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- NBA-ED v2.01 - Game Editor for EA Sports NBA Live '95
- by Jose de Leon and Lutz van Hasselt
-
- (for a quick summary search on "*** ")
-
- ABSTRACT:
-
- This program allows the user to edit the player attributes for any player in
- the game NBA Live '95, by Electronic Arts (EA) Sports.
-
- It is intended *only* for use on two versions of NBA Live '95:
- - the first public release of NBA Live '95 (NBA 95) on CD-ROM, dated
- 3-15-95, 3:12a on the CD-ROM
- - an official patch release of NBA 95, fixing PAS-16 sound card
- compatiblity and joystick calibration
-
- This version of the program will not (likely) work on any subsequent
- releases from EA.
-
- INTRODUCTION:
-
- This program is based on information from Lutz van Hasselt, describing a
- method changing player stats, skills, and attributes by hex editing the
- NBA 95 executable file NBA95.EXE, which contains all the player data. This
- requires a knowledge of hexadecimal, and is prone to error, since one must
- keep track of the offsets of several bytes within the .EXE file (this is
- made doubly hard since there are different offsets for different patch
- versions of NBA95.EXE). NBA-ED simplifies this process, allowing the user
- to edit almost any attribute for any player in the game. This allows the
- user to change any player from a benchwarmer to a superstar, and back again!
-
- *** WHAT'S NEW
-
- - support for the new official EA PAS-16 patch -- one program handles
- both versions of NBA95.EXE
- - new attributes to edit -- agressiveness and endurance
- - can now edit simulated stats for rookies and newcomers -- just
- enter "fake", "newcomer" or "rookie" as a team (these simulated stats
- are used for league play)
- - can now edit college names and player names without a hex editor
- - can now associate any string in the game with a players first name,
- surname and nickname
- - can now trade and copy players between teams and between positions
- - can now set players' portraits
- - new command line parameters: -N (player name list), -F <file> (specify
- filename other than NBA95.EXE)
- - help included for facial features codes
- - string editor bugs fixed (thanks to Jeff Chernow for this)
-
- *** INSTALLATION:
-
- Make sure a copy of NBA95.EXE exists on your hard disk (naturally, you
- will not be able to edit the file on the CD-ROM!). Copy NBA-ED.EXE,
- POINTERS.DAT, PTRSPA16.DAT and LENGTHS.DAT to the same directory on your
- hard drive in which NBA95.EXE resides. NBA-ED will not work unless all
- files are present.
-
- *** VERY IMPORTANT NOTE!
-
- This version of NBA95.EXE is designed to work with two versions of NBA 95:
-
- - the first public release of the game. This release is denoted by a file
- date on the CD-ROM copy of NBA95.EXE of 3-15-95, a time of 3:12am, and a
- size of 1101579 bytes.
-
- - an official patch release of NBA 95 from EA, fixing PAS-16 sound card
- compatiblity (not tested by me) and joystick calibration. This patch
- consists of a new NBA95.EXE file of size 1097483 bytes. Contact EA
- for this patch (see LEGAL BITS for more information).
-
- The date of the file on your hard disk may vary, but NBA-ED will likely
- work correctly on those files. If the file size is different, this program
- may corrupt the .EXE file and cause a crash if any editing is done!
-
- DO NOT USE THIS PROGRAM IF THE SIZE OF NBA95.EXE IS DIFFERENT
- FROM EITHER 1101579 OR 1097483 BYTES!!! YOU HAVE BEEN WARNED!!!
-
- If you do try editing NBA95.EXE with NBA-ED and the editing process
- corrupts the file, you can always get a fresh copy of the file off the
- CD-ROM. Just make sure the file on your hard disk has the read-only
- attribute set to off ("attrib -r nba95.exe" will take care of this).
-
- For the PAS-16 patch version I have three words: BACKUP, BACKUP, BACKUP!
-
- *** USAGE
-
- At the DOS command line, change to your NBA 95 directory and type: NBA-ED
-
- *** COMMAND LINE OPTIONS
-
- -? : help
- -c : list of colleges
- -n : list of player names
- -f <filename> : specify the filename to edit other than NBA95.EXE
-
- *** MAIN MENU
-
- When you run NBA-ED you are then presented with a menu of options. One of
- those options is (naturally) to quit. The other options are:
-
- Player Editor - this is the option that incorporates the functionality
- of NBA-ED v1.xx (keys have remained the same as in v1.xx).
-
- Name Editor - this option sets first, last and nicknames for a player slot.
-
- String Editor - this option allows the user to safely modify the list
- of player names and college names.
-
- Trade/Copy Players - this option allows the user to move players
- (permanently) between teams and in and out of the starting lineup, and
- to replace the player data located in one slot with the data in another.
-
- Image ID Editor - Assign different portraits to a player slot.
-
- The rest of this document describes each of these options in detail.
- (For those NBA-ED veterans, I have changed very little of the player
- editor section. You may want to skip to the other sections.)
-
- *** PLAYER EDITOR
-
- If you select the Player Editor option of NBA-ED, the program will ask for
- a team. You may enter one of three possibilities: a city name without spaces
- (GoldenState) a city abbreviation (GS), or a team nickname without spaces
- (Trailblazers). Names are not case-sensitive. You cannot enter full team
- names (MiamiHeat). A list of valid team names is included as an appendix.
-
- The program will then ask for a roster slot for the specified team. Each
- team in NBA 95 has 12 roster slots. Enter a number from 1 to 12. The first
- five slots are for the team's starters, in the order of (starting)
- center(1), power forward(2), small forward(3), shooting guard(4), and point
- guard(5). To edit a starter, enter a number from 1 to 5 corresponding to
- the above positions. Entering the numbers 6 to 12 allows the user to edit
- the reserves (the reserves are in no particular order).
-
- The data for the player in the slot on the selected team is then
- displayed on screen. All the information is presented over 3 screens,
- grouped into categories: Statistics, Attributes, and Ratings.
- Each screen shows you which player (by team and roster slot) you are
- currently editing. Each screen presents a menu of attributes which you
- may change. Use the Up-arrow and Down-arrow keys to move between items
- in the menu. To move between screens move to the last item, "More..."
- in each menu, and press the Enter key (or Right-arrow key).
-
- To change an attribute, move to the item you would like to change and
- press the Enter key to select the item. You will then be prompted at the
- bottom of the screen to change the value. Make your changes and press
- enter -- they will be updated automatically.
-
- To change skin color or position, select that item from the Attributes
- menu, and a sub-menu will appear on the screen from which you may select
- the proper value (in a manner identical to selecting items from the parent
- menus). To abandon any changes with these menus, move to the last item,
- "Cancel", in each menu, and press the Enter key.
-
- If you press the F1 key on any of the main menus, you will get an on line
- help display.
-
- If you press the F2 key on any of the main menus, you get a view of all
- information on the three menus as an overview. You may print this to the
- screen or a file. To send output to the printer, specify PRN as the output
- filename.
-
- If you press the F3 key on any of the main menus, you get a list of all
- the colleges attended by all the players in the original version of NBA
- Live 95. Beside each college name is a number, which you may enter as a
- value for the College Code in the Player Attributes menu.
-
- If you press the F4 key on any of the main menus, you will get help on
- what values to enter as Facial Features codes. What is presented is a
- summary of the information in Appendix B.
-
- If you press the ESC key (or Left-arrow key) and have made changes to the
- player, NBA-ED will ask if you want to commit your changes to NBA95.EXE.
- Answer Y to write your changes to NBA95.EXE.
-
- If you press the ESC key and have not made any changes to the player, or
- have committed changes to NBA95.EXE you will be asked if you would
- like to edit the same player, a different player or quit the program.
-
- *** QUICK SUMMARY OF KEYS FOR PLAYER EDITOR
-
- KEYS:
- Menu keys:
- Up/Down Arrow: Move among menu items
- Right Arrow, Enter: Select menu item
- Left Arrow, ESC: Cancel menu selection
-
- Function keys:
- F1: Help F2: Player Overview
- F3: College List F4: Facial Features Help
-
- *** ROOKIES AND NEWCOMERS
-
- Each rookie or player who did not play in 93-94 has a number assigned to
- them between 1 and 47. This is apparently so that stats may be generated
- for them during league play -- each newcomer has a second slot of "fake"
- stats, each slot denoted by an number from 1 to 47. Returning veterans
- (those that played in '93-94) have a number assigned to them between 54
- and 99. If you enter 0 for games played, you will be asked to enter a
- Newcomer code between 1 and 47, and the game will base the newcomer's
- season stats on the stats in the slot with the given number. If you enter
- anything else, you will be asked to enter a Veteran code. You may enter
- almost any value for a Veterans code. If a veteran has a code between 1
- and 47, it will be ignored. The effect of different veterans codes has
- not yet been determined.
-
- You may now change the "fake" stats for any of the 47 "player" slots that
- contain fake stats. Enter Fake or Rookie or Newcomer as a team name, enter
- a Newcomer slot between 1 and 47, and edit the player numbers (including
- ratings) as before (the value of the Veteran/Newcomer code is ignored here,
- as well as the attributes and skills). Then, for any team with a rookie or
- newcomer, change the Newcomer Code for that player to the slot you have
- edited. (It should be noted that if you fill any fake stats slot with zero
- stats, any player using that slot will contribute *no stats* for the season!)
-
- TIP: For those who would like to add a Michael Jordan type player, it is
- best to make him a returning veteran and give him his 92-93 stats (or to
- see him demolish the league, enter his 87-88 stats!). Making him a newcomer
- does not give satisfactory results in league play. The lessons here are:
- - use real stats whenever possible for the best statistical performance
- - stats have a bigger impact on performance thans skills.
-
- *** CHANGING COLLEGES
-
- The NBA players represented in NBA 95 attended 164 different colleges
- (163 colleges actually, unless there actually *is* a 'None' College!).
- A single copy of the names of all the colleges are hard-coded into the
- game. Players who attended the same college share that one copy of the
- college name. Though the list is editable using the String Editor option
- (see below), it is not recommended that you do so unless you are positively
- sure that the name of the college is not used by any player you are editing.
-
- The College entry in the Attributes menu of NBA-ED accepts a value from
- 1 to 164 representing the college a player attended. To get a list of
- which value represents which college, press the F3 key at the stats,
- attributes or skills menus. You can escape from the list by pressing ESC
- or you may edit any entry by pressing the 'E' key and giving a value
- between 1 and 164 representing the college entry to edit.
-
- To get a copy of the college list, type NBA-ED -C at the DOS prompt. This
- list may be redirected to a file, eg. NBA-ED -C > COLLEGE.TXT. A copy of
- the list of player names is available by typing NBA-ED -N.
-
- *** CHANGING NAMES: NAME POINTER EDITOR AND STRING EDITOR
-
- In NBA-ED v1.xx it was not possible to change the names of players in
- the league without a hex editor, and it was not possible to change the
- pointers of players' names. NBA-ED v2.01 removes these limitations.
-
- Changing players names is requires two basic steps:
- -make sure the name is present as a string in the .EXE file
- -set the pointers of a player slot's first name, last name and nickname
- to point to a string in the .EXE file
- NBA-ED provides two options to facilitate this.
-
- *** STRING EDITOR
-
- Choosing the String Editor option from the Main Menu allows the user
- to change the actual list of names in the .EXE file. There are 566
- spaces available in the list of names, each space between 1 and 20
- characters long. In order for the .EXE to still function properly, you
- are limited to the lengths of the names already in the default set (though
- you may make some names shorter than the actual space -- NBA-ED takes
- care of this for you, and flags the 'short' names in the list). You may
- also edit the list of college names in a similar fashion.
-
- The String Editor allows the user to list the player names and colleges,
- as well as their IDs in the list. This is done by selecting the List option
- from the String Editor Menu. You may then choose to view the list of
- colleges or player names. You can abandon the listing by pressing ESC, or
- edit an entry in the list by pressing the 'E' key.
-
- Editng a string requires that you know its ID, which is provided in the
- list. Entering the ID for a particular item in the list then allows you
- to enter a new value in the slot held by the item in the list. If you know
- the ID of a particular string in a list, you may enter it using the
- Player String Edit or College String Edit options in the String Editor Menu.
-
- NBA-ED's String Editor also allows for some simple searches to be performed
- on the college and player name string lists. This can be useful for
- determining if a particular name exists already in a list (such as Bryant
- Reeves or Joe Smith)
-
- *** NAME POINTER EDITOR
-
- Choosing the Name Pointer Editor from the Main Menu allows the user to set
- the associations of a player slot's first name, last name and nickname to
- any string contained in NBA95.EXE. To do this enter a player slot (fake
- slots will not be accepted, however). The current first name, last name,
- and nickname will then be shown. You are then given the opportunity to
- enter each of the three names. NBA-ED will then search (case-sensitive)
- through the .EXE for the string you have entered. If a match is found,
- you are given the opportunity to commit the change. If you would like
- to set a name as blank, enter "none" (all lower case) as a name.
-
- The name pointer editor is a very powerful feature of NBA-ED, as any
- substring that terminates a word can be set as a name. This means that you
- can use college names as player names (John Wayne, "Duke"), team names
- (Magic Johnson), credits and error messages. Some patches use the space
- for system message strings as room for player names. This is not recommended
- as it may cause crashes. A suggestion is to use some of the redundancy in
- the player name list: common last names such as Smith and Williams have
- duplicates with differing first name initials (this is for indicating
- substitutions during game play). This will require that the players using
- that initialed name will need their pointers reset, and during gameplay
- some substitutions may be a bit vague (Hardaway for Hardaway?). Other
- suggestions are to use the spots in the name list of the players you are
- replacing, or to do without some nicknames.
-
- *** TRADE/COPY PLAYERS
-
- Selecting the Trade/Copy Players option from the Main Menu takes the user
- to the Trade/Copy menu. The Trade option allows the user to swap two
- players roster spots. The Copy option allows the user to copy all the data
- for a particular player in one slot to another slot. You must specify the
- player you are to make a copy of first (the source), then the slot you want
- to copy the source player's data to (the destination). When trading two
- players, the order in which they are specified does not matter.
-
- THE COPY FUNCTION CANNOT BE UNDONE. Changes made copy function may also
- affect Season play, so use it carefully! Most of the problems with Season
- play can be remedied with the Image ID Editor.
-
- *** CHANGING PICTURES: IMAGE ID EDITOR
-
- Every player slot in NBA95.EXE has an associated portrait, identified by a
- number from 0 to 394. The portrait info is very closely related to the
- statistical data. Changing the portrait number can cause crashes in Season
- play mode. Every player in the league, excluding All-Star teams and fake
- slots must have a unique Image ID from all the other players in the league.
- The Image ID Editor option in NBA-ED allows you to assign any valid Image
- ID to any player slot, and flags any possible conditions that may affect
- Season play. If these conditions persist when you try to exit NBA-ED the
- user is asked if they would like to fix them. If the errors are not fixed,
- then only Exhibition games will work reliably. You may assign any valid
- Image ID to any slot on the All-Star teams. The Image IDs of the fake
- players' slots are reset upon exit of NBA-ED.
-
- For your information, the Image IDs for 'No Portrait Available'
- are 345 and 394. Using these IDs on league players WILL CRASH THE GAME
- IN SEASON PLAY MODE. You may assign these IDs for Exhibition play and
- for All-Star Teams with no problems, however.
-
- *** BUGS:
-
- The method of trading players used in NBA-ED (actually swapping data embedded
- in the .EXE file) is incompatible with the trading functions in the actual
- game (accessed from the 'Set Rosters' option on the 'Players' screen in the
- game). The trading functions in the game 'undo' any trades made using NBA-ED.
- There are two solutions to this:
-
- 1. Use the in-game trading functions exclusively, never using the trading
- functions of NBA-ED. This means that players must stay with their original
- teams in the original NBA95.EXE, even if they have been moved among several
- different teams. For example, a player originally on Team A, is then traded
- to Team B using the in-game functions, is still on Team A in the NBA95.EXE
- file, and must be specified as such when using NBA-ED. This may get confusing
- to the user when using NBA-ED.
-
- 2. Use the trading functions in NBA-ED exclusively, never using the in-game
- trading functions. To do this you will also need to delete the file
- ROSTERS.DAT located in the directory on your hard drive where you installed
- the game. Players that have been moved to different teams will actually be
- part of that team, permanently (or at least until you trade them again).
- It is a bit harder to compare players using NBA-ED, however.
-
- *** CONTACTING THE AUTHOR
-
- While the author has attempted to write a bug-free program (but then,
- don't we all??) something may have escaped him. Feel free to send him
- any feedback, comments, criticisms, suggestions, beautiful women, cookies,
- or job offers (can you guess that I'm a student??). You may contact him at:
-
- Jose de Leon
- School of Computer Science, Carleton University, Ottawa, Canada
- ug930009@omega.scs.carleton.ca
-
- Happy Playing!
- Jose
-
- *** LEGAL BITS
-
- This program is being released free of charge, and cannot be distributed
- for profit. However to show your support, you may do the following: If
- you find this program useful, please take the time to voice your
- concerns/wishes/thanks about this game to EA by e-mailing EA at
- ElecArts@aol.com .
-
- NBA Live '95 is a product of Electronic Arts, 1995.
-
- EA Sports is a trademark of Electronic Arts, 1995.
-
- The author, Jose de Leon, does not assume any responsibility for damage
- caused by use of this program.
-
- ACKNOWLEDGEMENTS
-
- EA Sports, for a great game! Thanks for the patch!
- Lutz van Hasselt, for his information on the player data format,
- name pointer editing, and the idea for the copy/trade functions.
- Bernd Schmidt, for BINPATCH and BINDIFF.
- Len Carr, for his team name validation algorithm from NBA.C.
- The book "Using C" from Que Press for the menuing routines.
- Jon Burchmore for his public domain text input routine.
- There are a lot of others I surely have missed (especially those
- 'NBA-ED boosters' out there!). Thanks all!
-
- *** APPENDIX A - TEAM LIST
-
- This is the list of team names that NBA-ED will accept as valid team names.
- When using the names, case does not matter:
-
- Atlanta, Atl, Hawks
- Boston, Bos, Celtics
- Charlotte, Cha, Hornets
- Chicago, Chi, Bulls
- Cleveland, Cle, Cavaliers
- Dallas, Dal, Mavericks
- Denver, Den, Nuggets
- Detroit, Det, Pistons
- GoldenState, GS, Warriors
- Houston, Hou, Rockets
- Indiana, Ind, Pacers
- LosAngelesC, LAC, Clippers
- LosAngelesL, LAL, Lakers
- Miami, Mia, Heat
- Milwaukee, Mil, Bucks
- Minnesota, Min, Timberwolves
- NewJersey, NJ, Nets
- NewYork, NY, Knicks
- Orlando, Orl, Magic
- Philadelphia, Phi, 76ers
- Phoenix, Pho, Suns
- Portland, Por, TrailBlazers
- Sacramento, Sac, Kings
- SanAntonio, SA, Spurs
- Seattle, Sea, Supersonics
- Utah, Uta, Jazz
- Washington, Was, Bullets
- EAllStar, ASE, East
- WAllStar, ASW, West
- Rookie, FAKE, Newcomer
-
- *** APPENDIX B: FACIAL FEATURES CODE VALUES
-
- There are 39 special settings (40 if you count headless) for the facial
- features code. Some are arrived at by adding together several facial
- features (Thanks to Lutz van Hasselt for this info):
-
- 0-31:
- First, choose one of the following:
- 0 bald
- 4 very short black hair with shaved sides and back (eg. Larry Johnson)
- 8 short black hair (like Ewing)
- 12 medium black hair (like Stockton)
- 16 few black hair for old people (like Drexler)
- 20 blond (like Bird)
- 24 brown (like Majerle)
- 28 same as 16
-
- Then, take the number and add one of the following:
- 0 no beard
- 1 moustache (like Barkley)
- 2 beard (like Pippen)
- 3 beard with side whiskers (like Divac)
-
- So, for example, for Pippen, choose 8 for hair and 2 for beard, so you get
- 10. (all beards and moustaches are automatically the same color as the hair.
- 8 is meant for black guys and 12 for whites, but you don't have to stick to
- that.)
-
- 32-39: These are special.
- 32 same as 16 plus glasses
- 33 same as 0 plus headband
- 34 same as 24 plus glasses
- 35 Weird. Could be anything from a Mohawk like Joe Strummer of the Clash
- to the Pope's cap (that red thing, only it's white in the game)
- 36 same as 34
- 37 This is looking really silly. Actually, I think it's supposed to be Kurt
- Rambis
- 38 same as 5
- 39 Dennis Rodman
-
- Any value larger than 39 gives you a player with no head at all.
-