Pressure messages. It shows what MIDI Program Change numbers select which Drum
- Kit.
-
-
- ΓòÉΓòÉΓòÉ 5.1. GM Instruments ΓòÉΓòÉΓòÉ
-
- Nowadays, most MIDI modules have specific Patches setup in a specific order
- according to a standard known as General MIDI (or GM). All this means is that
- on every GM module, a Grand Piano patch must be the very first patch. Patch
- #49 must be a Flute. Patch #25 must be a Nylon String Guitar. Etc. There are
- 128 defined Patches that a GM module must have, in the proper order. The
- following chart shows you the names of all Patches (referred to as Instruments
- in this manual), and their respective Program Numbers.
-
- Furthermore, all patches must sound a middle C when receiving a MIDI note
- number of 60. This corresponds to setting the QWERTY keyboard octave to 6 and
- pressing the LEFT SHIFT key.
-
- If the GM module also has a built-in "drum module" (ie, as the RAP-10 does),
- then each of that Drum Part's MIDI notes triggers a different drum sound. The
- assignments of drum sounds to MIDI notes is shown in the Drum Kits chart, and
- that is also standardized under GM. The Drum Part is should be set to receive
- MIDI data on channel 10.
-
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- Γöé29 Γöé1ChΓöé Muted Guitar Γöé 1 Γöé Γöé Γöé93 Γöé5ChΓöé Bowed Glass Γöé 2 Γöé Γöé
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- Γöé30 Γöé1DhΓöé Overdrive GuitarΓöé 1 Γöé Γöé Γöé94 Γöé5DhΓöé Metal Pad Γöé 2 Γöé Γöé
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- Γöé31 Γöé1EhΓöé Distorted GuitarΓöé 1 Γöé Γöé Γöé95 Γöé5EhΓöé Halo Pad Γöé 2 Γöé Γöé
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- Γöé32 Γöé1FhΓöé Harmonics GuitarΓöé 1 Γöé Γöé Γöé96 Γöé5FhΓöé Sweep Pad Γöé 1 Γöé Γöé
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- Γöé33 Γöé20hΓöé Acoustic Bass Γöé 1 Γöé Γöé Γöé97 Γöé60hΓöé Ice Rain Γöé 2 Γöé Γöé
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- Γöé34 Γöé21hΓöé Fingered Bass Γöé 1 Γöé Γöé Γöé98 Γöé61hΓöé SoundTrack Γöé 2 Γöé Γöé
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- Γöé37 Γöé24hΓöé Slap Bass 1 Γöé 1 Γöé Γöé Γöé101Γöé64hΓöé Brightness Γöé 2 Γöé Γöé
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- Γöé38 Γöé25hΓöé Slap Bass 2 Γöé 1 Γöé Γöé Γöé102Γöé65hΓöé Goblin Γöé 2 Γöé Γöé
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- Γöé39 Γöé26hΓöé Synth Bass 1 Γöé 1 Γöé Γöé Γöé103Γöé66hΓöé Echo Drops Γöé 1 Γöé Γöé
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- Γöé40 Γöé27hΓöé Synth Bass 2 Γöé 1 Γöé Γöé Γöé104Γöé67hΓöé Star Theme Γöé 2 Γöé Γöé
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- Γöé42 Γöé29hΓöé Viola Γöé 1 Γöé Γöé Γöé106Γöé69hΓöé Banjo Γöé 1 Γöé Γöé
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- Γöé44 Γöé2BhΓöé Contrabass Γöé 1 Γöé Γöé Γöé108Γöé6BhΓöé Koto Γöé 1 Γöé Γöé
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- Γöé45 Γöé2ChΓöé Tremolo Strings Γöé 1 Γöé Γöé Γöé109Γöé6ChΓöé Kalimba Γöé 1 Γöé Γöé
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- Γöé46 Γöé2DhΓöé Pizzicato Strs Γöé 1 Γöé Γöé Γöé110Γöé6DhΓöé Bag Pipe Γöé 1 Γöé Γöé
- Γö£ΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓöñ Γö£ΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓöñ
- Γöé47 Γöé2EhΓöé Harp Γöé 1 Γöé Γöé Γöé111Γöé6EhΓöé Fiddle Γöé 1 Γöé Γöé
- Γö£ΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓöñ Γö£ΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓöñ
- Γöé48 Γöé2FhΓöé Timpani Γöé 1 Γöé Γöé Γöé112Γöé6FhΓöé Shannai Γöé 1 Γöé Γöé
- Γò₧ΓòÉΓòÉΓòÉΓò¬ΓòÉΓòÉΓòÉΓò¬ΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓò¬ΓòÉΓòÉΓòÉΓò¬ΓòÉΓòÉΓòÉΓòí Γò₧ΓòÉΓòÉΓòÉΓò¬ΓòÉΓòÉΓòÉΓò¬ΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓò¬ΓòÉΓòÉΓòÉΓò¬ΓòÉΓòÉΓòÉΓòí
- Γöé49 Γöé30hΓöé Strings Γöé 1 Γöé Γöé Γöé113Γöé70hΓöé Tinkle Bell Γöé 1 Γöé Γöé
- Γö£ΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓöñ Γö£ΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓöñ
- Γöé50 Γöé31hΓöé Slow Strings Γöé 1 Γöé Γöé Γöé114Γöé71hΓöé Agogo Γöé 1 Γöé Γöé
- Γö£ΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓöñ Γö£ΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓöñ
- Γöé51 Γöé32hΓöé Synth Strings 1 Γöé 1 Γöé Γöé Γöé115Γöé72hΓöé Steel Drums Γöé 1 Γöé Γöé
- Γö£ΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓöñ Γö£ΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓöñ
- │52 │33h│ Synth Strings 2 │ 1 │ │ │116│73h│ Woodblock │ 1 │ √ │
- Γö£ΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓöñ Γö£ΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓöñ
- Γöé53 Γöé34hΓöé Choir Aahs Γöé 1 Γöé Γöé Γöé117Γöé74hΓöé Taiko Γöé 1 Γöé Γöé
- Γö£ΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓöñ Γö£ΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓöñ
- │54 │35h│ Choir Oohs │ 1 │ │ │118│75h│ Melodic Tom │ 1 │ √ │
- Γö£ΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓöñ Γö£ΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓöñ
- │55 │36h│ Synth Voice │ 1 │ │ │119│76h│ Synth Drum │ 1 │ √ │
- Γö£ΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓöñ Γö£ΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓöñ
- │56 │37h│ Orchestra Hit │ 1 │ √ │ │120│77h│ Reverse Cymbal │ 1 │ √ │
- Γò₧ΓòÉΓòÉΓòÉΓò¬ΓòÉΓòÉΓòÉΓò¬ΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓò¬ΓòÉΓòÉΓòÉΓò¬ΓòÉΓòÉΓòÉΓòí Γò₧ΓòÉΓòÉΓòÉΓò¬ΓòÉΓòÉΓòÉΓò¬ΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓò¬ΓòÉΓòÉΓòÉΓò¬ΓòÉΓòÉΓòÉΓòí
- │57 │38h│ Trumpet │ 1 │ │ │121│78h│ Gtr Fret Noise │ 1 │ √ │
- Γö£ΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓöñ Γö£ΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓöñ
- Γöé58 Γöé39hΓöé Trombone Γöé 1 Γöé Γöé Γöé122Γöé79hΓöé Breath Noise Γöé 1 Γöé Γöé
- Γö£ΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓöñ Γö£ΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓöñ
- Γöé59 Γöé3AhΓöé Tuba Γöé 1 Γöé Γöé Γöé123Γöé7AhΓöé Seashore Γöé 1 Γöé Γöé
- Γö£ΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓöñ Γö£ΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓöñ
- │60 │3Bh│ Muted Trumpet │ 1 │ │ │124│7Bh│ Bird │ 2 │ √ │
- Γö£ΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓöñ Γö£ΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓöñ
- │61 │3Ch│ French Horn │ 1 │ │ │125│7Ch│ Telephone Ring │ 1 │ √ │
- Γö£ΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓöñ Γö£ΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓöñ
- Γöé62 Γöé3DhΓöé Brass 1 Γöé 1 Γöé Γöé Γöé126Γöé7DhΓöé Helicopter Γöé 1 Γöé Γöé
- Γö£ΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓöñ Γö£ΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓöñ
- Γöé63 Γöé3EhΓöé Synth Brass 1 Γöé 1 Γöé Γöé Γöé127Γöé7EhΓöé Applause Γöé 2 Γöé Γöé
- Γö£ΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓöñ Γö£ΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓöñ
- │64 │3Fh│ Synth Brass 2 │ 1 │ │ │128│7Fh│ Gun Shot │ 1 │ √ │
- ΓòÿΓòÉΓòÉΓòÉΓòºΓòÉΓòÉΓòÉΓòºΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòºΓòÉΓòÉΓòÉΓòºΓòÉΓòÉΓòÉΓò¢ ΓòÿΓòÉΓòÉΓòÉΓòºΓòÉΓòÉΓòÉΓòºΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòºΓòÉΓòÉΓòÉΓòºΓòÉΓòÉΓòÉΓò¢
-
- PGM # refers to the MIDI Program Change message that causes this Instrument to
- be selected. For example, sending a Program Change with a value of 64 to the
- RAP-10 causes the Synth Brass 2 Instrument to be selected for playing MIDI
- data. The number with the appended "h" is the hexidecimal equivalent program
- number, which is the way that some software displays the values in MIDI
- messages. The RAP-10 Editor does not use hexidecimal notation when displaying
- the values of any RAP-10 settings.
-
- V stands for how many voices are used for each note played. For example, the
- Harpsichord uses only 1 of the RAP-10's 26 voices for every MIDI note that it
- plays. So, if a 4 note chord is played by the Harpishord (ie, 4 MIDI notes
- received), then it uses up 4 voices. On the other hand, if the Square Wave
- plays those same 4 MIDI notes, then it will use 8 voices, because each note
- uses up 2 of the RAP-10's 26 voices.
-
- A check under TVF means that the Instrument's Brightness (ie, Filter Cutoff)
- can't be changed via MIDI Channel Pressure messages.
-
-
- ΓòÉΓòÉΓòÉ 5.2. Drum Kits ΓòÉΓòÉΓòÉ
-
- This chart shows the RAP-10 assignments of drum sounds to MIDI notes for each
- Kit. The Standard Kit is more or less the GM kit, except that it has some
- extra sounds on the bottom and top. Specifically, notes 27 to 34, and notes
- above 81 are not on all GM Instruments. You should not use those sounds if you
- want to make a GM MIDI file. Furthermore, you should only use the Standard
- kit. The Drum Part should be set to receive MIDI data on channel 10.
-
- ΓòöΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòñΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòñΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòñΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòñΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòñΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòñΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòù
- Γòæ Γöé Standard Γöé Power Set Γöé Electric Γöé TR-808 Γöé Brushes Γöé Orchestra Γòæ
- Γòæ PGM #
- Γòæ Γöé 1-16 Γöé 17-24 Γöé 25,27-40 Γöé 26 Γöé 41-48 Γöé 49-56 Γòæ
- ΓòÜΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòºΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòºΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòºΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòºΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòºΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòºΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓò¥
- Note #
- ΓòÆΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòñΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòñΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòñΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòñΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòñΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòñΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòò
- Γöé27 D#1 ΓöéHigh Q Γöé Γöé Γöé Γöé ΓöéClosed HH 8Γöé
- Γöé28 E1 ΓöéSlap Γöé Γöé Γöé Γöé ΓöéPedal HH 8Γöé
- Γöé29 F1 ΓöéScratch Push Γöé Γöé Γöé Γöé ΓöéOpen HH 8Γöé
- Γöé30 F#1 ΓöéScratch Pull Γöé Γöé Γöé Γöé ΓöéRide Cymbal Γöé
- Γöé31 G1 ΓöéSticks Γöé Γöé Γöé Γöé Γöé Γöé
- Γöé32 G#1 ΓöéSquare Click Γöé Γöé Γöé Γöé Γöé Γöé
- Γöé33 A1 ΓöéMetro Click Γöé Γöé Γöé Γöé Γöé Γöé
- Γöé34 A#1 ΓöéMetro Bell Γöé Γöé Γöé Γöé Γöé Γöé
- Γöé35 B1 ΓöéKick 2 Γöé Γöé Γöé Γöé ΓöéConcert BD 2 Γöé
- Γö£ΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöñ
- Γöé36 C2 ΓöéKick 1 ΓöéMONDO Kick ΓöéElec BD Γöé808 BD Γöé ΓöéConcert BD 1 Γöé
- Γöé37 C#2 ΓöéSide Stick Γöé Γöé Γöé808 Rim Shot Γöé Γöé Γöé
- Γöé38 D2 ΓöéSnare 1 ΓöéGated SnareΓöéElec Snare Γöé808 Snare ΓöéBrush Swish ΓöéConcert Snare Γöé
- Γöé39 D#2 ΓöéHand Clap Γöé Γöé Γöé ΓöéBrush Slap ΓöéCastanets Γöé
- Γöé40 E2 ΓöéSnare 2 Γöé ΓöéGated SnareΓöé ΓöéBrush SwirlΓöéConcert Snare Γöé
- Γöé41 F2 ΓöéLow Tom 2 Γöé ΓöéE. LowTom 1Γöé808 LowTom 2 Γöé ΓöéTimpani F Γöé
- Γöé42 F#2 ΓöéClosed HiHat 1Γöé Γöé Γöé808 Closed HH 7Γöé ΓöéTimpani F# Γöé
- Γöé43 G2 ΓöéLow Tom 1 Γöé ΓöéE. LowTom 2Γöé808 LowTom 1 Γöé ΓöéTimpani G Γöé
- Γöé44 G#2 ΓöéPedal HiHat 1Γöé Γöé Γöé808 Closed HH 7Γöé ΓöéTimpani G# Γöé
- Γöé45 A2 ΓöéMid Tom 2 Γöé ΓöéE. MidTom 2Γöé808 MidTom 2 Γöé ΓöéTimpani A Γöé
- Γöé46 A#2 ΓöéOpen HiHat 1Γöé Γöé Γöé808 Open HH 7Γöé ΓöéTimpani A# Γöé
- Γöé47 B2 ΓöéMid Tom 1 Γöé ΓöéE. MidTom 1Γöé808 MidTom 1 Γöé ΓöéTimpani B Γöé
- Γö£ΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöñ
- Γöé48 C3 ΓöéHigh Tom 2 Γöé ΓöéE. Hi Tom 2Γöé808 Hi Tom 2 Γöé ΓöéTimpani c Γöé
- Γöé49 C#3 ΓöéCrash Cym. 1 Γöé Γöé Γöé808 Cymbal Γöé ΓöéTimpani c# Γöé
- Γöé50 D3 ΓöéHigh Tom 1 Γöé ΓöéE. Hi Tom 1Γöé808 Hi Tom 1 Γöé ΓöéTimpani d Γöé
- Γöé51 D#3 ΓöéRide Cym. 1 Γöé Γöé Γöé Γöé ΓöéTimpani d# Γöé
- Γöé52 E3 ΓöéChinese Cym. Γöé ΓöéReverse CymΓöé Γöé ΓöéTimpani e Γöé
- Γöé53 F3 ΓöéRide Bell Γöé Γöé Γöé Γöé ΓöéTimpani f Γöé
- Γöé54 F#3 ΓöéTambourine Γöé Γöé Γöé Γöé Γöé Γöé
- Γöé55 G3 ΓöéSplash Cym. Γöé Γöé Γöé Γöé Γöé Γöé
- Γöé56 G#3 ΓöéCowbell Γöé Γöé Γöé808 Cowbell Γöé Γöé Γöé
- Γöé57 A3 ΓöéCrash Cym. 2 Γöé Γöé Γöé Γöé ΓöéCymbal 2 Γöé
- Γöé58 A#3 ΓöéVibra-slap Γöé Γöé Γöé Γöé Γöé Γöé
- Γöé59 B3 ΓöéRide Cym. 2 Γöé Γöé Γöé Γöé ΓöéCymbal 1 Γöé
- Γö£ΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöñ
- Γöé60 C4 ΓöéHigh Bongo Γöé Γöé Γöé Γöé Γöé Γöé
- Γöé61 C#4 ΓöéLow Bongo Γöé Γöé Γöé Γöé Γöé Γöé
- Γöé62 D4 ΓöéMuteHi Conga Γöé Γöé Γöé808 Hi Conga Γöé Γöé Γöé
- Γöé63 D#4 ΓöéOpenHi Conga Γöé Γöé Γöé808 Mid Conga Γöé Γöé Γöé
- Γöé64 E4 ΓöéLow Conga Γöé Γöé Γöé808 Low Conga Γöé Γöé Γöé
- Γöé65 F4 ΓöéHigh Timbale Γöé Γöé Γöé Γöé Γöé Γöé
- Γöé66 F#4 ΓöéLow Timbale Γöé Γöé Γöé Γöé Γöé Γöé
- Γöé67 G4 ΓöéHigh Agogo Γöé Γöé Γöé Γöé Γöé Γöé
- Γöé68 G#4 ΓöéLow Agogo Γöé Γöé Γöé Γöé Γöé Γöé
- Γöé69 A4 ΓöéCabasa Γöé Γöé Γöé Γöé Γöé Γöé
- Γöé70 A#4 ΓöéMaracas Γöé Γöé Γöé808 Maracas Γöé Γöé Γöé
- Γöé71 B4 ΓöéHigh Whistle 2Γöé Γöé Γöé Γöé Γöé Γöé
- Γö£ΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöñ
- Γöé72 C5 ΓöéLow Whistle 2Γöé Γöé Γöé Γöé Γöé Γöé
- Γöé73 C#5 ΓöéShort Guiro 3Γöé Γöé Γöé Γöé Γöé Γöé
- Γöé74 D5 ΓöéLong Guiro 3Γöé Γöé Γöé Γöé Γöé Γöé
- Γöé75 D#5 ΓöéClaves Γöé Γöé Γöé808 Claves Γöé Γöé Γöé
- Γöé76 E5 ΓöéHi WoodBlock Γöé Γöé Γöé Γöé Γöé Γöé
- Γöé77 F5 ΓöéLow WoodBlock Γöé Γöé Γöé Γöé Γöé Γöé
- Γöé78 F#5 ΓöéMute Cuica 4Γöé Γöé Γöé Γöé Γöé Γöé
- Γöé79 G5 ΓöéOpen Cuica 4Γöé Γöé Γöé Γöé Γöé Γöé
- Γöé80 G#5 ΓöéMute Triangle 5Γöé Γöé Γöé Γöé Γöé Γöé
- Γöé81 A5 ΓöéOpen Triangle 5Γöé Γöé Γöé Γöé Γöé Γöé
- Γöé82 A#5 ΓöéShaker Γöé Γöé Γöé Γöé Γöé Γöé
- Γöé83 B5 ΓöéJingle Bell Γöé Γöé Γöé Γöé Γöé Γöé
- Γö£ΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöñ
- Γöé84 C6 Γöé ---- Γöé Γöé Γöé Γöé Γöé Γöé
- Γöé85 C#6 ΓöéCastanets Γöé Γöé Γöé Γöé Γöé Γöé
- Γöé86 D6 ΓöéMute Surdo 6Γöé Γöé Γöé Γöé Γöé Γöé
- Γöé87 D#6 ΓöéOpen Surdo 6Γöé Γöé Γöé Γöé Γöé Γöé
- Γöé88 E6 Γöé ---- Γöé Γöé Γöé Γöé ΓöéApplause Γöé
- ΓòÿΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòºΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòºΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòºΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòºΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòºΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòºΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓòÉΓò¢
-
- Blank positions have the same sound as the Standard kit. For example, you'll
- note that the Power Set has no sound listed for note #27. This means that the
- Power kit has the High Q sound assigned to note #27. On the other hand, for
- the Orchestra kit, a Closed HiHat sound is assigned to note #27 (as opposed to
- the High Q sound).
-
- A ---- means that no sound is assigned to that particular note number. For
- example, in the Standard kit, note #88 has no drum sound assigned to it.
-
- A number after the drum sound indicates that it cuts off any drum sounds with
- the same number. For example, you'll note that both the Mute Surdo and Open
- Surdo have the number 6 after them. This means that if the Mute Surdo is
- sounding and a note #87 is received (ie, to play the Open Surdo), then the Open
- Surdo sound will cut off the Mute Surdo sound. This is a useful feature since
- if a musician was playing a real Surdo, then he wouldn't be able to make "open"
- and "mute" sounds simultaneously.
-
- A after the sound indicates that Channel Pressure MIDI messages can alter the
- Brightness (ie, Filter cutoff) for this drum sound. Sounds without a can't
- have their Brightness altered.
-
-
- ΓòÉΓòÉΓòÉ 6. Keys ΓòÉΓòÉΓòÉ
-
- UP ARROW Moves to the setting above the current setting, making that
- setting the new current one (ie, the one whose value you
- can edit).
-
- DOWN ARROW Moves to the setting below the current setting, making that
- setting the new current one (ie, the one whose value you
- can edit).
-
- LEFT ARROW Moves to the setting to the left of the current setting,
- making that setting the new current one (ie, the one whose
- value you can edit).
-
- RIGHT ARROW Moves to the setting to the right of the current setting,
- making that setting the new current one (ie, the one whose
- value you can edit).
-
- PAGE UP Increments the value of the current setting.
-
- PAGE DOWN Decrements the value of the current setting.
-
- ENTER Brings up an ENTRY or a LISTBOX to directly enter the new
- value for the current setting.
-
- F1 Brings up help for the current setting.
-
- F2 - F24 Executes a REXX script
-
-
- ΓòÉΓòÉΓòÉ <hidden> Help for Open ΓòÉΓòÉΓòÉ
-
-
- ΓòÉΓòÉΓòÉ <hidden> Help for Open ΓòÉΓòÉΓòÉ
-
- 1. Select the down arrow to the right of the Drive list to display all the
- drives on your system.
- 2. Select a drive from the Drive list.
- 3. Select a directory from the Directory list.
- 4. Select a MIDI file name from the File list or type in a file name and
- select the Open pushbutton to display the file you want to edit.
-
- For specific help, select a topic below.
-
-
- ΓòÉΓòÉΓòÉ <hidden> List of Fields ΓòÉΓòÉΓòÉ
-
- File name Type of file
- Drive File
- Directory Open pushbutton
-
-
- ΓòÉΓòÉΓòÉ <hidden> Help for File name ΓòÉΓòÉΓòÉ
-
-
- ΓòÉΓòÉΓòÉ <hidden> Help for File name ΓòÉΓòÉΓòÉ
-
- Type the name of the MIDI file you want to open in the File name field and
- select the Open pushbutton.
-
- For more help, select a topic below.
-
-
- ΓòÉΓòÉΓòÉ <hidden> List of Fields ΓòÉΓòÉΓòÉ
-
- File name Type of file
- Drive File
- Directory Open pushbutton
- General help
-
-
- ΓòÉΓòÉΓòÉ <hidden> Help for Type of file ΓòÉΓòÉΓòÉ
-
-
- ΓòÉΓòÉΓòÉ <hidden> Help for Type of file ΓòÉΓòÉΓòÉ
-
- Select the down arrow to the right of the Type of file field to display the
- available file types. By default, this field displays all file types.
-
- For more help, select a topic below.
-
-
- ΓòÉΓòÉΓòÉ <hidden> Help for Drive ΓòÉΓòÉΓòÉ
-
-
- ΓòÉΓòÉΓòÉ <hidden> Help for Drive ΓòÉΓòÉΓòÉ
-
- The Drive list displays the drives on your system. Select the drive that
- contains the files you want to edit.
-
- For more help, select a topic below.
-
-
- ΓòÉΓòÉΓòÉ <hidden> Help for File ΓòÉΓòÉΓòÉ
-
-
- ΓòÉΓòÉΓòÉ <hidden> Help for File ΓòÉΓòÉΓòÉ
-
- The File list displays all the files in the directory you selected from the
- Directory list. Select the file you want to open.
-
- For more help, select a topic below.
-
-
- ΓòÉΓòÉΓòÉ <hidden> Help for Directory ΓòÉΓòÉΓòÉ
-
-
- ΓòÉΓòÉΓòÉ <hidden> Help for Directory ΓòÉΓòÉΓòÉ
-
- The Directory list displays the directories on the selected drive. Select a
- directory to display the list of files from that directory in the File list
- box.
-
- For more help, select a topic below.
-
-
- ΓòÉΓòÉΓòÉ <hidden> Help for Open ΓòÉΓòÉΓòÉ
-
-
- ΓòÉΓòÉΓòÉ <hidden> Help for Open ΓòÉΓòÉΓòÉ
-
- Select the Open pushbutton to display the MIDI file you want to edit.
-
- For more help, select a topic below.
-
-
- ΓòÉΓòÉΓòÉ <hidden> Help for Save ΓòÉΓòÉΓòÉ
-
- Use Save to store the setup you are editing as a MIDI file. After the file is
- saved, the setup remains in the window so that you can continue editing it. An
- * before the file name which is displayed in the window title bar means that
- you have made edits that have yet to be saved to disk.
-
- Note: If you are editing a new file, select the Save or Save as choices to
- display the Save as pop-up so that you can name the file you are
- editing. A file must have a name in order to be saved.
-
-
- ΓòÉΓòÉΓòÉ <hidden> Help for Save as ΓòÉΓòÉΓòÉ
-
- Use Save as to name and save a new MIDI file or to save an existing file under
- a different name, in a different directory, or on a different disk.
-
-
- ΓòÉΓòÉΓòÉ <hidden> Help for Save as ΓòÉΓòÉΓòÉ
-
-
- ΓòÉΓòÉΓòÉ <hidden> Help for Save as ΓòÉΓòÉΓòÉ
-
- 1. Select the down arrow to the right of the Drive list to display all the
- drives on your system.
- 2. Select a drive from the Drive list.
- 3. Select a directory from the Directory list.
- 4. Type the name of the MIDI file you want to save in the File name field and
- select the Save pushbutton.
-
- For specific help, select a topic below.
-
-
- ΓòÉΓòÉΓòÉ <hidden> List of Fields ΓòÉΓòÉΓòÉ
-
- File name Type of file
- Drive File
- Directory Save pushbutton
-
-
- ΓòÉΓòÉΓòÉ <hidden> Help for File name ΓòÉΓòÉΓòÉ
-
-
- ΓòÉΓòÉΓòÉ <hidden> Help for File name ΓòÉΓòÉΓòÉ
-
- Type the name of the file you want to save in the File name field and select
- the Save pushbutton.
-
- For more help, select a topic below.
-
-
- ΓòÉΓòÉΓòÉ <hidden> List of Fields ΓòÉΓòÉΓòÉ
-
- File name Type of file
- Drive File
- Directory Save pushbutton
- General help
-
-
- ΓòÉΓòÉΓòÉ <hidden> Help for Type of file ΓòÉΓòÉΓòÉ
-
-
- ΓòÉΓòÉΓòÉ <hidden> Help for Type of file ΓòÉΓòÉΓòÉ
-
- Select the down arrow to the right of the Type of file field to display the
- available file types. By default, this field displays all file types.
-
- For more help, select a topic below.
-
-
- ΓòÉΓòÉΓòÉ <hidden> Help for Drive ΓòÉΓòÉΓòÉ
-
-
- ΓòÉΓòÉΓòÉ <hidden> Help for Drive ΓòÉΓòÉΓòÉ
-
- The Drive list displays the drives on your system. Select the drive that
- contains the files you want to save.
-
- For more help, select a topic below.
-
-
- ΓòÉΓòÉΓòÉ <hidden> Help for File ΓòÉΓòÉΓòÉ
-
-
- ΓòÉΓòÉΓòÉ <hidden> Help for File ΓòÉΓòÉΓòÉ
-
- The File list displays all the files in the directory you selected from the
- Directory list. Select the file you want to rename and save.
-
- For more help, select a topic below.
-
-
- ΓòÉΓòÉΓòÉ <hidden> Help for Directory ΓòÉΓòÉΓòÉ
-
-
- ΓòÉΓòÉΓòÉ <hidden> Help for Directory ΓòÉΓòÉΓòÉ
-
- The Directory list displays the directories on the selected drive. Select a
- directory to display the list of files from that directory in the File list
- box.
-
- For more help, select a topic below.
-
-
- ΓòÉΓòÉΓòÉ <hidden> Help for Save ΓòÉΓòÉΓòÉ
-
-
- ΓòÉΓòÉΓòÉ <hidden> Help for Save ΓòÉΓòÉΓòÉ
-
- Select the Save pushbutton to save the file to the drive and directory you
- selected and with the file name you specified.
-
- For more help, select a topic below.